@wizmark Dice continuing in my favor, hopefully they even out.
L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
@trulpen said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
I’ll add it in there now at the start of Japan, even if I’d prefer it in sz6. But I did the edit.
u cant add it
u have 4 des already , 3in carolines 1 in sz 6
u started the game with4 des , and u can not have 5
I mean, I take one away in sz6, like I did before, and add it in sz36. Didn’t matter for the move, but out of principle.
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so u ve decided not to ignore chinese after all ;)
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
so u ve decided not to ignore chinese after all ;)
That’s right! They’re evil! Even when I’m Allies, they’re the devil incarnated!
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Ok, I’m off now for some hours.
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Hunan: 1 fighter EDIT: Adding units owned by Japanese to Hunan: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 marines and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Central United States to Western United States 1 submarine moved from 48 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 fighter EDIT: Removing units owned by Japanese from Hunan: 1 fighter EDIT: Adding units owned by Japanese to Hunan: 1 tactical_bomber EDIT: Turning off Edit Mode Americans buy 1 destroyer, 5 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 fighter moved from Guam to 26 Sea Zone 1 destroyer moved from 23 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Hawaiian Islands to 26 Sea Zone 2 marines moved from Western United States to 10 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 marines and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 marines moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Central United States to Western United States 1 submarine moved from 48 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer and 2 transports placed in 101 Sea Zone 3 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 3 infantry moved from Szechwan to Yunnan 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 1 artillery and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 airfield, 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 aaGun and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 infantry moved from Kwangtung to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Kwangtung to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Shan State to Siam 1 fighter moved from India to Siam 1 infantry moved from Egypt to Alexandria 1 fighter moved from Malta to Alexandria 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 battleship moved from 79 Sea Zone to 76 Sea Zone 1 armour, 2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 fighter and 1 tactical_bomber moved from Syria to Alexandria 1 bomber moved from Syria to Anglo Egyptian Sudan 1 infantry moved from Shan State to Siam Combat - British Battle in British Somaliland British attack with 1 infantry Italians defend with 1 infantry British roll dice for 1 battleship in British Somaliland, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in British Somaliland, round 5 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in British Somaliland, round 6 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 infantry in British Somaliland, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in British Somaliland Italians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Battle in Siam British attack with 1 fighter and 3 infantry Japanese defend with 2 infantry British roll dice for 1 fighter and 3 infantry in Siam, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Siam, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Siam British roll dice for 1 fighter and 3 infantry in Siam, round 3 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siam, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam British win, taking Siam from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 armour, 2 artilleries, 1 bomber and 1 infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 artilleries, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.17 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Alexandria British attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/4 hits, 1.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Alexandria to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Iraq to Persia British take Persia from Neutral_Allies 1 cruiser moved from 80 Sea Zone to 76 Sea Zone 1 fighter moved from Siam to Yunnan 3 mech_infantrys moved from India to Yunnan 3 aaGuns and 6 infantry moved from Burma to Yunnan 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 96 Sea Zone to 98 Sea Zone 1 fighter moved from Iceland to United Kingdom 1 battleship and 2 destroyers moved from 123 Sea Zone to 106 Sea Zone 1 aaGun moved from India to Burma 1 destroyer moved from 39 Sea Zone to 37 Sea Zone Place Units - British 1 airfield, 1 artillery and 2 infantry placed in Egypt 1 carrier placed in 106 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 aaGun and 3 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 18 PUs; end with 18 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs Some Units in India change ownership: 1 aaGun and 3 mech_infantrys
Combat Hit Differential Summary :
British : 0.50 Italians : -1.33 Chinese : 0.17 Japanese : -0.33
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PLEASE MOVE ONE mech inf from WUS to CUS
thanks
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Will do. Or if you want to post it as you do with the beginning of Italy.
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TripleA Manual Gamesave Post: Italians round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry EDIT: Turning off Edit Mode Italians buy 1 marine and 1 transport; Remaining resources: 3 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Italians 1 armour moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 1 armour moved from Eastern Poland to Bessarabia Italians take Bessarabia from Russians 2 fighters moved from Southern Italy to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 artillery and 1 infantry moved from Tobruk to Alexandria 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Battle in Alexandria Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 2/2 hits, 0,67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber and 2 fighters French defend with 1 cruiser Italians roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits French roll dice for 1 cruiser in 92 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Belgian Congo from British to Italians EDIT: Changing ownership of Tanganyika Territory from British to Italians EDIT: Turning off Edit Mode 2 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from 92 Sea Zone to Southern Italy 1 armour moved from Southern France to Yugoslavia 2 infantry moved from Bulgaria to Romania 2 artilleries and 1 infantry moved from Southern France to Northern Italy 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Tunisia to Libya 1 infantry moved from Kenya to Belgian Congo 1 artillery moved from Kenya to Tanganyika Territory 1 infantry moved from British Somaliland to Italian Somaliland Place Units - Italians 1 transport placed in 95 Sea Zone 1 marine placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : 1,67 British : -0,33 French : -0,50
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fast anzac goes
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,1,2,2,2,1,3,6,1,6,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
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No rush. I’m home in about an hour.
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from Malaya to Shan State Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,3,1,2,2,2,1,3,6,1,6,2 ANZAC collect 10 PUs (4 lost to blockades); end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Non Combat Move - French 1 fighter moved from Iceland to United Kingdom 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Syria to Trans-Jordan 1 destroyer moved from 58 Sea Zone to 41 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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U ve finally found ur luck in convoy blockades ;)
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TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 1 infantry, 10 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 6 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Malta 2 bombers moved from Western Germany to 98 Sea Zone 1 bomber moved from Gibraltar to 98 Sea Zone 3 fighters moved from Southern Italy to 98 Sea Zone 1 tactical_bomber moved from Southern Italy to 98 Sea Zone Combat - Germans
Combat Hit Differential Summary :
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Scramble?
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@Amon-Sul said in L20 #3 trulpen (X) vs Amon-Sul (A+7) BM3:
PLEASE MOVE ONE mech inf from WUS to CUS
thanks
I’ll try to remember it.
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Wait a few min