First off, when I say that a good player will take into account your enemy’s technologies, I am referring to Anniversary Enhanced, not OOB.
In OOB, you discount the chances of your opponent getting that one technology that will give them an edge since there is a 1 in 36 chance of getting it.
In Anniversary Enhanced, there is a 100% chance your opponent could get the technology, assuming they have the 30 IPC needed to buy all 6 dice (or 24 IPC if a minor tech, etc.)
Thus, in Anniversary, a good player will say “hey, they have 20 destroyers, I bet they’ll spend the money upgrading them to Suber Destroyers since that will add 20 punch to their attack value and nothing else they can spend 30 IPC on will do the same thing or more!” So you’ll probably hang your navy back 3 spaces or leave a destroyer between you and the enemy so they cannot immediately attack you that round.
In OOB, there is a chance that your opponent will upgrade their 27 Submarines (roughly the same cost of 20 destroyers) to Super Submarines and have 6 IPC Cruisers in effect.
Honestly, I think 8 IPC Cruisers is more realistic than 6 IPC cruisers with sneak shots. Most players agreed with me, which is why Super Submarines were replaced with Super Destroyers.
In my opinion, a 6 IPC Unit in the Sea that attacks at 3 or less is major league game breakage. Especially if the other technology is gotten to make it a 5 IPC unit.
6 IPC at 3 or less = 12 IPC at 3 or less and you can see why people would avoid the cruisers altogether. Why buy a cruiser when you can have 2 submarines for the same cost and at the same attack value?
8 IPC at 3 or less is not as bad. It’s still a nice upgrade, but you are not getting twice as much for the money anymore.
Lastly, taking a quote from January, about 100 games ago, and trying to apply it to show a contradiction to something posted in March 100 games later is rather silly.
Honestly, you should know better than that.
There is a lot of things from January I no longer advocate doing in Anniversary.
I’ve learned that Anniversary can result in broken things like submarines being made super. In the case of Super Submarines, the price should be increased from 6 IPC to 8 or 9 IPC. Or, as we did, change it to Super Destroyers which at least negates sneak attacks at 3 or less and increases the cost to a more realistic ratio.
I’ve learned that Heavy Bombers are cute, but they’re not to die for. They can help, but they won’t win the game for you.
I’ve learned that Paratroopers are far from useless, they’re potentially the best technology in the game (though many of you don’t agree with me yet, which is why they are a minor technology and not a major technology.)
I mean, you’re going back to something said hundreds of games ago is akin to me going back and getting an essay you wrote in the 9th grade and attempting to show contradiction between what you said then and what you said now.
Sure, you said both, but honestly, one would hope you learned something between then and now and it is what you learned that resulted in a difference in statements.