use last please
L20 cyanight(axis) vs freh(Allies+18) Game 2 BM3.3
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@cyanight no scramble
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 43 Sea Zone 1 marine moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangsi to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Hunan to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 artillery moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 1 infantry moved from Hunan to Kweichow 3 tactical_bombers moved from Anhwe to Kweichow 2 tactical_bombers moved from Kwangsi to 35 Sea Zone 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese Combat - Japanese Battle in Borneo Battle in Sumatra Battle in Guam Battle in Celebes Battle in Kweichow Japanese attack with 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 infantry and 3 tactical_bombers in Kweichow, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Java Japanese attack with 1 armour, 1 artillery and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 0/6 hits, 2.33 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kwangtung Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kwangtung, round 3 : 1/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 1 artillery, 3 fighters and 1 mech_infantry in Kwangtung, round 4 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery and 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 battleship in Philippines, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Philippines, round 2 : 2/8 hits, 3.50 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 fighter in Philippines, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Malaya Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in Malaya UK_Pacific win with 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for British: 3 infantry 2 tactical_bombers owned by the Japanese and 1 fighter owned by the Japanese retreated Non Combat Move - Japanese 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 2 tactical_bombers moved from Malaya to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Jehol to Chahar 3 tactical_bombers moved from Kweichow to Kwangsi 3 fighters moved from Kwangtung to Kwangsi 1 fighter moved from Philippines to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from 35 Sea Zone to Kwangsi 2 tactical_bombers moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 infantry moved from Yunnan to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Hunan to Yunnan 1 infantry moved from Hunan to Yunnan 2 artilleries moved from Hunan to Yunnan 3 fighters moved from Anhwe to Japan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Anhwe 1 aaGun and 8 infantry moved from Jehol to Manchuria 1 submarine moved from 36 Sea Zone to 43 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Americans regular : 0.00 Japanese regular : -4.33 UK_Pacific regular : 2.00 ANZAC regular : 0.33
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Russians Allied Americans 6: Changing Relationship for Russians and Americans from Neutrality to Allied Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 26 Sea Zone to 33 Sea Zone 1 battleship moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Americans roll dice for 1 fighter in 16 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 0/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 3 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 4 : 0/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 5 : 0/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery and 1 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Caroline Islands, round 6 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans roll dice for 1 artillery in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 7 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Caroline Islands, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Caroline Islands Japanese win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 aaGun and 2 infantry Casualties for Americans: 1 artillery and 3 infantry Non Combat Move - Americans 2 carriers, 3 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 fighter moved from 16 Sea Zone to Midway 1 fighter moved from 26 Sea Zone to 33 Sea Zone 1 destroyer moved from 30 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to Midway 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 2 carriers, 1 cruiser, 3 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from Eastern United States to 103 Sea Zone 3 fighters moved from 103 Sea Zone to 91 Sea Zone 1 bomber moved from Eastern United States to British Guiana Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone 2 fighters and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 fighter moved from Shensi to Hopei 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Suiyuyan, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Suiyuyan, round 3 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - UK_Pacific UK_Pacific buy 5 infantry; Remaining resources: 2 PUs; Combat Move - British 1 infantry moved from India to Burma 1 infantry moved from India to Burma 1 tactical_bomber moved from India to 41 Sea Zone 1 mech_infantry moved from Belgian Congo to Ethiopia British take Ethiopia from Italians 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 fighter moved from India to Burma Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma British roll dice for 1 fighter and 1 infantry in Burma, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Burma to India 1 tactical_bomber moved from 41 Sea Zone to India 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia British take Eastern Persia from Neutral_Allies 1 infantry moved from Iraq to Northwest Persia British take Northwest Persia from Neutral_Allies 1 infantry moved from Iraq to Trans-Jordan 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 armour moved from Scotland to Eire British take Eire from Neutral_Allies 1 infantry moved from Scotland to Eire 1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia 1 cruiser moved from 104 Sea Zone to 91 Sea Zone Place Units - UK_Pacific 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 9 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in India change ownership: 5 infantry
Combat Hit Differential Summary :
Chinese regular : -0.17 Americans regular : -4.17 Japanese regular : 0.67 British regular : 0.50
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 2 infantry moved from Tunisia to 94 Sea Zone 2 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 armour moved from Yugoslavia to Romania Germans take Romania from Russians 1 armour moved from Romania to Slovakia Hungary 1 armour moved from Slovakia Hungary to Poland Germans take Poland from Russians 1 armour moved from Poland to Slovakia Hungary 1 bomber moved from Southern Italy to Ukraine Combat - Italians Strategic bombing raid in Ukraine Russians roll AA dice in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Crete Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France Trigger Italy Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa 1 bomber moved from Ukraine to Slovakia Hungary 1 mech_infantry moved from Libya to Algeria 1 armour moved from Gibraltar to 92 Sea Zone 1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 infantry moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 97 Sea Zone 1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia 2 infantry moved from Bulgaria to Yugoslavia 2 infantry moved from Morocco to Algeria 2 fighters moved from Slovakia Hungary to Southern Italy 1 mech_infantry moved from Northern Italy to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis Place Units - Italians 5 infantry placed in Northern Italy 1 fighter placed in Southern Italy Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians AA : -0.17
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 infantry moved from 33 Sea Zone to Caroline Islands 2 infantry moved from Egypt to Alexandria 1 infantry moved from Malaya to Shan State 1 fighter moved from India to Shan State Combat - ANZAC Battle in Caroline Islands Battle in Alexandria ANZAC attack with 2 infantry Italians defend with 1 infantry ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Alexandria, round 3 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Alexandria 1 infantry owned by the ANZAC retreated to Egypt Italians win, taking Caroline Islands from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Battle in Shan State ANZAC attack with 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Shan State retreated to Shan State Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for ANZAC: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 bomber moved from New South Wales to Queensland 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to 33 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : 0.33 ANZAC regular : -2.00
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to Scotland Germans take Scotland from British 2 armour moved from United Kingdom to 110 Sea Zone 2 armour and 2 transports moved from 110 Sea Zone to 109 Sea Zone 2 armour moved from 109 Sea Zone to Eire 2 infantry moved from Norway to Finland 2 bombers moved from Western Germany to Finland 2 fighters moved from 110 Sea Zone to Eire Combat - Germans Battle in Eire Germans attack with 2 armour and 2 fighters British defend with 1 armour and 1 infantry Germans roll dice for 2 armour and 2 fighters in Eire, round 2 : 1/4 hits, 2.00 expected hits British roll dice for 1 armour and 1 infantry in Eire, round 2 : 1/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 infantry owned by the British lost in Eire Germans roll dice for 1 armour and 2 fighters in Eire, round 3 : 3/3 hits, 1.50 expected hits British roll dice for 1 armour in Eire, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Eire Germans win, taking Eire from British with 1 armour and 2 fighters remaining. Battle score for attacker is 3 Casualties for Germans: 1 armour Casualties for British: 1 armour and 1 infantry Battle in Finland Germans attack with 2 bombers and 2 infantry Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Finland, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Germans roll dice for 2 bombers and 1 infantry in Finland, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Finland Germans win, taking Finland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Finland to Western Germany 2 fighters moved from Eire to United Kingdom 2 armour and 8 mech_infantrys moved from Germany to Slovakia Hungary 1 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Slovakia Hungary to Romania 1 destroyer moved from 110 Sea Zone to 113 Sea Zone 1 battleship moved from 110 Sea Zone to 113 Sea Zone 8 transports moved from 110 Sea Zone to 113 Sea Zone 1 cruiser moved from 110 Sea Zone to 104 Sea Zone 1 carrier moved from 110 Sea Zone to 104 Sea Zone Place Units - Germans 8 armour and 2 mech_infantrys placed in Germany 9 infantry placed in Western Germany 1 infantry and 2 mech_infantrys placed in United Kingdom Germans undo move 3. Germans undo move 2. 3 infantry placed in United Kingdom 7 infantry and 2 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 104 Sea Zone: 1 carrier EDIT: Removing units owned by Germans from 113 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship and 8 transports EDIT: Adding units owned by Germans to 109 Sea Zone: 4 transports EDIT: Adding units owned by Germans to 119 Sea Zone: 2 transports EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 109 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Germans from 112 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 111 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Combat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 1.33 British regular : -0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 57 PUs; Russians buy 4 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Karelia to Finland 1 armour moved from Novgorod to Finland 1 mech_infantry moved from Novgorod to Poland 2 fighters moved from Eastern Poland to Poland 5 armour, 5 artilleries, 28 infantry and 1 mech_infantry moved from Eastern Poland to Romania 1 infantry moved from Bessarabia to Romania 1 tactical_bomber moved from Eastern Poland to Poland 1 bomber moved from Novgorod to Germany Combat - Russians Strategic bombing raid in Germany Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Germany causes 7 damage total. Battle in Finland Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Finland Russians roll dice for 1 armour in Finland, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Russians lost in Finland Germans win with 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 1 armour and 1 infantry Battle in Romania Russians attack with 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 5 armour, 5 artilleries, 29 infantry and 1 mech_infantry in Romania, round 2 : 7/40 hits, 10.00 expected hits Germans roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 5 armour, 5 artilleries, 28 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Poland, round 2 : 2/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Poland to Western Ukraine 1 tactical_bomber moved from Poland to Western Ukraine 1 artillery moved from Novgorod to Belarus 2 infantry moved from Bryansk to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 4 aaGuns moved from Eastern Poland to Romania 1 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Russia to Bryansk 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 91 Sea Zone to 94 Sea Zone 1 bomber moved from Germany to Western Ukraine 6 infantry moved from Timguska to Novosibirsk Place Units - Russians 3 armour placed in Ukraine 1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod 1 armour, 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 45 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans AA : -0.17 Germans regular : 1.67 Russians regular : -4.00
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 battleship moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Celebes to 44 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 marine moved from Borneo to 43 Sea Zone 2 carriers moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 mech_infantry moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese Combat - Japanese
Combat Hit Differential Summary :
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@freh Scramble orders for Queensland
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@cyanight no scramble, max defense
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor, 3 infantry and 5 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Shan State to Malaya Japanese take Malaya from UK_Pacific 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Kwangsi to Burma 1 armour and 1 infantry moved from Java to 42 Sea Zone 1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 armour and 1 infantry moved from 54 Sea Zone to Queensland 1 cruiser moved from 42 Sea Zone to 54 Sea Zone 1 battleship moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from Philippines to 35 Sea Zone 1 infantry and 1 transport moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 2 infantry moved from Celebes to 44 Sea Zone 2 infantry moved from Guam to 21 Sea Zone 2 infantry and 1 transport moved from 21 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 marine moved from Borneo to 43 Sea Zone 2 carriers moved from 42 Sea Zone to 54 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 43 Sea Zone to 37 Sea Zone 2 bombers moved from Kwangsi to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 54 Sea Zone 1 carrier moved from 35 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 cruiser and 1 marine moved from 43 Sea Zone to 56 Sea Zone 1 marine moved from 56 Sea Zone to Western Australia 2 infantry and 1 transport moved from 44 Sea Zone to 55 Sea Zone 2 infantry moved from 55 Sea Zone to Northern Territory 1 mech_infantry moved from Kiangsu to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in Western Australia Battle in New Guinea Battle in Northern Territory Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Western Australia from ANZAC, taking New Guinea from ANZAC, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 submarine British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers in 37 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Queensland Japanese attack with 1 armour, 2 artilleries and 3 infantry ANZAC defend with 2 aaGuns, 1 airfield, 1 bomber, 1 fighter, 1 harbour and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Queensland, round 2 : 1/6 hits, 2.00 expected hits ANZAC roll dice for 2 aaGuns, 1 bomber, 1 fighter and 1 infantry in Queensland, round 2 : 2/3 hits, 1.17 expected hits 2 infantry owned by the Japanese, 1 bomber owned by the ANZAC and 2 aaGuns owned by the ANZAC lost in Queensland Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Queensland, round 3 : 0/4 hits, 1.50 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 3 : 2/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland Japanese roll dice for 1 armour and 1 artillery in Queensland, round 4 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 4 : 2/2 hits, 1.00 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Queensland ANZAC win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Japanese: 1 armour, 2 artilleries and 3 infantry Casualties for ANZAC: 2 aaGuns, 1 bomber and 1 infantry Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 42 Sea Zone to 54 Sea Zone 1 destroyer moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 2 bombers moved from 37 Sea Zone to Philippines 3 fighters moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 2 artilleries moved from Yunnan to French Indo China 1 infantry moved from Hunan to Yunnan 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kwangtung to French Indo China 3 tactical_bombers moved from Kwangsi to Philippines Place Units - Japanese 1 factory_minor placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 8 infantry EDIT: Adding units owned by Japanese to Korea: 8 infantry EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun EDIT: Adding units owned by Japanese to Korea: 1 aaGun EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Japanese regular : -2.33 ANZAC regular : 2.83 UK_Pacific regular : -0.33 British regular : -0.33
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from British Guiana to 104 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
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@cyanight 4 hits, need OOL.
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@freh I cant open latest file. It produces and error
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@freh EOF Exception
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from British Guiana to 104 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
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@freh Still cant load that file either.
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TripleA Manual Gamesave Post: Americans round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 54 Sea Zone 1 fighter moved from Eastern United States to 104 Sea Zone 1 bomber moved from British Guiana to 104 Sea Zone Combat - Americans Battle in 54 Sea Zone Americans attack with 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber; ANZAC loiter and taunt Japanese defend with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits
Combat Hit Differential Summary :
Americans regular : -2.00
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ok, I’ll figure out a way to share the file
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can you tell me how to upload a file in the middle of a battle so you can see the results? Am I doing it wrong? I’m just trying to post the file…