TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - ItaliansCombat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Romanians
1 ArmoredCar moved from E.Romania to 53 Sea Zone
1 ArmoredCar and 1 Cruiser moved from 53 Sea Zone to 54 Sea Zone
1 ArmoredCar moved from 54 Sea Zone to Rostov
2 Adv.Fighters moved from Kiev to Rostov
2 Infantrys moved from Donetsk to Rostov
1 Fighter moved from Vinnytsia to Tula
1 Tank moved from Kursk to Yaroslavl
Romanians take Yaroslavl from Russians
1 Tank moved from Yaroslavl to Tula
4 ArmoredCars and 1 Infantry moved from Bulgaria to Istanbul
1 Tank moved from Sverdlovsk to Kirov
Purchase Units - Romanians
Romanians buy 4 ArmoredCars and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Tula
Romanians attack with 1 Fighter and 1 Tank
Russians defend with 1 AAGun and 1 Tank
AA fire in Tula : 0/1 hits, 0.17 expected hits
Romanians roll dice for 1 Fighter and 1 Tank in Tula, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 1 Tank in Tula, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Romanians lost in Tula
retreated to Tula
Russians win with 1 Tank remaining. Battle score for attacker is -5
Casualties for Romanians: 1 Tank
Battle in Kirov
Romanians attack with 1 Tank
Russians defend with 1 Tank
Romanians roll dice for 1 Tank in Kirov, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Tank in Kirov, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Romanians lost in Kirov
Russians win with 1 Tank remaining. Battle score for attacker is -5
Casualties for Romanians: 1 Tank
Battle in Rostov
Romanians attack with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys
Russians defend with 2 ArmoredCars and 1 Tank
Romanians roll dice for 1 Cruiser in Rostov, round 2 : 0/1 hits, 0.50 expected hits
Romanians roll dice for 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Rostov, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 2 ArmoredCars and 1 Tank in Rostov, round 2 : 1/3 hits, 0.83 expected hits
2 ArmoredCars owned by the Russians, 1 Infantry owned by the Romanians and 1 Tank owned by the Russians lost in Rostov
Romanians win, taking Rostov from Russians with 2 Adv.Fighters, 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 ArmoredCars and 1 Tank
Battle in Istanbul
Romanians attack with 4 ArmoredCars and 1 Infantry
Neutral defend with 1 Bunker and 2 Infantrys
Romanians roll dice for 4 ArmoredCars and 1 Infantry in Istanbul, round 2 : 2/5 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 2/3 hits, 1.17 expected hits
1 ArmoredCar owned by the Romanians, 1 Infantry owned by the Neutral and 1 Infantry owned by the Romanians lost in Istanbul
Romanians roll dice for 3 ArmoredCars in Istanbul, round 3 : 2/3 hits, 1.00 expected hits
Neutral roll dice for 1 Bunker and 1 Infantry in Istanbul, round 3 : 1/2 hits, 0.83 expected hits
1 Bunker owned by the Neutral, 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Neutral lost in Istanbul
Romanians loses 0 PUs for violating Istanbuls neutrality.
Romanians win, taking Istanbul from Neutral with 2 ArmoredCars remaining. Battle score for attacker is 0
Casualties for Romanians: 2 ArmoredCars and 1 Infantry
Casualties for Neutral: 1 Bunker and 2 Infantrys
Non Combat Move - Romanians
1 Infantry moved from E.Romania to Bulgaria
1 ArmoredCar moved from Bucharest to Bulgaria
1 AAGun moved from E.Romania to Bulgaria
2 Adv.Fighters moved from Rostov to Kursk
1 Fighter moved from Tula to Kursk
Place Units - Romanians
2 ArmoredCars and 1 Infantry placed in Kursk
2 ArmoredCars and 1 Infantry placed in E.Romania
2 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Romanians : 1.00
Neutral : 1.00
Russians : 1.17
AA fire in Tula : : -0.17
@Entek You’re up!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
2 Infantrys moved from Saipan to 94 Sea Zone
1 B.Transport and 2 Infantrys moved from 94 Sea Zone to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
2 Artillerys and 1 Marine moved from Davao to 107 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 107 Sea Zone to 93 Sea Zone
12 Infantrys moved from Tokyo to 85 Sea Zone
4 Marines moved from Tokyo to 85 Sea Zone
1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
1 Artillery and 1 Marine moved from Hokkaido to 84 Sea Zone
4 Infantrys moved from Chubu to 84 Sea Zone
9 Marines moved from Tokyo to 84 Sea Zone
2 Artillerys and 1 Marine moved from Tokyo to 84 Sea Zone
1 Marine moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Hokkaido to 84 Sea Zone
1 Marine moved from Korea to 84 Sea Zone
4 Marines moved from Korea to 84 Sea Zone
4 B.Transports, 12 Infantrys and 4 Marines moved from 85 Sea Zone to 84 Sea Zone
3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 93 Sea Zone to 84 Sea Zone
7 Artillerys, 21 Infantrys and 22 Marines moved from 84 Sea Zone to Changchun
2 Adv.Fighters, 3 Bombers, 2 L.Fighters and 1 S.Bomber moved from Hokkaido to Changchun
2 Adv.Fighters and 1 L.Fighter moved from 85 Sea Zone to Changchun
2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines moved from Korea to Kirin
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Battleship, 1 Cruiser, 4 Destroyers and 6 Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Infantry and 2 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
3 Fighters moved from 41 Sea Zone to 45 Sea Zone
1 B.Carrier moved from 41 Sea Zone to 45 Sea Zone
1 Infantry moved from 45 Sea Zone to Sardinia
Americans take Sardinia from Italians
1 Infantry moved from Vladivostok to Khabarovsk
Russians take Khabarovsk from Hisaichi
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 4 Artillerys, 3 B.Transports, 2 Destroyers, 26 Infantrys, 3 Marines, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kirin
Americans attack with 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines
Hisaichi defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines in Kirin, round 2 : 5/10 hits, 3.50 expected hits
Hisaichi roll dice for 3 Infantrys in Kirin, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Kirin
Americans win, taking Kirin from Hisaichi with 2 Artillerys, 1 Elite, 2 Infantrys and 3 Marines remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Hisaichi: 3 Infantrys
Battle in Changchun
Americans attack with 4 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber
Hisaichi defend with 1 AAGun, 6 Bunkers, 1 Factory, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
AA fire in Changchun : 2/11 hits, 1.83 expected hits
2 Adv.Fighters owned by the Americans lost in Changchun
Americans roll dice for 3 Battleships and 1 Cruiser in Changchun, round 2 : 2/4 hits, 2.50 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Americans roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 2 : 28/59 hits, 23.50 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 2 : 22/57 hits, 20.33 expected hits
1 Artillery owned by the Americans, 21 Infantrys owned by the Americans and 24 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Bombers, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 3 : 16/37 hits, 19.50 expected hits
Hisaichi roll dice for 6 Bunkers, 23 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 3 : 6/33 hits, 12.33 expected hits
3 Marines owned by the Americans, 3 Artillerys owned by the Americans and 16 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 3 Bombers, 3 L.Fighters, 19 Marines and 1 S.Bomber in Changchun, round 4 : 22/31 hits, 16.50 expected hits
Hisaichi roll dice for 6 Bunkers, 7 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 4 : 3/17 hits, 7.00 expected hits
3 S.Bombers owned by the Hisaichi, 1 Marine owned by the Americans, 6 Bunkers owned by the Hisaichi, 1 L.Fighter owned by the Hisaichi, 2 Artillerys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Changchun
Americans captures 87PUs while taking Hisaichi capital
Americans win, taking Changchun from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Bombers, 3 L.Fighters, 18 Marines and 1 S.Bomber remaining. Battle score for attacker is 94
Casualties for Americans: 2 Adv.Fighters, 6 Artillerys, 21 Infantrys and 4 Marines
Casualties for Hisaichi: 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
Non Combat Move - Americans
1 S.Bomber moved from Changchun to Hokkaido
2 Adv.Fighters moved from Changchun to Hokkaido
3 L.Fighters moved from Changchun to 85 Sea Zone
3 Bombers moved from Changchun to Hokkaido
1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
4 Infantrys and 2 Marines moved from Bahia to 35 Sea Zone
1 B.Transport, 4 Infantrys, 2 Marines, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
4 Infantrys, 2 Marines and 2 Tanks moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
4 Infantrys moved from Greenland to 8 Sea Zone
1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
4 Infantrys moved from 10 Sea Zone to Scotland
2 Adv.Fighters moved from 8 Sea Zone to Manchester
3 Infantrys moved from Washington to 13 Sea Zone
1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Submarine and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
1 Infantry moved from 8 Sea Zone to Greenland
2 Adv.Fighters moved from Washington to 8 Sea Zone
2 Adv.Fighters moved from Wake to Hokkaido
1 Transport moved from 102 Sea Zone to 85 Sea Zone
2 Infantrys moved from Washington to Northeast USA
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Rio de Oro: 2 Artillerys and 1 Tank
EDIT: Adding units owned by Americans to N.Algeria: 2 Artillerys and 1 Tank
EDIT: Removing units owned by Americans from Mauritania: 2 Tanks
EDIT: Adding units owned by Americans to N.Algeria: 2 Tanks
EDIT: Turning off Edit Mode
3 Infantrys placed in Hokkaido
8 Infantrys placed in Tokyo
4 Infantrys placed in Chubu
2 Artillerys and 1 Marine placed in Davao
1 B.Transport placed in 107 Sea Zone
1 B.Transport placed in 94 Sea Zone
2 Marines placed in Saipan
3 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USA
2 Artillerys placed in Salvador
1 Destroyer and 1 Submarine placed in 31 Sea Zone
1 Adv.Fighter placed in Rio de Oro
2 Adv.Fighters, 6 Infantrys and 1 Tank placed in Washington
1 B.Transport, 1 Destroyer, 1 Submarine and 1 Transport placed in 13 Sea Zone
Americans undo move 6.
Americans undo move 13.
2 B.Transports, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
1 Transport placed in 94 Sea Zone
Turn Complete - Americans
Americans collect 176 PUs; end with 263 PUs
Combat Hit Differential Summary :
Hisaichi : -7.67
AA fire in Changchun : : 0.17
Americans : 7.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
2 Infantrys moved from Saipan to 94 Sea Zone
1 B.Transport and 2 Infantrys moved from 94 Sea Zone to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
2 Artillerys and 1 Marine moved from Davao to 107 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 107 Sea Zone to 93 Sea Zone
12 Infantrys moved from Tokyo to 85 Sea Zone
4 Marines moved from Tokyo to 85 Sea Zone
1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
1 Artillery and 1 Marine moved from Hokkaido to 84 Sea Zone
4 Infantrys moved from Chubu to 84 Sea Zone
9 Marines moved from Tokyo to 84 Sea Zone
2 Artillerys and 1 Marine moved from Tokyo to 84 Sea Zone
1 Marine moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Hokkaido to 84 Sea Zone
1 Marine moved from Korea to 84 Sea Zone
4 Marines moved from Korea to 84 Sea Zone
4 B.Transports, 12 Infantrys and 4 Marines moved from 85 Sea Zone to 84 Sea Zone
3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 93 Sea Zone to 84 Sea Zone
7 Artillerys, 21 Infantrys and 22 Marines moved from 84 Sea Zone to Changchun
2 Adv.Fighters, 3 Bombers, 2 L.Fighters and 1 S.Bomber moved from Hokkaido to Changchun
2 Adv.Fighters and 1 L.Fighter moved from 85 Sea Zone to Changchun
2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines moved from Korea to Kirin
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Battleship, 1 Cruiser, 4 Destroyers and 6 Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Infantry and 2 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
3 Fighters moved from 41 Sea Zone to 45 Sea Zone
1 B.Carrier moved from 41 Sea Zone to 45 Sea Zone
1 Infantry moved from 45 Sea Zone to Sardinia
Americans take Sardinia from Italians
1 Infantry moved from Vladivostok to Khabarovsk
Russians take Khabarovsk from Hisaichi
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 4 Artillerys, 3 B.Transports, 2 Destroyers, 26 Infantrys, 3 Marines, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kirin
Americans attack with 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines
Hisaichi defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines in Kirin, round 2 : 5/10 hits, 3.50 expected hits
Hisaichi roll dice for 3 Infantrys in Kirin, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Kirin
Americans win, taking Kirin from Hisaichi with 2 Artillerys, 1 Elite, 2 Infantrys and 3 Marines remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Hisaichi: 3 Infantrys
Battle in Changchun
Americans attack with 4 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber
Hisaichi defend with 1 AAGun, 6 Bunkers, 1 Factory, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
AA fire in Changchun : 2/11 hits, 1.83 expected hits
2 Adv.Fighters owned by the Americans lost in Changchun
Americans roll dice for 3 Battleships and 1 Cruiser in Changchun, round 2 : 2/4 hits, 2.50 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Americans roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 2 : 28/59 hits, 23.50 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 2 : 22/57 hits, 20.33 expected hits
1 Artillery owned by the Americans, 21 Infantrys owned by the Americans and 24 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Bombers, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 3 : 16/37 hits, 19.50 expected hits
Hisaichi roll dice for 6 Bunkers, 23 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 3 : 6/33 hits, 12.33 expected hits
3 Marines owned by the Americans, 3 Artillerys owned by the Americans and 16 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 3 Bombers, 3 L.Fighters, 19 Marines and 1 S.Bomber in Changchun, round 4 : 22/31 hits, 16.50 expected hits
Hisaichi roll dice for 6 Bunkers, 7 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 4 : 3/17 hits, 7.00 expected hits
3 S.Bombers owned by the Hisaichi, 1 Marine owned by the Americans, 6 Bunkers owned by the Hisaichi, 1 L.Fighter owned by the Hisaichi, 2 Artillerys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Changchun
Americans captures 87PUs while taking Hisaichi capital
Americans win, taking Changchun from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Bombers, 3 L.Fighters, 18 Marines and 1 S.Bomber remaining. Battle score for attacker is 94
Casualties for Americans: 2 Adv.Fighters, 6 Artillerys, 21 Infantrys and 4 Marines
Casualties for Hisaichi: 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
Non Combat Move - Americans
1 S.Bomber moved from Changchun to Hokkaido
2 Adv.Fighters moved from Changchun to Hokkaido
3 L.Fighters moved from Changchun to 85 Sea Zone
3 Bombers moved from Changchun to Hokkaido
1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
4 Infantrys and 2 Marines moved from Bahia to 35 Sea Zone
1 B.Transport, 4 Infantrys, 2 Marines, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
4 Infantrys, 2 Marines and 2 Tanks moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
4 Infantrys moved from Greenland to 8 Sea Zone
1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
4 Infantrys moved from 10 Sea Zone to Scotland
2 Adv.Fighters moved from 8 Sea Zone to Manchester
3 Infantrys moved from Washington to 13 Sea Zone
1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Submarine and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
1 Infantry moved from 8 Sea Zone to Greenland
2 Adv.Fighters moved from Washington to 8 Sea Zone
2 Adv.Fighters moved from Wake to Hokkaido
1 Transport moved from 102 Sea Zone to 85 Sea Zone
2 Infantrys moved from Washington to Northeast USA
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Rio de Oro: 2 Artillerys and 1 Tank
EDIT: Adding units owned by Americans to N.Algeria: 2 Artillerys and 1 Tank
EDIT: Removing units owned by Americans from Mauritania: 2 Tanks
EDIT: Adding units owned by Americans to N.Algeria: 2 Tanks
EDIT: Turning off Edit Mode
3 Infantrys placed in Hokkaido
8 Infantrys placed in Tokyo
4 Infantrys placed in Chubu
2 Artillerys and 1 Marine placed in Davao
1 B.Transport placed in 107 Sea Zone
1 B.Transport placed in 94 Sea Zone
2 Marines placed in Saipan
3 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USA
2 Artillerys placed in Salvador
1 Destroyer and 1 Submarine placed in 31 Sea Zone
1 Adv.Fighter placed in Rio de Oro
2 Adv.Fighters, 6 Infantrys and 1 Tank placed in Washington
1 B.Transport, 1 Destroyer, 1 Submarine and 1 Transport placed in 13 Sea Zone
Americans undo move 6.
Americans undo move 13.
2 B.Transports, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
1 Transport placed in 94 Sea Zone
Turn Complete - Americans
Americans collect 176 PUs; end with 263 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mauritania: 1 Infantry and 3 Marines
EDIT: Adding units owned by Americans to N.Algeria: 3 Elites and 1 Infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -7.67
AA fire in Changchun : : 0.17
Americans : 7.50
@Entek Looks like the Americans have brought the end to the Empire of Japan!
@Gargantua Germans are up!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 17
Combat Move - Americans
2 Infantrys moved from Saipan to 94 Sea Zone
1 B.Transport and 2 Infantrys moved from 94 Sea Zone to 93 Sea Zone
1 Artillery moved from Mindanao to 93 Sea Zone
2 Artillerys and 1 Marine moved from Davao to 107 Sea Zone
2 Artillerys, 1 B.Transport and 1 Marine moved from 107 Sea Zone to 93 Sea Zone
12 Infantrys moved from Tokyo to 85 Sea Zone
4 Marines moved from Tokyo to 85 Sea Zone
1 Artillery and 1 Infantry moved from Hokkaido to 84 Sea Zone
1 Artillery and 1 Marine moved from Hokkaido to 84 Sea Zone
4 Infantrys moved from Chubu to 84 Sea Zone
9 Marines moved from Tokyo to 84 Sea Zone
2 Artillerys and 1 Marine moved from Tokyo to 84 Sea Zone
1 Marine moved from Tokyo to 84 Sea Zone
2 Infantrys moved from Hokkaido to 84 Sea Zone
1 Marine moved from Korea to 84 Sea Zone
4 Marines moved from Korea to 84 Sea Zone
4 B.Transports, 12 Infantrys and 4 Marines moved from 85 Sea Zone to 84 Sea Zone
3 Artillerys, 2 B.Transports, 2 Infantrys and 1 Marine moved from 93 Sea Zone to 84 Sea Zone
7 Artillerys, 21 Infantrys and 22 Marines moved from 84 Sea Zone to Changchun
2 Adv.Fighters, 3 Bombers, 2 L.Fighters and 1 S.Bomber moved from Hokkaido to Changchun
2 Adv.Fighters and 1 L.Fighter moved from 85 Sea Zone to Changchun
2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines moved from Korea to Kirin
1 Infantry moved from E.Morocco to 41 Sea Zone
1 Battleship, 1 Cruiser, 4 Destroyers and 6 Submarines moved from 41 Sea Zone to 45 Sea Zone
1 Infantry and 2 S.Submarines moved from 41 Sea Zone to 45 Sea Zone
3 Fighters moved from 41 Sea Zone to 45 Sea Zone
1 B.Carrier moved from 41 Sea Zone to 45 Sea Zone
1 Infantry moved from 45 Sea Zone to Sardinia
Americans take Sardinia from Italians
1 Infantry moved from Vladivostok to Khabarovsk
Russians take Khabarovsk from Hisaichi
Purchase Units - Americans
Americans buy 3 Adv.Fighters, 4 Artillerys, 3 B.Transports, 2 Destroyers, 26 Infantrys, 3 Marines, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Kirin
Americans attack with 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines
Hisaichi defend with 3 Infantrys
Americans roll dice for 2 Artillerys, 1 Elite, 4 Infantrys and 3 Marines in Kirin, round 2 : 5/10 hits, 3.50 expected hits
Hisaichi roll dice for 3 Infantrys in Kirin, round 2 : 2/3 hits, 1.00 expected hits
2 Infantrys owned by the Americans and 3 Infantrys owned by the Hisaichi lost in Kirin
Americans win, taking Kirin from Hisaichi with 2 Artillerys, 1 Elite, 2 Infantrys and 3 Marines remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Hisaichi: 3 Infantrys
Battle in Changchun
Americans attack with 4 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber
Hisaichi defend with 1 AAGun, 6 Bunkers, 1 Factory, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
AA fire in Changchun : 2/11 hits, 1.83 expected hits
2 Adv.Fighters owned by the Americans lost in Changchun
Americans roll dice for 3 Battleships and 1 Cruiser in Changchun, round 2 : 2/4 hits, 2.50 expected hits
Units damaged: 2 Bunkers owned by the Hisaichi
Americans roll dice for 2 Adv.Fighters, 7 Artillerys, 3 Bombers, 21 Infantrys, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 2 : 28/59 hits, 23.50 expected hits
Units damaged: 4 Bunkers owned by the Hisaichi
Hisaichi roll dice for 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 2 : 22/57 hits, 20.33 expected hits
1 Artillery owned by the Americans, 21 Infantrys owned by the Americans and 24 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 6 Artillerys, 3 Bombers, 3 L.Fighters, 22 Marines and 1 S.Bomber in Changchun, round 3 : 16/37 hits, 19.50 expected hits
Hisaichi roll dice for 6 Bunkers, 23 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 3 : 6/33 hits, 12.33 expected hits
3 Marines owned by the Americans, 3 Artillerys owned by the Americans and 16 Infantrys owned by the Hisaichi lost in Changchun
Americans roll dice for 2 Adv.Fighters, 3 Artillerys, 3 Bombers, 3 L.Fighters, 19 Marines and 1 S.Bomber in Changchun, round 4 : 22/31 hits, 16.50 expected hits
Hisaichi roll dice for 6 Bunkers, 7 Infantrys, 1 L.Fighter and 3 S.Bombers in Changchun, round 4 : 3/17 hits, 7.00 expected hits
3 S.Bombers owned by the Hisaichi, 1 Marine owned by the Americans, 6 Bunkers owned by the Hisaichi, 1 L.Fighter owned by the Hisaichi, 2 Artillerys owned by the Americans and 7 Infantrys owned by the Hisaichi lost in Changchun
Americans captures 87PUs while taking Hisaichi capital
Americans win, taking Changchun from Hisaichi with 2 Adv.Fighters, 1 Artillery, 3 Bombers, 3 L.Fighters, 18 Marines and 1 S.Bomber remaining. Battle score for attacker is 94
Casualties for Americans: 2 Adv.Fighters, 6 Artillerys, 21 Infantrys and 4 Marines
Casualties for Hisaichi: 6 Bunkers, 47 Infantrys, 1 L.Fighter and 3 S.Bombers
Non Combat Move - Americans
1 S.Bomber moved from Changchun to Hokkaido
2 Adv.Fighters moved from Changchun to Hokkaido
3 L.Fighters moved from Changchun to 85 Sea Zone
3 Bombers moved from Changchun to Hokkaido
1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
2 Tanks moved from Salvador to 35 Sea Zone
4 Infantrys and 2 Marines moved from Bahia to 35 Sea Zone
1 B.Transport, 4 Infantrys, 2 Marines, 2 Tanks and 2 Transports moved from 35 Sea Zone to 36 Sea Zone
4 Infantrys, 2 Marines and 2 Tanks moved from 36 Sea Zone to Mauritania
1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
4 Infantrys moved from South Atlantic USA to 26 Sea Zone
1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
4 Infantrys moved from 32 Sea Zone to Bahia
4 Infantrys moved from Greenland to 8 Sea Zone
1 B.Transport and 4 Infantrys moved from 8 Sea Zone to 10 Sea Zone
4 Infantrys moved from 10 Sea Zone to Scotland
2 Adv.Fighters moved from 8 Sea Zone to Manchester
3 Infantrys moved from Washington to 13 Sea Zone
1 Cruiser, 1 Destroyer, 3 Infantrys, 1 Submarine and 1 Transport moved from 13 Sea Zone to 8 Sea Zone
2 Infantrys moved from 8 Sea Zone to Greenland
1 Infantry moved from 8 Sea Zone to Greenland
2 Adv.Fighters moved from Washington to 8 Sea Zone
2 Adv.Fighters moved from Wake to Hokkaido
1 Transport moved from 102 Sea Zone to 85 Sea Zone
2 Infantrys moved from Washington to Northeast USA
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Rio de Oro: 2 Artillerys and 1 Tank
EDIT: Adding units owned by Americans to N.Algeria: 2 Artillerys and 1 Tank
EDIT: Removing units owned by Americans from Mauritania: 2 Tanks
EDIT: Adding units owned by Americans to N.Algeria: 2 Tanks
EDIT: Turning off Edit Mode
3 Infantrys placed in Hokkaido
8 Infantrys placed in Tokyo
4 Infantrys placed in Chubu
2 Artillerys and 1 Marine placed in Davao
1 B.Transport placed in 107 Sea Zone
1 B.Transport placed in 94 Sea Zone
2 Marines placed in Saipan
3 Infantrys placed in South Atlantic USA
2 Infantrys placed in South Central USA
2 Artillerys placed in Salvador
1 Destroyer and 1 Submarine placed in 31 Sea Zone
1 Adv.Fighter placed in Rio de Oro
2 Adv.Fighters, 6 Infantrys and 1 Tank placed in Washington
1 B.Transport, 1 Destroyer, 1 Submarine and 1 Transport placed in 13 Sea Zone
Americans undo move 6.
Americans undo move 13.
2 B.Transports, 1 Destroyer and 1 Submarine placed in 13 Sea Zone
1 Transport placed in 94 Sea Zone
Turn Complete - Americans
Americans collect 176 PUs; end with 263 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Mauritania: 1 Infantry and 3 Marines
EDIT: Adding units owned by Americans to N.Algeria: 3 Elites and 1 Infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from N.Algeria: 3 Elites
EDIT: Adding units owned by Americans to N.Algeria: 3 Marines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Hisaichi : -7.67
AA fire in Changchun : : 0.17
Americans : 7.50
@Gargantua Please use that last post, in the excitement of taking out Japan I forgot a NCM.
good work against Hisachi! On to the Reich!
The Reich is incensed at the defeat of Japan! With the fall of Hisachi all plausible paths to victory for the axis have concluded.
Germany sue’s for CONDITIONAL peace after 17 rounds! To save the lives of so many. Borders to remain as they are, lebenstraum intact.
Romania, Finland, and Italy are not to bear any responsibility for the war or face reprisals! In return, London and Moscow will not be massacred. and…
We can start a new game :P
@Gargantua The Soviets will only accept Axis unconditional surrender!
Ha ha… I’d play again if I could be a different country to mix it up.
@redrum said in WaW Team Game VI:
@Gargantua The Soviets will only accept Axis unconditional surrender!
You will PAY for your insolence!
But yeah, I’d play again as well.
I also am up for another
@Karl7 said in WaW Team Game VI:
Ha ha… I’d play again if I could be a different country to mix it up.
As a new guy, I’d accept another minor power like Italy or whatever
I want a THIRD shot as Germany, to redeem myself! The third third Reich!
That is of course, unless someone else would like an opportunity to be the baddies.
@Degrasse @dawgoneit @Whackamatt @Witt @captainwalker Interested in a new game?
Sign up so far
Garg
redrum
Karl
entek
@redrum karl as my italy!
@Gargantua I’ll spare your Germans another beating from the Soviets and play something else this time ;)