@wizmark Dice continuing in my favor, hopefully they even out.
L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 1 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 destroyer moved from 92 Sea Zone to 96 Sea Zone 1 bomber moved from Southern Italy to 114 Sea Zone 1 fighter moved from Southern Italy to 96 Sea Zone 1 cruiser moved from 92 Sea Zone to 96 Sea Zone 1 fighter moved from Southern Italy to 114 Sea Zone 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 2 infantry moved from Albania to Greece 1 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Romania to Greece Combat - Italians Battle in Greece Italians attack with 1 armour, 1 artillery and 3 infantry Neutral_Allies defend with 2 infantry Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/5 hits, 1,50 expected hits Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 2 infantry Battle in 96 Sea Zone Italians attack with 1 cruiser, 1 destroyer and 1 fighter British defend with 1 destroyer and 1 submarine Italians roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 3/3 hits, 1,33 expected hits British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the British lost in 96 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 submarine Battle in 114 Sea Zone Italians attack with 1 bomber and 1 fighter Russians defend with 1 cruiser Italians roll dice for 1 bomber and 1 fighter in 114 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits 1 fighter owned by the Italians and 1 cruiser owned by the Russians lost in 114 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 fighter Casualties for Russians: 1 cruiser Non Combat Move - Italians 1 bomber moved from 114 Sea Zone to Western Germany 2 mech_infantrys moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Libya to Tunisia Italians take Tunisia from Neutral_Axis 1 fighter moved from 96 Sea Zone to Southern Italy Place Units - Italians 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : 3,00 British : -0,50 Neutral_Allies : 0,33 Russians : 0,50
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to French Indo China ANZAC take French Indo China from Neutral_Axis Combat - ANZAC Non Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Combat Move - French Combat - French Non Combat Move - French Turning on Edit Mode EDIT: Removing units owned by British from 41 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 37 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 destroyer moved from 58 Sea Zone to 41 Sea Zone EDIT: French undo move 1. 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 destroyer, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 7 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 2 bombers moved from Western Germany to Novgorod 1 fighter moved from Western Germany to 115 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 bomber moved from Western Germany to Novgorod 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians Combat - Germans Battle in 115 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 transport Russians defend with 1 submarine Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 115 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Russians lost in 115 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Novgorod Germans attack with 1 artillery, 3 bombers and 1 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 artillery, 3 bombers and 1 infantry in Novgorod, round 2 : 4/5 hits, 2,67 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Germans win with 3 bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from Poland to Eastern Poland 1 infantry moved from Germany to Poland 7 armour and 12 mech_infantrys moved from Germany to Eastern Poland 3 armour moved from Bulgaria to Eastern Poland 6 mech_infantrys moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bulgaria to Romania 1 fighter and 2 tactical_bombers moved from Southern Italy to Alexandria 1 fighter moved from Western Germany to Alexandria 1 fighter moved from 115 Sea Zone to Eastern Poland 3 bombers moved from Novgorod to Eastern Poland 1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to 97 Sea Zone 1 tactical_bomber moved from Southern Italy to Gibraltar 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to France 1 aaGun moved from Finland to Vyborg 1 aaGun moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 2 aaGuns, 5 artilleries and 18 infantry moved from Romania to Bessarabia Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 armour, 1 artillery, 1 infantry and 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Yugoslavia: 1 artillery and 1 infantry EDIT: Adding units owned by Germans to Western Germany: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4 Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 1,00
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 12 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Russians creates battle in territory 125 Sea Zone Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 6 infantry moved from Buryatia to Amur 1 aaGun, 1 artillery and 4 infantry moved from Ukraine to Bryansk 1 aaGun, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk 7 infantry moved from Russia to Bryansk 2 aaGuns, 2 artilleries and 20 infantry moved from Belarus to Bryansk Place Units - Russians 1 artillery and 9 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6 Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
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See I forgot to move the german sub into z120. Hope it’s ok I do it during J.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 carriers and 3 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Hainan: 1 infantry EDIT: Turning off Edit Mode 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 21 Sea Zone 1 marine moved from 21 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 infantry moved from Hainan to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to French Indo China 1 infantry moved from Kwangsi to French Indo China 2 infantry moved from Kiangsi to Kwangtung 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 mech_infantry moved from Hunan to Kwangtung 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 bomber moved from Kwangsi to Philippines 1 submarine moved from 42 Sea Zone to 41 Sea Zone 1 battleship moved from 36 Sea Zone to 37 Sea Zone 1 battleship moved from 42 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone 1 bomber moved from Kwangsi to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China Combat - Japanese Battle in Java Battle in Borneo Battle in Celebes Battle in Guam Battle in Kwangtung Japanese attack with 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/7 hits, 2,83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 3 : 3/6 hits, 2,67 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Guam from Americans, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2,50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 2,17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0,33 expected hits 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for Americans: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 bomber, 1 submarine and 1 transport British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber and 1 transport in 37 Sea Zone, round 2 : 0/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 bomber and 1 transport in 37 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the British lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 55 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport French defend with 1 destroyer Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 1 fighter, 1 tactical_bomber and 1 transport in 41 Sea Zone, round 2 : 2/3 hits, 1,83 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Sumatra Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits, 1,33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Sumatra from UK_Pacific, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in French Indo China Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/4 hits, 1,50 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Malaya Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 6 Sea Zone 3 fighters moved from Caroline Islands to Japan 1 carrier moved from 42 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 1 cruiser moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone EDIT: 1 destroyer moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 33 Sea Zone to 6 Sea Zone 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Hunan 1 aaGun, 1 artillery and 3 infantry moved from Anhwe to Kweichow 3 infantry moved from Kiangsu to Anhwe 1 armour moved from Jehol to Kweichow 3 infantry moved from Jehol to Anhwe 1 infantry moved from Jehol to Anhwe 1 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Yunnan to Kwangsi EDIT: 1 submarine moved from 121 Sea Zone to 120 Sea Zone 1 bomber moved from 37 Sea Zone to Kwangsi Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu Turn Complete - Japanese Japanese collect 57 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
British : 0,33 French : -0,33 Americans : 1,00 ANZAC : -0,67 UK_Pacific : -0,33 Japanese : -5,83
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I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
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@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
Because TripleA screws up unit placement on tr’s. I had 1 inf per tr, but it changed it to 2 - 0. Think I forgot to remove one inf from Borneo.
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@trulpen said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
@CaptainNapalm said in L20 #1 trulpen (X) vs CaptainNapalm (A+10) BM3:
I understand the German sub edit, but why did you edit a Japanese infantry unit onto Hainan?
Because TripleA screws up unit placement on tr’s. I had 1 inf per tr, but it changed it to 2 - 0. Think I forgot to remove one inf from Borneo.
Ok. I’ll remove one infantry from Borneo.
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 1 infantry, 5 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 2 fighters and 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 fighter moved from 26 Sea Zone to 46 Sea Zone 2 fighters moved from Hawaiian Islands to 46 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 46 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in 46 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Gibraltar Americans attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 fighter and 2 tactical_bombers; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Gibraltar, round 2 : 1/5 hits, 2.33 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 3 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 fighter and 2 tactical_bombers in Gibraltar, round 3 : 2/3 hits, 1.67 expected hits 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 artillery owned by the Americans lost in Gibraltar Americans roll dice for 1 armour in Gibraltar, round 4 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 4 : 1/2 hits, 1.17 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 armour, 1 artillery and 2 infantry Casualties for Italians: 2 infantry Casualties for Germans: 1 tactical_bomber Non Combat Move - Americans 1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Southeast Mexico to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Western United States to United Kingdom 2 fighters moved from 46 Sea Zone to 30 Sea Zone 1 carrier moved from 10 Sea Zone to 30 Sea Zone 1 carrier, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 2 submarines placed in 101 Sea Zone 1 destroyer and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Sikang to Shensi 1 fighter moved from Kansu to Shensi 8 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 3/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 artillery, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone 1 destroyer moved from 106 Sea Zone to 120 Sea Zone 1 armour, 1 artillery, 1 battleship, 1 cruiser, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 3 infantry moved from Persia to Iraq 2 fighters moved from Egypt to 96 Sea Zone 1 infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Kenya to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 72 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq 1 bomber moved from Belgian Congo to 96 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Yunnan 1 armour moved from Egypt to Iraq Combat - British Battle in 96 Sea Zone British attack with 1 bomber and 2 fighters Italians defend with 1 cruiser and 1 destroyer British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Italians roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 10 Casualties for British: 1 fighter Casualties for Italians: 1 cruiser and 1 destroyer Battle in 120 Sea Zone British attack with 1 destroyer Germans defend with 1 submarine British roll dice for 1 destroyer in 120 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 120 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 120 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Gibraltar British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 harbour British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 fighter and 1 tactical_bomber in Gibraltar, round 2 : 0/2 hits, 1.17 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Gibraltar British win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 1 fighter and 1 tactical_bomber Battle in Iraq British attack with 1 armour, 2 artilleries and 5 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 2 artilleries and 5 infantry in Iraq, round 2 : 1/8 hits, 2.33 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Battle in Yunnan British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to India 1 fighter moved from Yunnan to India 3 aaGuns, 3 artilleries and 9 infantry moved from Burma to India 2 infantry moved from West India to India 1 infantry moved from India to Burma 1 transport moved from 79 Sea Zone to 76 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from 96 Sea Zone to Egypt 1 bomber moved from 96 Sea Zone to Egypt 1 destroyer moved from 109 Sea Zone to 91 Sea Zone Place Units - British 1 artillery and 2 infantry placed in Egypt 1 fighter placed in Union of South Africa 2 destroyers placed in 71 Sea Zone Turn Complete - British British collect 34 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : -0.17 Italians : -2.17 British : 3.00 Americans : 0.00 Chinese : 1.83 Neutral_Axis : 0.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Eastern Poland to Archangel Italians take Belarus from Russians Italians take Archangel from Russians 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 artillery and 2 infantry moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Tobruk 2 mech_infantrys moved from Romania to Bessarabia 1 armour moved from Greece to Romania 1 artillery and 2 infantry moved from Greece to Bulgaria 1 bomber moved from Western Germany to Southern Italy 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 destroyer placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Italians from Tobruk: 1 armour and 1 mech_infantry EDIT: Adding units owned by Italians to Libya: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 4 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 55 Sea Zone to Queensland 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Egypt to Trans-Jordan Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Non Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.83 Japanese : -0.33
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While you wait for my Germany to play out, do bring some popcorn and check this out.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Japanese from Borneo: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 armour moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Smolensk Germans take Smolensk from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in Crete Non Combat Move - Germans 1 aaGun and 7 infantry moved from Vyborg to Novgorod 1 infantry moved from Baltic States to Belarus 2 aaGuns and 18 infantry moved from Bessarabia to Ukraine 2 infantry moved from Eastern Poland to Bessarabia 1 infantry moved from Eastern Poland to Bessarabia 5 artilleries moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel 1 mech_infantry moved from Eastern Poland to Archangel 1 aaGun moved from Eastern Poland to Bessarabia 15 mech_infantrys moved from Eastern Poland to Ukraine 3 infantry moved from Romania to Bessarabia 1 mech_infantry moved from Romania to Ukraine 7 armour moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Western Germany 1 armour moved from Eastern Poland to Ukraine 3 fighters and 3 tactical_bombers moved from Alexandria to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 mech_infantrys moved from Poland to Bessarabia 1 infantry moved from Poland to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 destroyer moved from 115 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 112 Sea Zone 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Germany 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 fighter moved from Western Germany to France 3 bombers moved from Eastern Poland to Western Germany 1 aaGun moved from Western Germany to France Place Units - Germans 2 fighters and 4 mech_infantrys placed in Western Germany 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 2 infantry EDIT: Adding units owned by Germans to Finland: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Removing units owned by Germans from Novgorod: 1 infantry EDIT: Adding units owned by Germans to Novgorod: 1 infantry EDIT: Adding units owned by Germans to Finland: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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You probably do Russia now, but I came to think of the possibility of killing of the trannie and then landing in Norway. It’s a nuiscance. Think 3 german inf in Finland will deter that plan. Don’t think it affects Russia much.
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Smolensk 1 infantry moved from Bryansk to Belarus 1 fighter moved from Russia to Belarus 1 armour moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 armour moved from Western Ukraine to Bryansk 6 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese Combat - Russians Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Russia to Vologda 1 artillery and 7 infantry moved from Russia to Bryansk 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Volgograd to Rostov 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 mech_infantry moved from Bryansk to Russia 1 fighter moved from Belarus to Bryansk 1 aaGun moved from Amur to Manchuria 1 aaGun and 12 infantry moved from Korea to Manchuria 1 mech_infantry moved from Russia to Samara Place Units - Russians 2 infantry placed in Volgograd 1 artillery, 1 fighter and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,1,3,4,4,2,6,3 Russians collect 28 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.67 Russians : 0.33
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Germans from Novgorod: 3 infantry EDIT: Adding units owned by Germans to Finland: 3 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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Is this ok?