G40 Jim010 (allies +33) vs Majikforce (axis)

  • Customizer

    I need to set this one aside for a little bit so I can finish up

  • '22 '16

    @jim010 Still thinking on this one?

  • Customizer

    Let me set this aside for a little while. I need to finish a league game. I took on too many games, and I have alot of online work to do.

  • '22 '16

    @jim010 okay cool. Just let me know when you are ready.

  • Customizer

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 2 armour and 6 artilleries; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 infantry moved from Olgiy to Kansu
            6 infantry moved from Yakut S.S.R. to Dzavhan
            1 infantry moved from Ulaanbaatar to Dzavhan
            2 infantry moved from Buyant-Uhaa to Central Mongolia
            12 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns moved from Buryatia to Yakut S.S.R.
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bryansk to Western Ukraine
            1 artillery moved from Bryansk to Western Ukraine
            1 infantry moved from Rostov to Caucasus
            3 infantry moved from Rostov to Bryansk
            6 infantry moved from Russia to Bryansk
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
            1 cruiser moved from 114 Sea Zone to 115 Sea Zone
            2 armour moved from Bryansk to Belarus
            2 mech_infantrys moved from Bryansk to Belarus
    
        Place Units - Russians
            3 artilleries placed in Novgorod
            2 armour placed in Russia
            3 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 35 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Siberia to Sakha
                  Japanese take Sakha from Russians
            1 armour moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 artillery and 1 infantry moved from Jehol to Chahar
            2 fighters moved from Manchuria to Chahar
            1 infantry moved from Amur to Ulaanbaatar
                  Japanese take Ulaanbaatar from Russians
            1 infantry moved from Manchuria to Buyant-Uhaa
                  Japanese take Buyant-Uhaa from Russians
            1 infantry moved from Amur to Ulaanbaatar
            1 infantry moved from Amur to Buyant-Uhaa
            1 artillery, 6 infantry and 1 mech_infantry moved from Amur to Buryatia
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 artillery and 1 infantry moved from Anhwe to Kweichow
                  Japanese take Kweichow from Chinese
            3 infantry moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
            2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
            1 artillery moved from Hunan to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
    
        Combat - Japanese
            Battle in Chahar
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Chahar, round 2 : 3/4 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Japanese attack with 2 bombers, 5 fighters and 4 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 2 bombers, 5 fighters and 4 tactical_bombers in Szechwan, round 2 : 7/11 hits, 6.50 expected hits
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
                Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 fighter and 1 tactical_bomber
                Casualties for Chinese: 6 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/4 hits, 1.83 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
            1 battleship, 1 cruiser and 2 submarines moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
            2 artilleries moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 36 Sea Zone to 37 Sea Zone
            2 infantry moved from Siam to 37 Sea Zone
            2 bombers, 4 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
            1 aaGun moved from Amur to Buryatia
            1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 infantry moved from Manchuria to Jehol
            2 fighters moved from Chahar to Amur
    
        Place Units - Japanese
            1 carrier and 1 destroyer placed in 6 Sea Zone
            1 artillery placed in Japan
            1 armour and 2 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.67
    Japanese : 1.00
    

    Savegame

  • '22 '16

    @jim010 Welcome back!

  • Customizer

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 carrier moved from 89 Sea Zone to 101 Sea Zone
            1 battleship moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
            3 infantry moved from Western United States to Central United States
            2 mech_infantrys moved from Western United States to Eastern United States
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Shensi to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer and 1 tactical_bomber; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 transport moved from 64 Sea Zone to 101 Sea Zone
            1 carrier moved from 89 Sea Zone to 101 Sea Zone
            1 battleship moved from 89 Sea Zone to 101 Sea Zone
            1 fighter moved from 89 Sea Zone to 101 Sea Zone
            1 destroyer moved from 89 Sea Zone to 101 Sea Zone
            1 transport moved from 89 Sea Zone to 101 Sea Zone
            1 cruiser moved from 89 Sea Zone to 101 Sea Zone
            1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Central United States to Eastern United States
            3 infantry moved from Western United States to Central United States
            2 mech_infantrys moved from Western United States to Eastern United States
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 23 Sea Zone to 26 Sea Zone
            1 fighter moved from Guam to Wake Island
    
        Place Units - Americans
            1 carrier placed in 10 Sea Zone
            1 carrier, 1 destroyer and 1 tactical_bomber placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 54 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            4 infantry moved from Shensi to Sikang
            1 fighter moved from Kansu to Sikang
    
        Place Units - Chinese
            5 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 7 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Persia to Iraq
            1 artillery moved from Ethiopia to Kenya
            1 mech_infantry moved from Ethiopia to Kenya
            1 armour moved from Egypt to Iraq
            1 fighter moved from Syria to Iraq
            1 tactical_bomber moved from Syria to Iraq
            1 bomber moved from Syria to Kenya
    
        Combat - British
            Battle in Iraq
                British attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/6 hits, 2.17 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                    British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 2/5 hits, 2.00 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Kenya
                British attack with 1 artillery, 1 bomber and 1 mech_infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Kenya
                British win, taking Kenya from Italians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 transport moved from 76 Sea Zone to 72 Sea Zone
            1 transport moved from 80 Sea Zone to 72 Sea Zone
            3 infantry moved from Shan State to Burma
            11 infantry moved from India to Burma
            2 mech_infantrys moved from India to Burma
            1 artillery moved from India to Burma
            1 cruiser moved from 43 Sea Zone to 41 Sea Zone
            1 battleship moved from 39 Sea Zone to 38 Sea Zone
            2 fighters moved from India to Burma
            1 tactical_bomber moved from India to Burma
            3 aaGuns moved from India to Burma
            3 infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 83 Sea Zone
            1 fighter moved from Iraq to Anglo Egyptian Sudan
            1 tactical_bomber moved from Iraq to Anglo Egyptian Sudan
            1 bomber moved from Kenya to Anglo Egyptian Sudan
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 bomber placed in United Kingdom
            8 infantry and 1 mech_infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
            British collect 33 PUs (2 lost to blockades); end with 40 PUs
    
        Place Units - UK_Pacific
            2 artilleries and 3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Some Units in India change ownership: 2 artilleries and 3 infantry
    

    Combat Hit Differential Summary :

    British : 0.50
    Italians : -0.33
    Neutral_Axis : -0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            2 armour moved from Romania to Bessarabia
                  Italians take Bessarabia from Russians
            2 armour moved from Bessarabia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour and 1 mech_infantry moved from Tunisia to Morocco
                  Italians take Algeria from French
            1 bomber moved from Southern Italy to Morocco
            1 infantry moved from Tobruk to Alexandria
                  Italians take Alexandria from British
            1 transport moved from 93 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
            1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
            1 cruiser moved from 93 Sea Zone to 92 Sea Zone
            1 destroyer moved from 93 Sea Zone to 92 Sea Zone
    
        Combat - Italians
            Battle in Morocco
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                French defend with 2 infantry
                    Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/5 hits, 2.00 expected hits
                    French roll dice for 2 infantry in Morocco, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the French lost in Morocco
                Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for French: 2 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Morocco to Libya
            2 infantry moved from Tobruk to Libya
            1 artillery moved from Tobruk to Libya
            2 infantry moved from Bulgaria to Romania
            2 aaGuns moved from Yugoslavia to Romania
            1 armour and 1 mech_infantry moved from Northern Italy to Romania
            2 artilleries and 4 infantry moved from Southern France to France
            4 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 18 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
            Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 28 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    French : -0.67
    

    Savegame

  • Customizer

    TripleA Turn Summary: ANZAC round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : 0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Egypt to Alexandria
    
        Combat - ANZAC
            Battle in Alexandria
                ANZAC attack with 2 infantry
                Italians defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Alexandria, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 infantry in Alexandria, round 3 : 1/2 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Alexandria
                ANZAC win, taking Alexandria from Italians with 1 infantry remaining. Battle score for attacker is 0
                Casualties for ANZAC: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - ANZAC
            3 fighters moved from Java to Burma
            1 infantry moved from Shan State to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            2 infantry moved from Queensland to South Australia
            1 artillery moved from Queensland to South Australia
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            2 aaGuns moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 infantry placed in New South Wales
            1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 16 PUs
    
        Combat Move - French
            1 infantry moved from Syria to Trans-Jordan
    
        Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 96 Sea Zone
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Italians : 0.33
    ANZAC : 0.33
    

    Savegame

  • '22 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
                  Germans take Baltic States from Russians
            1 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
            1 destroyer moved from 112 Sea Zone to 119 Sea Zone
            2 bombers moved from Western Germany to 119 Sea Zone
            1 destroyer moved from 91 Sea Zone to 83 Sea Zone
            2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
    
        Combat - Germans
            Battle in 83 Sea Zone
                Germans attack with 1 destroyer
                British defend with 1 transport
                    1 transport owned by the British lost in 83 Sea Zone
                Germans win with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 96 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                French defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the French and 1 fighter owned by the Germans lost in 96 Sea Zone
                Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 fighter
                Casualties for French: 1 destroyer
            Battle in 119 Sea Zone
                Germans attack with 2 bombers and 1 destroyer
                Russians defend with 1 submarine
                    Germans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 2 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 2 bombers and 1 destroyer in 119 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Russians lost in 119 Sea Zone
                Germans win, taking 119 Sea Zone from Neutral with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Russians: 1 submarine
    
        Non Combat Move - Germans
            2 bombers moved from 119 Sea Zone to Western Germany
            1 submarine moved from 112 Sea Zone to 125 Sea Zone
            1 submarine moved from 118 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Southern Italy
            1 tactical_bomber moved from Western Germany to Southern Italy
            3 armour moved from Greece to Romania
            2 artilleries and 8 infantry moved from Romania to Eastern Poland
            3 aaGuns, 3 artilleries and 11 infantry moved from Slovakia Hungary to Eastern Poland
            5 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
            1 armour moved from Northern Italy to Romania
            1 infantry moved from Poland to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 infantry moved from Normandy Bordeaux to France
            3 infantry moved from Greece to Bulgaria
    
        Place Units - Germans
            3 infantry placed in France
            1 fighter placed in Western Germany
            1 armour and 7 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 45 PUs; end with 45 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.00
    French : 0.67
    Russians : -0.33
    

    Savegame

  • Customizer

    TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 6 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            12 infantry moved from Yakut S.S.R. to Ulaanbaatar
            8 infantry moved from Dzavhan to Ulaanbaatar
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            1 fighter moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Baltic States
            1 tactical_bomber moved from Novgorod to Karelia
            1 fighter moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Ulaanbaatar
                Russians attack with 20 infantry
                Japanese defend with 2 infantry
                    Russians roll dice for 20 infantry in Ulaanbaatar, round 2 : 5/20 hits, 3.33 expected hits
                    Japanese roll dice for 2 infantry in Ulaanbaatar, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Ulaanbaatar
                Russians win, taking Ulaanbaatar from Japanese with 19 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 2 infantry
            Battle in Karelia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Karelia to Archangel
            1 fighter moved from Karelia to Archangel
            6 infantry moved from Novgorod to Archangel
            4 artilleries moved from Novgorod to Archangel
            2 aaGuns moved from Novgorod to Archangel
            2 mech_infantrys moved from Belarus to Archangel
            2 armour moved from Belarus to Archangel
            2 artilleries and 15 infantry moved from Western Ukraine to Bryansk
            2 armour moved from Russia to Archangel
            2 artilleries moved from Russia to Bryansk
            1 artillery moved from Russia to Bryansk
            1 artillery moved from Belarus to Bryansk
            4 infantry moved from Belarus to Archangel
            10 infantry moved from Belarus to Bryansk
            1 infantry moved from Caucasus to Northwest Persia
                  Russians take Northwest Persia from Neutral_Allies
            2 infantry moved from Central Mongolia to Ulaanbaatar
            2 infantry moved from Kansu to Olgiy
            1 aaGun moved from Yakut S.S.R. to Ulaanbaatar
            1 fighter moved from Baltic States to Archangel
    
        Place Units - Russians
            6 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 1.67
    Japanese : 0.33
    

    Savegame

  • Customizer

    Hate it when I click once too often and don’t notice. Wasted a man for no reason.

  • Customizer

    Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:58:49 PM
    Savegame

  • '22 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            1 infantry moved from Kwangsi to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Hopei to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 artillery moved from Yunnan to Kweichow
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
            1 artillery moved from Chahar to Suiyuyan
    
        Combat - Japanese
            Battle in Yakut S.S.R.
                Japanese attack with 1 infantry
                Russians defend with 1 aaGun
                    1 aaGun owned by the Russians lost in Yakut S.S.R.
                Japanese win, taking Yakut S.S.R. from Russians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 aaGun
    
        Non Combat Move - Japanese
            1 aaGun, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Buryatia to Amur
            2 infantry moved from Buyant-Uhaa to Amur
            1 infantry moved from Soviet Far East to Siberia
            1 tactical_bomber moved from 6 Sea Zone to Amur
            1 infantry moved from Jehol to Manchuria
            3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 36 Sea Zone to 41 Sea Zone
            1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 fighter moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 36 Sea Zone
            1 tactical_bomber moved from Kwangsi to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier and 1 transport placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
            3 mech_infantrys placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Americans
            Americans buy 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Wake Island to Hawaiian Islands
            3 infantry moved from Central United States to Eastern United States
    
        Place Units - Americans
            1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
            2 submarines and 1 transport placed in 10 Sea Zone
            Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
            Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
            Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
            Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
            Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 53 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • Customizer

    TripleA Turn Summary: Chinese round 3

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 3
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            8 infantry moved from Sikang to Tsinghai
            1 fighter moved from Szechwan to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : -0.33
    

    Savegame

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