OK one downside is that you can’t force the combat to end so I had to kill your third sub and add it back in.
Maxi VS Enigma Winner takes it all:)
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 fighter moved from Queensland to Java 2 fighters moved from New Zealand to Java 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 cruiser moved from 93 Sea Zone to 90 Sea Zone 1 destroyer moved from 93 Sea Zone to 90 Sea Zone Combat - French Non Combat Move - French 1 infantry moved from Morocco to Algeria 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Der må jeg altså lige tilføje at jeg også ser dem når der bliver slået med gode gammeldags analoge terninger:) Meeeeen ja det virker som om der er flere af den slags i tripeA, uden at jeg har noget statistisk grundlag…
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 2 bombers and 10 infantry; Remaining resources: 2 PUs; Combat Move - Germans 3 armour moved from Yugoslavia to Greece 5 infantry moved from Bulgaria to Greece 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 artillery moved from France to Southern France 1 armour moved from France to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Southern France 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 2 bombers moved from Western Germany to Greece 1 artillery moved from France to Normandy Bordeaux 1 mech_infantry moved from France to Southern France 1 armour moved from France to Normandy Bordeaux Combat - Germans Battle in Greece Germans attack with 3 armour, 2 bombers and 5 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 3 armour, 2 bombers and 5 infantry in Greece, round 2 : 5/10 hits, 3,67 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 0/4 hits, 1,33 expected hits 4 infantry owned by the Neutral_Allies lost in Greece Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers and 5 infantry remaining. Battle score for attacker is 12 Casualties for Neutral_Allies: 4 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 2,00 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 infantry Germans roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans and 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 artillery Casualties for French: 1 infantry Battle in Southern France Germans attack with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern France, round 2 : 2/5 hits, 2,33 expected hits French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery Casualties for French: 1 artillery and 1 infantry Non Combat Move - Germans 3 armour moved from France to Germany 2 artilleries and 2 infantry moved from Germany to Poland 1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter and 1 tactical_bomber moved from Southern France to Western Germany 1 armour moved from Northern Italy to Slovakia Hungary 2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary 2 bombers moved from Greece to Southern Italy 2 infantry moved from Norway to Finland Place Units - Germans 2 armour and 2 bombers placed in Western Germany 10 infantry placed in Germany Turn Complete - Germans Germans collect 46 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1,17 French : 0,67 Neutral_Allies : -1,33
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Har du tabt modet?
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@Maxiheimer Lige ved. Tror, at du , hvis du sad på min side, også ville synes det ligner noget nær en umulig mision nu.
Ja, “analoge terninger” driller også og Taranto kan gå galt. Men når man går så massivt ind som jeg gjorde, så plejer det at være et spørgsmål om, hvor dyrt det bliver men man vinder. Jeg har aldrig på brættet oplevet dette her. Vi taler måske 1-500 i forhold til sandsynligheden for at det går SÅ galt. Og nu har jeg oplevet det for tredje gang i spil mod dig - to gange Taranto og en gang i Rusland. Og MANGE gange mod modstandere, hvor det bliver uden betydning. David ramte også 5 ud af 5 i et lignende slag og det er ganske enkelt usandsynligt og vildt det sker så tit. Som om tripleA hver anden gang smider sindssygt høje terninger eller sindssygt lave terninger. Så jeg føler det handler mindre om taktik og mere om, hver der rammes af de vanvittige terninger, som kommer så mange gange i hvert spil.
Jeg giver det et skud men Italien bliver et monster og Rusland kommer ikke til at holde. -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 artilleries moved from Novgorod to Belarus 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 5 infantry moved from Russia to Bryansk 1 armour moved from Belarus to Bryansk 1 mech_infantry moved from Belarus to Bryansk 1 infantry moved from Ukraine to Western Ukraine 2 artilleries moved from Ukraine to Western Ukraine 2 infantry moved from Rostov to Ukraine 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 3 infantry placed in Novgorod 1 artillery and 2 infantry placed in Ukraine 1 fighter and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
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Jeg kan sagtens følge dig. Jeg har før set taranto gå galt og at aksen alligevel taber. Hvis spillet altid gik efter statistikken ville det også være lidt fladt. dermed ikke sagt at det altid skal gå i ekstremerne!
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@Maxiheimer Men det er jo det det gør. Havde jeg tabt Taranto ved at dit slagskib og transport lå tilbage, var det træls og et nederlag men muligt at komme tilbage fra. Men at begge fightere overlevede og du dermed kunne tage Malta og de sidste engelske fly ud - det er ekstremt.
Men ja, uden terninger ville spillet ikke leve. TripleA terningerne virker bare ikke tilfældige. Jeg skal i hvertfald spille 500 spil på tripleA uden det sker igen før jeg bliver overbevist 🤔😂 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 destroyer, 1 factory_minor and 3 mech_infantrys; Remaining resources: 8 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kwangsi to Yunnan 2 artilleries and 6 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Chahar to Manchuria 1 artillery and 2 infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 armour and 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from 43 Sea Zone to Borneo 1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 3 infantry moved from 35 Sea Zone to Philippines 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Philippines 1 battleship and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 1 bomber moved from Kwangsi to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 3 fighters moved from Kwangsi to Manchuria 2 infantry moved from Siam to French Indo China Japanese take French Indo China from French Combat - Japanese Battle in Borneo Battle in Celebes Battle in Kwangtung Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 2 : 4/6 hits, 3,00 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 transports Americans defend with 1 submarine Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Americans lost in 35 Sea Zone Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 42 Sea Zone Japanese attack with 2 bombers and 1 submarine ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 2 bombers in 42 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese win with 2 bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer and 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 4/8 hits, 3,33 expected hits Americans roll dice for 1 fighter and 2 infantry in Philippines, round 2 : 2/3 hits, 1,33 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 2 infantry Casualties for Americans: 1 fighter and 2 infantry Battle in Yunnan Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 3 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 3/9 hits, 4,00 expected hits Chinese roll dice for 5 infantry in Yunnan, round 2 : 3/5 hits, 1,67 expected hits 3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan retreated to Yunnan Chinese win with 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 3 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe 2 bombers moved from 42 Sea Zone to Kwangsi 2 tactical_bombers moved from Kwangtung to Kwangsi 2 fighters moved from Kwangtung to Kwangsi 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 cruiser moved from 36 Sea Zone to 43 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone 1 battleship moved from 36 Sea Zone to 44 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in Shantung 1 destroyer placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 45 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : 0,67 Americans : 0,50 ANZAC : 0,67 Chinese : 1,33 UK_Pacific : -0,67 Japanese : 1,00
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TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 2 transports; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 6 Sea Zone 2 fighters moved from 26 Sea Zone to 6 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Combat - Americans Battle in 6 Sea Zone Americans attack with 2 fighters, 1 submarine and 1 transport Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Americans roll dice for 2 fighters and 1 transport in 6 Sea Zone, round 3 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Korea Non Combat Move - Americans 1 carrier moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from Eastern United States to 101 Sea Zone 1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Eastern United States to Gibraltar Place Units - Americans 1 carrier placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter and 5 infantry moved from Szechwan to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone 2 infantry moved from 76 Sea Zone to Italian Somaliland 1 battleship moved from 39 Sea Zone to 76 Sea Zone 1 bomber moved from Union of South Africa to Italian Somaliland Combat - British Battle in Italian Somaliland British attack with 1 bomber and 2 infantry Italians defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Italian Somaliland, round 2 : 1/2 hits, 1,17 expected hits Italians roll dice for 1 infantry in Italian Somaliland, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Italian Somaliland British win, taking Italian Somaliland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Rhodesia to Belgian Congo 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 1 artillery moved from 91 Sea Zone to Gibraltar 1 armour moved from 91 Sea Zone to Gibraltar 2 infantry moved from 91 Sea Zone to Gibraltar 1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Gibraltar 1 mech_infantry moved from Eire to United Kingdom 4 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 armour moved from Ethiopia to Anglo Egyptian Sudan 1 bomber moved from Italian Somaliland to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 2 aaGuns, 1 artillery, 1 fighter and 7 infantry moved from Burma to Yunnan 1 mech_infantry moved from India to Yunnan 1 artillery moved from India to Burma 3 infantry moved from India to Burma 1 aaGun moved from India to Burma 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Yunnan Place Units - British Turning on Edit Mode EDIT: Adding units owned by Americans to 37 Sea Zone: 1 destroyer EDIT: Removing units owned by Americans from 38 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 factory_minor placed in Persia 1 fighter placed in United Kingdom 1 artillery and 1 infantry placed in Union of South Africa 1 transport placed in 71 Sea Zone Turn Complete - British British collect 31 PUs; end with 31 PUs Place Units - UK_Pacific 1 artillery, 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : -0,17 Italians : 0,67 Americans : -0,33 Japanese : 0,33
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@Enigma Jeg glemte lige at flytte den amerikanske destroyer ved Indien, så gjorde det i EDIT-mode. Håber det er OK. Jeg vil også gerne flytte den engelske tank til Ethiopien. Hvis det er OK kan du gøre det i EDIT-mode.
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Det er helt i orden:)
Jeg flytter den for dig -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 armour EDIT: Adding units owned by British to Ethiopia: 1 armour EDIT: Turning off Edit Mode Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Southern Italy to Algeria 2 fighters moved from Libya to Egypt 2 armour moved from Slovakia Hungary to Eastern Poland Italians take Eastern Poland from Russians 2 artilleries moved from Malta to 96 Sea Zone 2 artilleries, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 96 Sea Zone to 98 Sea Zone 2 artilleries moved from 98 Sea Zone to Syria Combat - Italians Battle in Syria Italians attack with 2 artilleries French defend with 1 infantry Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits, 1,17 expected hits French roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the French and 1 artillery owned by the Italians lost in Syria Italians win, taking Syria from French with 1 artillery remaining. Battle score for attacker is -1 Casualties for Italians: 1 artillery Casualties for French: 1 infantry Battle in Egypt Italians attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Egypt, round 2 : 1/8 hits, 2,67 expected hits British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/7 hits, 2,50 expected hits British roll dice for 1 infantry in Egypt, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry French defend with 2 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 1/3 hits, 1,33 expected hits French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the French lost in Algeria Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 3 : 1/3 hits, 1,33 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for French: 2 infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 2 fighters moved from Egypt to Alexandria 2 aaGuns and 2 infantry moved from Greater Southern Germany to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -3,00 British : 1,00 French : -0,33
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Apropos statistik. Se lige slagene for egypten…
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India 1 cruiser moved from 54 Sea Zone to 42 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from Queensland to South Australia 1 artillery moved from New South Wales to South Australia Place Units - ANZAC 1 fighter and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 90 Sea Zone to 91 Sea Zone 1 cruiser moved from 90 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@Enigma Jep, det var også vildt og det er det jeg mener. Det er enten eller… Jeg ville dog hellere have haft tur i den ved Taranto i et slag med ca. 100 IPC’er på højkant :-(