Wiz (X) vs Dawg (L) BM3

  • '20 '19

    TripleA Move Summary: Italians round 6

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Libya to Alexandria
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 artilleries moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Alexandria
            1 bomber moved from Libya to Alexandria
            1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
    
        Combat - Italians
            Battle in Alexandria
                Italians attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 armour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Alexandria, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 3/7 hits, 3.17 expected hits
                    British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
            1 bomber moved from Alexandria to Southern Italy
            2 transports moved from 98 Sea Zone to 97 Sea Zone
            1 armour moved from Northern Italy to Albania
            1 infantry moved from Bulgaria to Albania
            1 destroyer moved from 97 Sea Zone to 94 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            2 aaGuns and 2 infantry moved from Western Ukraine to Bryansk
    
        Place Units - Italians
            1 transport placed in 97 Sea Zone
            1 bomber and 2 infantry placed in Southern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.33
    British : 0.83
    

    Savegame


  • TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from India to Shan State
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            1 fighter moved from India to Shan State
            1 infantry moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Shan State
                ANZAC attack with 1 fighter
                Japanese defend with 1 artillery
                    ANZAC roll dice for 1 fighter in Shan State, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                Japanese win with no units remaining. Battle score for attacker is -6
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 1 artillery
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 transports placed in 54 Sea Zone
            1 armour placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
            1 fighter moved from Gibraltar to 92 Sea Zone
    
        Combat - French
            Battle in 92 Sea Zone
                French attack with 1 fighter
                Germans defend with 1 destroyer
                    French roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 92 Sea Zone
                French win with 1 fighter remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - French
            1 fighter moved from 92 Sea Zone to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Germans : -0.33
    French : 0.50
    ANZAC : 0.50
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Germans round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            9 armour and 7 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            3 bombers moved from Ukraine to Iraq
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 infantry and 1 mech_infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
    

    Savegame

  • '20 '19

    @dawgoneit scramble sz 98?


  • '20 '19

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 artillery, 1 bomber, 2 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Germans
            1 infantry and 1 mech_infantry moved from Northern Italy to 97 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Trans-Jordan
            1 marine moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            9 armour and 7 mech_infantrys moved from Northwest Persia to Iraq
            1 fighter moved from 98 Sea Zone to Iraq
            1 tactical_bomber moved from 98 Sea Zone to Iraq
            3 bombers moved from Ukraine to Iraq
            1 infantry moved from Bryansk to Rostov
            1 mech_infantry moved from Ukraine to Rostov
            1 infantry and 1 mech_infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Bryansk to Tambov
                  Germans take Tambov from Russians
            1 fighter and 1 tactical_bomber moved from Ukraine to Rostov
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
    
        Combat - Germans
            Battle in Trans-Jordan
                Germans attack with 1 infantry, 1 marine and 1 mech_infantry
                British defend with 1 armour
                    Germans roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Trans-Jordan
                Germans win, taking Trans-Jordan from British with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
            Battle in Iraq
                Germans attack with 9 armour, 3 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber
                British defend with 6 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys
                    Germans roll dice for 9 armour, 3 bombers, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/21 hits, 8.83 expected hits
                    British roll dice for 6 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 4/12 hits, 5.33 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the British, 4 mech_infantrys owned by the Germans, 2 infantry owned by the British, 1 fighter owned by the British and 6 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 9 armour, 3 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 48
                Casualties for Germans: 4 mech_infantrys
                Casualties for British: 6 armour, 1 artillery, 1 fighter, 2 infantry and 2 mech_infantrys
            Battle in Rostov
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
                    Russians roll dice for 1 artillery in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 artillery
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Vologda, round 2 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 bombers moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Iraq to Syria
            1 fighter and 1 tactical_bomber moved from Rostov to Ukraine
            1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
            1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
            2 armour, 2 artilleries and 7 mech_infantrys moved from Ukraine to Bryansk
            3 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
            3 aaGuns, 9 artilleries and 4 infantry moved from Belarus to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Southern France to France
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 submarine moved from 111 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 93 Sea Zone
            1 bomber and 1 fighter placed in Western Germany
            3 armour placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            1 artillery and 2 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 68 PUs; end with 69 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.50
    British : -1.83
    Russians : 0.00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 27 PUs; 
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Volgograd to Caucasus
                  Russians take Caucasus from Germans
            1 artillery and 2 infantry moved from Volgograd to Tambov
            1 artillery and 2 infantry moved from Volgograd to Rostov
    
        Combat - Russians
            Battle in Rostov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Rostov
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Tambov
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns and 18 infantry moved from Siberia to Amur
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 23 PUs; end with 23 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 0.67
    

    Savegame

  • '20 '19

    TripleA Move Summary: Japanese round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Sikang to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            2 artilleries and 2 infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 bombers moved from French Indo China to Kansu
            2 tactical_bombers moved from Kweichow to Kansu
            2 fighters moved from Kweichow to Kansu
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 infantry moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from French Indo China to Burma
            1 armour and 1 mech_infantry moved from Shensi to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 armour and 1 mech_infantry moved from Tsinghai to Kansu
            1 mech_infantry moved from Sikang to Shensi
            1 armour and 1 mech_infantry moved from Shensi to Kansu
            2 artilleries and 2 infantry moved from Shensi to Kansu
            1 infantry moved from Suiyuyan to Kansu
            2 bombers moved from French Indo China to Kansu
            2 tactical_bombers moved from Kweichow to Kansu
            2 fighters moved from Kweichow to Kansu
            1 destroyer moved from 45 Sea Zone to 55 Sea Zone
            3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
    
        Combat - Japanese
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for ANZAC: 1 destroyer
            Battle in Burma
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Kansu
                Japanese attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
                Chinese defend with 1 fighter and 10 infantry
                    Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 2 : 4/15 hits, 6.50 expected hits
                    Chinese roll dice for 1 fighter and 10 infantry in Kansu, round 2 : 3/11 hits, 4.00 expected hits
                    3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kansu, round 3 : 5/12 hits, 6.00 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 3 : 5/7 hits, 2.67 expected hits
                    2 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers in Kansu, round 4 : 5/7 hits, 4.17 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 4 : 2/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
                Casualties for Chinese: 1 fighter and 10 infantry
    
        Non Combat Move - Japanese
            1 infantry moved from Szechwan to Sikang
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Kweichow to Shensi
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Kweichow
            3 mech_infantrys moved from Shantung to Kweichow
            2 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Shensi
            1 fighter and 1 tactical_bomber moved from Burma to French Indo China
            1 marine moved from Java to 42 Sea Zone
            1 battleship, 3 carriers, 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
            1 marine moved from 35 Sea Zone to Philippines
            3 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 destroyer moved from 20 Sea Zone to 45 Sea Zone
            1 marine moved from Japan to 6 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from French Indo China to 35 Sea Zone
            1 fighter moved from Japan to 35 Sea Zone
            2 fighters moved from Japan to Philippines
            1 infantry moved from French Indo China to Yunnan
            1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            2 destroyers and 1 submarine placed in 20 Sea Zone
            1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            3 mech_infantrys placed in Shantung
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 65 PUs; end with 65 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Chinese : 2.33
    UK_Pacific : -0.33
    Japanese : -4.00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from Queensland to 55 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            3 artilleries and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 102 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 bombers, 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            5 infantry and 3 mech_infantrys placed in Eastern United States
            2 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : -2.83
    Japanese : -0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 4 destroyers, 7 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            2 bombers moved from Queensland to 55 Sea Zone
            1 armour moved from Morocco to Tunisia
                  Americans take Algeria from Italians
                  Americans take Tunisia from Italians
            3 artilleries and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 2 bombers, 3 fighters and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 bombers, 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/6 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 102 Sea Zone
            2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            4 transports moved from 102 Sea Zone to 101 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 fighter moved from 91 Sea Zone to Gibraltar
            2 bombers, 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to Queensland
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Western United States: 2 mech_infantrys
            EDIT: Removing units owned by Americans from 10 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to 26 Sea Zone: 2 transports
            EDIT: Adding units owned by Americans to Hawaiian Islands: 2 mech_infantrys
            EDIT: Turning off Edit Mode
            5 infantry and 3 mech_infantrys placed in Eastern United States
            2 infantry placed in Western United States
            2 destroyers and 1 submarine placed in 10 Sea Zone
            2 destroyers placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 53 PUs; end with 53 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 3 fighters; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from India to West India
            1 artillery and 2 infantry moved from India to Burma
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 mech_infantry moved from Egypt to Trans-Jordan
            1 artillery moved from Egypt to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Germans defend with 1 infantry, 1 marine and 1 mech_infantry
                    British roll dice for 1 cruiser in Trans-Jordan, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Germans, 1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 marine owned by the Germans lost in Trans-Jordan
                British win, taking Trans-Jordan from Germans with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for British: 1 infantry
                Casualties for Germans: 1 infantry, 1 marine and 1 mech_infantry
            Battle in Burma
                British attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 artillery and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                British win, taking Burma from Japanese with 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 2 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            1 fighter moved from Trans-Jordan to Egypt
    
        Place Units - British
            3 fighters placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,5,4,3,5,1,6,5,2,6,3
            British collect 21 PUs (8 lost to blockades); end with 21 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -0.33
    British : 2.00
    Americans : -2.83
    Japanese : 0.33
    

    Savegame


  • @wizmark HAPPY NEW YEAR! i hope all the best for you in the new year.

  • '20 '19

    @dawgoneit And a happy new year to you also…many thanks for your kind wishes and good luck for your new year games! (although perhaps not TOO much luck against me!) :wink:

  • '20 '19

    TripleA Move Summary: Italians round 7

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bryansk to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
    

    Savegame

  • '20 '19

    @dawgoneit scramble sz98?


  • '20 '19

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 3 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Bryansk to Rostov
            1 bomber moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            1 infantry moved from Southern Italy to 97 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
            2 artilleries moved from 98 Sea Zone to Trans-Jordan
            2 infantry moved from 98 Sea Zone to Trans-Jordan
            1 bomber moved from Southern Italy to Trans-Jordan
            1 destroyer moved from 94 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 artillery
                    Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Trans-Jordan
                Italians attack with 2 artilleries, 1 bomber and 2 infantry
                British defend with 1 artillery and 1 mech_infantry
                    Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 1/2 hits, 1.17 expected hits
                    Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 3/5 hits, 2.00 expected hits
                    British roll dice for 1 artillery and 1 mech_infantry in Trans-Jordan, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
                Italians win, taking Trans-Jordan from British with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 mech_infantry
    
        Non Combat Move - Italians
            1 bomber moved from Trans-Jordan to Greece
            1 armour and 1 infantry moved from Albania to 97 Sea Zone
            1 armour and 1 infantry moved from 97 Sea Zone to Southern Italy
            1 bomber moved from Rostov to Greece
    
        Place Units - Italians
            2 artilleries and 1 marine placed in Southern Italy
            3 infantry placed in Northern Italy
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from 98 Sea Zone: 1 transport
            EDIT: Adding units owned by Italians to 97 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    British : 0.33
    Russians : -0.33
    

    Savegame

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