made a small adjustment, use latest. thanks!
G40 Jim010 (allies +33) vs Majikforce (axis)
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 fighters moved from Burma to India Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 3 fighters moved from Burma to India Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from South Australia to Queensland 1 cruiser moved from 54 Sea Zone to 62 Sea Zone 1 destroyer moved from 54 Sea Zone to 62 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 1 infantry moved from Alexandria to Egypt Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 bomber, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 2 mech_infantrys moved from Germany to Baltic States 2 bombers moved from Western Germany to Baltic States 1 infantry moved from Eastern Poland to Baltic States 2 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Vyborg Combat - Germans Battle in Baltic States Germans attack with 2 bombers, 1 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 2 bombers, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 3 aaGuns, 8 armour, 5 artilleries, 20 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine 1 armour and 5 mech_infantrys moved from Germany to Eastern Poland 2 tactical_bombers moved from Southern Italy to Western Ukraine 4 armour moved from Romania to Western Ukraine 1 tactical_bomber moved from 112 Sea Zone to Eastern Poland 1 fighter moved from Southern Italy to 112 Sea Zone 1 destroyer moved from 119 Sea Zone to 112 Sea Zone 2 submarines moved from 109 Sea Zone to 112 Sea Zone 1 submarine moved from 123 Sea Zone to 125 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 5 infantry moved from Finland to Norway 2 infantry moved from France to Western Germany 2 bombers moved from Baltic States to Western Ukraine Place Units - Germans 1 bomber placed in Western Germany 7 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France Turn Complete - Germans Germans collect 49 PUs; end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.33
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Russians Russians buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Archangel to Belarus Russians take Belarus from Italians 1 armour moved from Belarus to Bryansk 2 infantry moved from Bryansk to Ukraine 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Buyant-Uhaa Russians take Buyant-Uhaa from Japanese 1 fighter moved from Archangel to Ukraine 2 infantry moved from Archangel to Novgorod 1 fighter moved from Archangel to Novgorod 1 tactical_bomber moved from Archangel to Ukraine Combat - Russians Battle in Novgorod Russians attack with 1 fighter and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Yakut S.S.R. Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Yakut S.S.R., round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 0/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Novgorod to Bryansk 1 fighter moved from Ukraine to Bryansk 1 tactical_bomber moved from Ukraine to Bryansk 6 artilleries and 4 infantry moved from Russia to Bryansk 3 armour moved from Archangel to Bryansk 2 mech_infantrys moved from Archangel to Bryansk 2 aaGuns, 4 artilleries and 8 infantry moved from Archangel to Belarus 1 aaGun and 18 infantry moved from Ulaanbaatar to Buyant-Uhaa Place Units - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 6 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.17 Japanese : -1.00
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 3 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 2 artilleries moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Kweichow to Szechwan 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery moved from Suiyuyan to Hopei 1 armour and 1 mech_infantry moved from Amur to Yakut S.S.R. Japanese take Ulaanbaatar from Russians 1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R. 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 submarine moved from 41 Sea Zone to 45 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 bomber moved from Kwangsi to 44 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone 2 destroyers moved from 41 Sea Zone to 42 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 2 fighters moved from Kwangsi to Szechwan 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 1 armour moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in 44 Sea Zone Japanese attack with 1 bomber and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Borneo from UK_Pacific with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Sumatra Battle in Malaya Battle in Philippines Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 1/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 3 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippines Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Philippines from Americans with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 42 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport British defend with 1 battleship Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 2/6 hits, 3.00 expected hits British roll dice for 1 battleship in 42 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Java Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 1/4 hits, 1.83 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Yakut S.S.R. Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 4/4 hits, 1.83 expected hits Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Szechwan Japanese attack with 2 fighters and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 2 infantry in Szechwan, round 2 : 0/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Japanese roll dice for 2 fighters and 1 infantry in Szechwan, round 3 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 45 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 cruiser Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Japanese lost in 45 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Casualties for British: 1 cruiser Non Combat Move - Japanese 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to Kwangsi 1 fighter moved from Kwangtung to Kwangsi 1 bomber moved from Philippines to Kwangsi 1 aaGun, 1 artillery, 1 fighter and 7 infantry moved from Amur to Manchuria 1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Sakha 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 carrier moved from 41 Sea Zone to 42 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 1 bomber moved from 44 Sea Zone to Kwangsi 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone 1 cruiser moved from 41 Sea Zone to 42 Sea Zone 1 battleship moved from 41 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Szechwan to Kwangsi 1 infantry moved from Siberia to Amur Place Units - Japanese 1 destroyer placed in 6 Sea Zone 1 fighter placed in Japan 1 armour, 1 artillery and 1 infantry placed in Manchuria 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
British : -0.83 Americans : 0.00 ANZAC : -0.67 Chinese : 0.00 UK_Pacific : 0.33 Russians : 0.33 Japanese : -0.17
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 infantry and 3 transports; Remaining resources: 17 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in Morocco Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu 7 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 carrier, 2 infantry and 3 transports; Remaining resources: 17 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar Combat - Americans Battle in Gibraltar Battle in Morocco Non Combat Move - Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 carriers moved from 101 Sea Zone to 91 Sea Zone 1 battleship moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 cruisers moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 bomber moved from Eastern United States to United Kingdom Place Units - Americans 1 transport placed in 10 Sea Zone 1 armour and 1 infantry placed in Western United States 2 armour and 1 infantry placed in Eastern United States 1 carrier and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Chinese take Shensi from Japanese 2 infantry moved from Tsinghai to Kansu 7 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Kansu Combat - Chinese Battle in Sikang Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Sikang, round 2 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kansu to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 6 PUs Purchase Units - British British buy 4 infantry and 2 transports; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 71 Sea Zone to 83 Sea Zone 1 bomber moved from Egypt to 83 Sea Zone 2 mech_infantrys moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 2 fighters moved from India to Yunnan Combat - British British creates battle in territory 106 Sea Zone Battle in Yunnan British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 artilleries in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Japanese lost in Yunnan British win, taking 106 Sea Zone from Germans, taking Yunnan from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 mech_infantry Casualties for Japanese: 2 artilleries and 2 infantry Battle in 83 Sea Zone British attack with 1 bomber and 1 destroyer Germans defend with 1 destroyer British roll dice for 1 bomber and 1 destroyer in 83 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 83 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Germans: 1 destroyer Non Combat Move - British 1 bomber moved from 83 Sea Zone to French Equatorial Africa 2 destroyers moved from 106 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Morocco 2 mech_infantrys moved from Belgian Congo to Egypt 1 armour moved from Belgian Congo to Egypt 2 infantry moved from Trans-Jordan to Iraq 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from United Kingdom to Morocco 1 fighter moved from United Kingdom to Gibraltar 1 bomber moved from United Kingdom to Gibraltar 2 transports moved from 71 Sea Zone to 83 Sea Zone 2 infantry moved from Kenya to Anglo Egyptian Sudan 1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan 3 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 2 fighters moved from Yunnan to India 1 tactical_bomber moved from Yunnan to India 5 infantry moved from India to Burma 1 armour moved from Eastern Persia to Persia Place Units - British 3 infantry placed in Iraq 1 infantry placed in Egypt 2 transports placed in 106 Sea Zone Turn Complete - British British collect 35 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5 UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.67 British : 2.17 Chinese : 1.00 Japanese : 0.33
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I aganized over whether to split India into both Burma and India. Even got the odds to a better than 50/50 in my favour. But if it want wrong, it would be bad. I just couldn’t do it. I regret not taking the chance to split. I feel I am just not aggressive enough in the Pacific.
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@jim010 said in G40 Jim010 (allies +33) vs Majikforce (axis):
I aganized over whether to split India into both Burma and India. Even got the odds to a better than 50/50 in my favour. But if it want wrong, it would be bad. I just couldn’t do it. I regret not taking the chance to split. I feel I am just not aggressive enough in the Pacific.
I think you did the right thing. You have to be cautious with India since you don’t have much US naval support. If it falls now you will be sunk. I am already up 4 carriers on you and making 70+.
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But would you have risked going all in on a 45% battle?
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 mech_infantry moved from Tunisia to Algeria 1 armour moved from Tunisia to Libya 1 bomber moved from Southern Italy to Egypt Combat - Italians Italians creates battle in territory 97 Sea Zone Strategic bombing raid in Egypt AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Egypt causes 0 damage total. Battle in Cyprus Non Combat Move - Italians 2 aaGuns and 2 infantry moved from Bessarabia to Western Ukraine 1 armour moved from Eastern Poland to Western Ukraine 2 artilleries moved from Northern Italy to France 1 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone Place Units - Italians 1 fighter placed in Southern Italy 1 destroyer placed in 93 Sea Zone 1 artillery and 1 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Egypt : : 0.83
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@jim010 Just my luck. I make one lousy bombing run and lose my bomber. That always happens to me yet my opponent can make run after run without any danger. I think in one of my other games he’s got like a 5 turn streak going without a casualty. So get your bombing runs ready I am an easy target. As for the 45% in India the answer is no, I would not of risked it. I will have India at some point at much better odds.
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 bomber and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 2 fighters moved from India to Shan State Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Shan State ANZAC attack with 2 fighters Japanese defend with 1 infantry ANZAC roll dice for 2 fighters in Shan State, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State ANZAC win with 1 fighter remaining. Battle score for attacker is -7 Casualties for ANZAC: 1 fighter Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Shan State to India 1 fighter moved from 41 Sea Zone to India 1 cruiser moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to South Australia Place Units - ANZAC 1 artillery and 1 bomber placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Anglo Egyptian Sudan to Egypt Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.67
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 infantry moved from Vyborg to Novgorod 1 bomber moved from Western Germany to Novgorod 5 mech_infantrys moved from Eastern Poland to Belarus 2 mech_infantrys moved from Baltic States to Belarus 1 armour moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 2 armour moved from Western Ukraine to Belarus 2 mech_infantrys moved from Western Ukraine to Belarus 2 bombers and 2 tactical_bombers moved from Western Ukraine to Belarus 2 artilleries and 2 infantry moved from Western Ukraine to Ukraine Combat - Germans Battle in Ukraine Germans attack with 2 artilleries and 2 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Novgorod Germans attack with 1 bomber and 3 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 bomber and 3 infantry in Novgorod, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 3 armour, 2 bombers, 9 mech_infantrys and 3 tactical_bombers Russians defend with 2 aaGuns, 4 artilleries and 8 infantry AA fire in Belarus : 2/5 hits, 0.83 expected hits 2 tactical_bombers owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 9 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/15 hits, 5.00 expected hits Russians roll dice for 2 aaGuns, 4 artilleries and 8 infantry in Belarus, round 2 : 3/12 hits, 4.00 expected hits 4 infantry owned by the Russians, 2 aaGuns owned by the Russians and 3 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 6 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 6/12 hits, 4.50 expected hits Russians roll dice for 4 artilleries and 4 infantry in Belarus, round 3 : 2/8 hits, 2.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Russians and 2 mech_infantrys owned by the Germans lost in Belarus Germans roll dice for 3 armour, 2 bombers, 4 mech_infantrys and 1 tactical_bomber in Belarus, round 4 : 2/10 hits, 4.17 expected hits Russians roll dice for 2 artilleries in Belarus, round 4 : 1/2 hits, 0.67 expected hits 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 3 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 6 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 4 artilleries and 8 infantry Non Combat Move - Germans 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 2 bombers moved from Belarus to Western Ukraine 1 bomber moved from Novgorod to Germany 1 fighter moved from Western Germany to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Norway to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Western Germany 1 destroyer moved from 112 Sea Zone to 104 Sea Zone 1 artillery and 4 infantry moved from Norway to Finland Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 2 fighters placed in Western Germany 1 destroyer placed in 112 Sea Zone 3 infantry placed in France Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.83 Russians : -1.67 AA fire in Belarus : : 1.17
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 5 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 4 infantry moved from Bryansk to Belarus 2 fighters moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Belarus 2 artilleries moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Ukraine 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 artilleries and 2 infantry Germans defend with 2 artilleries, 1 factory_minor and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Ukraine, round 2 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 artilleries and 1 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11 Casualties for Germans: 2 artilleries and 1 infantry Battle in Belarus Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber Germans defend with 3 armour and 3 mech_infantrys Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Belarus, round 2 : 5/8 hits, 2.50 expected hits Germans roll dice for 3 armour and 3 mech_infantrys in Belarus, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Russians, 2 armour owned by the Germans and 3 mech_infantrys owned by the Germans lost in Belarus Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits, 2.00 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for Russians: 3 infantry Casualties for Germans: 3 armour and 3 mech_infantrys Non Combat Move - Russians 6 artilleries and 2 infantry moved from Russia to Bryansk 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 infantry moved from Olgiy to Timguska 1 aaGun and 19 infantry moved from Buyant-Uhaa to Central Mongolia Place Units - Russians 1 armour and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 3.17
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Yakut S.S.R. to Yenisey Japanese take Yenisey from Russians 1 armour moved from Yenisey to Yakut S.S.R. 1 infantry moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Szechwan to Shensi 1 artillery moved from Hopei to Shensi 1 bomber moved from Kwangsi to Shensi 2 mech_infantrys moved from Kwangsi to Yunnan 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan 1 bomber, 3 fighters and 1 tactical_bomber moved from Kwangsi to Burma 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 38 Sea Zone 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 2 artilleries and 2 infantry moved from 38 Sea Zone to Burma 1 battleship moved from 37 Sea Zone to 38 Sea Zone 1 cruiser moved from 42 Sea Zone to 38 Sea Zone 1 carrier and 1 destroyer moved from 37 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone Combat - Japanese Battle in Dutch New Guinea Battle in Burma Japanese attack with 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers British defend with 5 infantry Japanese roll dice for 1 battleship and 1 cruiser in Burma, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 : 3/11 hits, 5.33 expected hits UK_Pacific roll dice for 5 infantry in Burma, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the British lost in Burma Japanese roll dice for 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers in Burma, round 3 : 4/10 hits, 5.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Dutch New Guinea from ANZAC, taking Burma from UK_Pacific with 2 artilleries, 1 bomber, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for British: 5 infantry Battle in 55 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 55 Sea Zone, round 2 : 3/9 hits, 5.00 expected hits British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 55 Sea Zone Japanese win with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Yunnan Japanese attack with 1 armour and 4 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Yunnan, round 2 : 1/5 hits, 1.17 expected hits Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Shensi Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Shensi, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shensi to Yunnan 1 bomber moved from Burma to Yunnan 2 fighters moved from Burma to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State 1 carrier and 1 destroyer moved from 44 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 45 Sea Zone 1 carrier and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Manchuria to Philippines 1 fighter moved from Japan to Philippines 1 fighter and 1 tactical_bomber moved from Sakha to 6 Sea Zone 1 aaGun, 1 armour, 2 artilleries and 9 infantry moved from Manchuria to Buyant-Uhaa 2 mech_infantrys moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Hopei 2 bombers moved from Yunnan to French Indo China Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 factory_minor placed in Malaya 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 69 PUs; end with 70 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
British : -0.33 Chinese : -0.33 UK_Pacific : -1.00 Japanese : -8.67
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 2 fighters, 3 infantry, 6 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 3 infantry moved from Gibraltar to Spain 1 artillery moved from Gibraltar to Spain 2 mech_infantrys moved from Gibraltar to Spain 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to 91 Sea Zone 1 artillery moved from Morocco to 91 Sea Zone 4 infantry moved from Morocco to 91 Sea Zone 1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 104 Sea Zone to Spain 2 mech_infantrys moved from 104 Sea Zone to Spain 1 artillery moved from 104 Sea Zone to Spain 1 armour moved from 104 Sea Zone to Spain 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone 1 fighter moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from 91 Sea Zone to Spain 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 cruisers moved from 91 Sea Zone to 104 Sea Zone 3 carriers moved from 91 Sea Zone to 104 Sea Zone 4 destroyers moved from 91 Sea Zone to 104 Sea Zone 1 battleship moved from 91 Sea Zone to 104 Sea Zone 1 carrier moved from 101 Sea Zone to 104 Sea Zone 2 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 104 Sea Zone 1 infantry moved from 104 Sea Zone to Spain 2 armour moved from 104 Sea Zone to Spain 1 submarine moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 93 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 92 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 tactical_bomber owned by the Americans lost in 92 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Americans: 1 tactical_bomber Casualties for Italians: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 4 destroyers and 6 transports in 104 Sea Zone, round 2 : 3/7 hits, 3.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 1 submarine and 6 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Spain Americans attack with 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 3 armour, 2 artilleries, 2 fighters, 8 infantry and 4 mech_infantrys in Spain, round 2 : 7/19 hits, 5.50 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits, 2.00 expected hits 1 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 3 armour, 2 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Americans: 1 infantry Casualties for Neutral_True: 6 infantry Non Combat Move - Americans 3 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Spain to 104 Sea Zone 1 fighter moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from 93 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from 93 Sea Zone to 104 Sea Zone 2 fighters moved from 55 Sea Zone to 54 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 54 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 6 submarines and 1 transport placed in 10 Sea Zone Americans undo move 2. 6 submarines placed in 10 Sea Zone 1 artillery placed in Western United States 2 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.33 Americans : 2.50 Neutral_True : -1.00 Japanese : -0.33
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Sikang to Szechwan Chinese take Szechwan from Japanese 1 fighter moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Shensi to Sikang Place Units - Chinese 2 infantry placed in Kansu Chinese undo move 1. 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67