@mikawagunichi I completely miscalced the mv of that bomber! He gets thrown into more danger for his heroics…
JDOW Axis vs Giallo BM3
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Battle in Western Ukraine
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryWhat a mutual pathetic performance:D
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TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,4,5,3,1,3,5,1,5,1,2,3,2,2,6,1,5,6,3,5,1,4,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 4 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in Queensland ANZAC attack with 4 fighters and 1 infantry Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry ANZAC roll dice for 4 fighters and 1 infantry in Queensland, round 2 : 3/5 hits, 2,17 expected hits Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 4 fighters moved from Queensland to New South Wales Place Units - ANZAC 1 armour and 2 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,4,4,5,3,1,3,5,1,5,1,2,3,2,2,6,1,5,6,3,5,1,4,4 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 2 PUs (3 lost to blockades); end with 2 PUs Combat Move - French 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83 Japanese : -0,33
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@JDOW said in JDOW Axis vs Giallo BM3:
Battle in Western Ukraine
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 4 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 5 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 5 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 6 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 6 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 7 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 7 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 8 : 0/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 8 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Western Ukraine, round 9 : 1/3 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 9 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryWhat a mutual pathetic performance:D
If you could just keep the trend with the Germans…
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 carrier, 1 destroyer, 5 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 1 bomber moved from Holland Belgium to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 armour and 2 infantry moved from Germany to 113 Sea Zone 1 artillery, 5 infantry and 3 mech_infantrys moved from Western Germany to 112 Sea Zone 2 armour, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone 1 armour moved from Western Germany to 112 Sea Zone 1 armour, 1 artillery, 5 infantry, 3 mech_infantrys, 1 submarine and 5 transports moved from 112 Sea Zone to 110 Sea Zone 3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to United Kingdom 1 fighter moved from Holland Belgium to United Kingdom 8 bombers, 4 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Southern Italy to United Kingdom 1 armour moved from Urals to Novosibirsk 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Novosibirsk 1 mech_infantry moved from Caucasus to Kazakhstan 1 mech_infantry moved from Kazakhstan to Samara Germans take Samara from Russians 1 infantry moved from Archangel to Vologda 1 artillery moved from Archangel to Vologda 1 infantry moved from Archangel to Vologda 1 artillery moved from Rostov to Ukraine 2 mech_infantrys moved from Bessarabia to Ukraine 5 infantry moved from Rostov to Volgograd 1 infantry moved from Rostov to Tambov Germans take Tambov from Russians 3 artilleries moved from Rostov to Volgograd 1 infantry moved from Rostov to Volgograd Combat - Germans Battle in United Kingdom Germans attack with 3 armour, 1 artillery, 10 bombers, 5 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 3/15 hits, 2,50 expected hits 3 fighters owned by the Germans lost in United Kingdom Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 7 infantry, 3 mech_infantrys and 2 tactical_bombers in United Kingdom, round 2 : 12/28 hits, 12,67 expected hits British roll dice for 5 aaGuns, 3 fighters, 16 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/20 hits, 7,67 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 3 infantry, 3 mech_infantrys and 2 tactical_bombers in United Kingdom, round 3 : 12/24 hits, 12,00 expected hits British roll dice for 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 4/13 hits, 5,33 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the Germans, 2 infantry owned by the French, 1 mech_infantry owned by the Germans, 2 fighters owned by the British and 7 infantry owned by the British lost in United Kingdom Germans roll dice for 3 armour, 1 artillery, 10 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in United Kingdom, round 4 : 12/20 hits, 11,33 expected hits British roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits, 0,67 expected hits 1 fighter owned by the French lost in United Kingdom Germans captures 34PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 3 armour, 1 artillery, 10 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Germans: 3 fighters, 7 infantry and 1 mech_infantry Casualties for British: 5 aaGuns, 2 fighters, 14 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Battle in Novosibirsk Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Ukraine Germans attack with 1 artillery and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 3 artilleries and 6 infantry Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 3 artilleries and 6 infantry in Volgograd, round 2 : 3/9 hits, 2,50 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 artilleries and 6 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 2/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 8 bombers moved from United Kingdom to Western Germany 2 bombers moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from United Kingdom to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 bomber moved from 110 Sea Zone to Western Germany 1 armour moved from Caucasus to Northwest Persia 30 mech_infantrys moved from Rostov to Northwest Persia 12 armour moved from Rostov to Northwest Persia 5 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 2 armour, 3 artilleries, 5 infantry and 7 mech_infantrys moved from Rostov to Caucasus 2 mech_infantrys moved from Bessarabia to Rostov 1 infantry moved from Archangel to Smolensk Place Units - Germans 1 carrier placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 2 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 2 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,4,4,3,2,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1 Germans collect 66 PUs (3 lost to blockades); end with 100 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 112 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 116 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 121 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 131 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : -5,67 Russians : 1,33 AA fire in United Kingdom : : 0,50
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I did not scramble off London as I kept the sea battle safe with 6 attackers and I genuinely believed it would be the better choice to let the planes fight the invasion in the ground battle.
I hope this was ok. -
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Russians Russians buy 4 artilleries; Remaining resources: 1 PUs; Combat Move - Russians 30 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 1 fighter moved from Russia to Vologda 2 fighters moved from Russia to Bryansk 2 fighters moved from Russia to Samara 1 fighter moved from Russia to Vologda 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 3 infantry moved from Russia to Bryansk 32 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 2 fighters and 18 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 18 infantry in Bryansk, round 2 : 2/20 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Bryansk Russians win, taking Bryansk from Japanese with 2 fighters and 18 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Tambov Russians attack with 32 infantry Germans defend with 1 infantry Russians roll dice for 32 infantry in Tambov, round 2 : 7/32 hits, 5,33 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 31 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 30 infantry Germans defend with 1 infantry Russians roll dice for 30 infantry in Smolensk, round 2 : 7/30 hits, 5,00 expected hits Japanese roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Japanese with 30 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 2 fighters and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 4 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 4 fighters and 2 infantry in Vologda, round 2 : 0/6 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 4 fighters and 2 infantry in Vologda, round 3 : 4/6 hits, 2,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 4 fighters moved from Vologda to Russia 2 fighters moved from Bryansk to Russia 2 fighters moved from Samara to Russia 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Smolensk 1 aaGun moved from Russia to Tambov 2 armour and 1 mech_infantry moved from Russia to Bryansk Place Units - Russians 4 artilleries placed in Russia Turn Complete - Russians Russians collect 8 PUs; end with 9 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 0,00 Russians : 0,67 Japanese : -0,67
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@JDOW said in JDOW Axis vs Giallo BM3:
I did not scramble off London as I kept the sea battle safe with 6 attackers and I genuinely believed it would be the better choice to let the planes fight the invasion in the ground battle.
I hope this was ok.Yes most certain
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 2 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Burma to India 1 fighter moved from Burma to India 3 fighters moved from Yunnan to India 5 tactical_bombers moved from Shan State to India 2 bombers moved from Shan State to India 1 fighter moved from Shan State to India 1 artillery moved from Northern Territory to Queensland 6 fighters moved from 54 Sea Zone to Queensland 1 marine moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in India Japanese attack with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers British defend with 1 aaGun and 3 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour AA fire in India : 0/3 hits, 0,50 expected hits Japanese roll dice for 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers in India, round 2 : 8/15 hits, 7,67 expected hits UK_Pacific roll dice for 1 aaGun and 3 infantry in India, round 2 : 0/3 hits, 1,00 expected hits 1 aaGun owned by the British and 3 infantry owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking India from UK_Pacific with 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for British: 1 aaGun and 3 infantry Battle in Queensland Japanese attack with 1 artillery and 6 fighters ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Japanese roll dice for 1 artillery and 6 fighters in Queensland, round 2 : 5/7 hits, 3,33 expected hits ANZAC roll dice for 1 infantry in Queensland, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the ANZAC lost in Queensland Japanese win, taking Queensland from ANZAC with 1 artillery and 5 fighters remaining. Battle score for attacker is -7 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 4 fighters moved from 54 Sea Zone to Caroline Islands 5 fighters moved from Queensland to 34 Sea Zone 1 battleship and 1 cruiser moved from 45 Sea Zone to 34 Sea Zone 1 battleship, 5 carriers, 1 destroyer, 1 submarine and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 35 Sea Zone to 34 Sea Zone 7 submarines moved from 6 Sea Zone to 34 Sea Zone 2 fighters moved from Japan to Caroline Islands 1 carrier and 2 tactical_bombers moved from 42 Sea Zone to 34 Sea Zone 2 carriers moved from 37 Sea Zone to 34 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 34 Sea Zone 3 fighters moved from 37 Sea Zone to 34 Sea Zone 2 bombers, 5 fighters and 5 tactical_bombers moved from India to Shan State 2 infantry moved from Yunnan to Burma 1 infantry moved from Shan State to 37 Sea Zone 1 mech_infantry moved from Malaya to 37 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone 1 mech_infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from 56 Sea Zone to Western Australia 1 infantry moved from French Indo China to Shan State 2 infantry moved from French Indo China to Yunnan 1 infantry moved from Chahar to Anhwe 1 infantry moved from Chahar to Jehol 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Amur to Siberia 1 aaGun moved from Kansu to Tsinghai 1 destroyer moved from 37 Sea Zone to 34 Sea Zone 4 fighters moved from French Indo China to Shan State 1 carrier moved from 37 Sea Zone to 34 Sea Zone 1 fighter moved from French Indo China to 34 Sea Zone Place Units - Japanese 2 carriers and 1 destroyer placed in 37 Sea Zone 2 infantry and 1 mech_infantry placed in French Indo China 1 harbour placed in Paulau Island 1 submarine placed in 6 Sea Zone 2 fighters and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : -1,00 AA fire in India : : -0,50 Japanese : 2,00
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Line Islands to Eastern United States 1 bomber moved from Johnston Island to Western United States 1 submarine moved from 16 Sea Zone to 26 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 9 fighters moved from West India to India 2 armour moved from Iraq to 80 Sea Zone 2 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone Americans take 39 Sea Zone from Japanese 2 armour moved from 39 Sea Zone to India 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - Americans Battle in India Americans attack with 2 armour and 9 fighters Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 armour and 9 fighters in India, round 2 : 5/11 hits, 5,50 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 armour owned by the Americans lost in India Americans win, taking India from Japanese with 1 armour and 9 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour Casualties for Japanese: 3 infantry Non Combat Move - Americans 5 fighters moved from India to 39 Sea Zone 4 fighters moved from India to West India 1 aaGun moved from British Columbia to Western United States 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 10 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : 0,00 Japanese : 0,00
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Tsinghai : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : 0,83 Chinese : 0,17 Japanese : 2,33
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 1 bomber and 10 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Line Islands to Eastern United States 1 bomber moved from Johnston Island to Western United States 1 submarine moved from 16 Sea Zone to 26 Sea Zone 8 submarines moved from 10 Sea Zone to 26 Sea Zone 9 fighters moved from West India to India 2 armour moved from Iraq to 80 Sea Zone 2 armour, 3 carriers, 1 cruiser, 2 destroyers, 1 fighter and 2 transports moved from 80 Sea Zone to 39 Sea Zone Americans take 39 Sea Zone from Japanese 2 armour moved from 39 Sea Zone to India 1 submarine moved from 99 Sea Zone to 98 Sea Zone Combat - Americans Battle in India Americans attack with 2 armour and 9 fighters Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in India, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 armour and 9 fighters in India, round 2 : 5/11 hits, 5,50 expected hits Japanese roll dice for 3 infantry in India, round 2 : 1/3 hits, 1,00 expected hits 3 infantry owned by the Japanese and 1 armour owned by the Americans lost in India Americans win, taking India from Japanese with 1 armour and 9 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 armour Casualties for Japanese: 3 infantry Non Combat Move - Americans 5 fighters moved from India to 39 Sea Zone 4 fighters moved from India to West India 1 aaGun moved from British Columbia to Western United States 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 10 fighters and 3 tactical_bombers moved from 26 Sea Zone to Midway 3 fighters moved from Hawaiian Islands to Midway Place Units - Americans 10 submarines placed in 10 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Shensi to Tsinghai 1 infantry moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 2 infantry moved from Hopei to Chahar 2 infantry moved from Hopei to Anhwe 6 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Chahar, round 2 : 2/8 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 aaGun and 1 infantry AA fire in Tsinghai : 1/1 hits, 0,17 expected hits 1 fighter owned by the Chinese lost in Tsinghai Chinese roll dice for 2 infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 4 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Tsinghai, round 4 : 0/1 hits, 0,33 expected hits 1 aaGun owned by the Japanese lost in Tsinghai Chinese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Japanese win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 1 aaGun Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Combat Move - British 1 mech_infantry moved from Iraq to Persia British take Persia from Germans 3 mech_infantrys moved from Belgian Congo to Egypt 1 submarine moved from 109 Sea Zone to 111 Sea Zone Combat - British Non Combat Move - British 5 artilleries and 10 infantry moved from Trans-Jordan to Egypt 2 submarines moved from 98 Sea Zone to 80 Sea Zone 1 armour moved from Iraq to 80 Sea Zone 1 armour, 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 armour moved from 39 Sea Zone to India 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers moved from West India to India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
AA fire in Tsinghai : : 0,83 Americans : 0,00 Chinese : 0,17 Japanese : 2,33
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar Combat - Italians Battle in Gibraltar Italians attack with 1 bomber and 2 infantry British defend with 1 airfield, 1 harbour and 2 infantry Italians roll dice for 1 bomber and 2 infantry in Gibraltar, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the British lost in Gibraltar Italians win, taking Gibraltar from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Italians 1 bomber moved from Gibraltar to Southern France 1 destroyer moved from 95 Sea Zone to 92 Sea Zone 1 destroyer moved from 97 Sea Zone to 95 Sea Zone 1 armour moved from Western Ukraine to Bessarabia 1 mech_infantry moved from Western Ukraine to Bessarabia 1 artillery moved from Caucasus to Northwest Persia Place Units - Italians 1 destroyer and 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 14 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,00 British : -0,67
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia 2 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Queensland ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 2 fighters moved from South Australia to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6 ANZAC collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : -1,00
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy nothing; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to South Australia 2 infantry moved from New South Wales to Queensland 1 fighter moved from New South Wales to South Australia 1 fighter moved from New South Wales to South Australia 2 fighters moved from New South Wales to Queensland Combat - ANZAC Battle in South Australia ANZAC attack with 2 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 2 fighters and 1 infantry in South Australia, round 3 : 2/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in South Australia, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Queensland ANZAC attack with 2 fighters and 2 infantry Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour ANZAC roll dice for 2 fighters and 2 infantry in Queensland, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Queensland ANZAC win, taking Queensland from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 fighters moved from Queensland to New South Wales 2 fighters moved from South Australia to New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,6 ANZAC collect 6 PUs; end with 8 PUs Turning on Edit Mode EDIT: Adding units owned by British to Egypt: 12 armour and 6 mech_infantrys EDIT: Removing units owned by British from Iraq: 12 armour and 6 mech_infantrys EDIT: Turning off Edit Mode Combat Move - French 2 infantry moved from Iraq to Trans-Jordan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,67 Japanese : -1,00
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forgot to move my uk units in iraq, I moved them
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 5 armour, 2 artilleries, 2 bombers, 2 fighters, 8 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from United Kingdom to 110 Sea Zone 1 armour and 1 transport moved from 110 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Algeria 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 artillery moved from United Kingdom to Scotland Germans take Scotland from British 1 destroyer moved from 112 Sea Zone to 111 Sea Zone 2 bombers moved from Holland Belgium to 111 Sea Zone 1 armour moved from Novosibirsk to Shensi 2 infantry moved from Volgograd to Samara 1 artillery moved from Volgograd to Samara 1 infantry moved from Volgograd to Samara 1 armour and 1 mech_infantry moved from Northwest Persia to Trans-Jordan Germans take Iraq from Americans 2 armour moved from Northwest Persia to Persia 4 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Sikang Germans take Sikang from Chinese 3 infantry moved from Archangel to Vologda 3 bombers moved from Western Germany to Trans-Jordan 1 bomber moved from Western Germany to Trans-Jordan 1 bomber moved from Western Germany to 111 Sea Zone Combat - Germans Battle in Morocco Battle in Algeria Battle in Shensi Germans attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Shensi Germans win, taking Morocco from French, taking Algeria from Americans, taking Shensi from Chinese with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 111 Sea Zone Germans attack with 3 bombers and 1 destroyer British defend with 1 submarine Germans roll dice for 3 bombers and 1 destroyer in 111 Sea Zone, round 2 : 4/4 hits, 2,33 expected hits British roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the British lost in 111 Sea Zone Germans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Persia Germans attack with 2 armour and 4 mech_infantrys British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 2 armour and 4 mech_infantrys in Persia, round 2 : 2/6 hits, 1,67 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Trans-Jordan Germans attack with 1 armour, 4 bombers and 1 mech_infantry French defend with 2 infantry Germans roll dice for 1 armour, 4 bombers and 1 mech_infantry in Trans-Jordan, round 2 : 2/6 hits, 3,33 expected hits British roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Trans-Jordan Germans win, taking Trans-Jordan from British with 1 armour and 4 bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for French: 2 infantry Battle in Samara Germans attack with 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 2/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Vologda Germans attack with 3 infantry Russians defend with 1 infantry Germans roll dice for 3 infantry in Vologda, round 2 : 1/3 hits, 0,50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Archangel to Belarus 11 infantry moved from Archangel to Novgorod 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 2 armour, 3 artilleries, 5 infantry and 6 mech_infantrys moved from Caucasus to Volgograd 2 mech_infantrys moved from Rostov to Volgograd 1 artillery moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Volgograd 13 mech_infantrys moved from Northwest Persia to Volgograd 6 armour moved from Northwest Persia to Volgograd 2 mech_infantrys moved from Northwest Persia to Volgograd 4 bombers moved from Trans-Jordan to Northwest Persia 1 transport moved from 110 Sea Zone to 123 Sea Zone 1 fighter moved from 110 Sea Zone to Iceland 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from Holland Belgium to Gibraltar 1 tactical_bomber moved from Holland Belgium to Gibraltar 1 tactical_bomber moved from Holland Belgium to 91 Sea Zone 3 bombers moved from Western Germany to Gibraltar 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 armour moved from United Kingdom to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 bomber moved from Western Germany to Novgorod 2 bombers moved from 111 Sea Zone to Novgorod 1 bomber moved from 111 Sea Zone to 91 Sea Zone 1 bomber moved from 91 Sea Zone to Gibraltar 1 tactical_bomber moved from Holland Belgium to Romania 1 tactical_bomber moved from Holland Belgium to Southern Italy Place Units - Germans 1 aaGun and 2 infantry placed in Ukraine 2 infantry placed in Normandy Bordeaux 2 artilleries and 1 infantry placed in Volgograd 2 infantry placed in Southern France 2 armour and 1 infantry placed in Novgorod 3 armour and 5 mech_infantrys placed in Germany 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,3,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,2 Germans collect 72 PUs (5 lost to blockades); end with 72 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 90 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 105 PUs
Combat Hit Differential Summary :
Germans : 2,17 British : -0,17 Russians : 0,00
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Western Ukraine 1 fighter moved from Russia to Western Ukraine 1 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 3 infantry moved from Tambov to Samara 3 fighters moved from Russia to Samara 2 fighters moved from Russia to Vologda 3 infantry moved from Bryansk to Ukraine 1 fighter moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter and 3 infantry Germans defend with 1 aaGun, 1 factory_minor and 2 infantry AA fire in Ukraine : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 3 infantry in Ukraine, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Ukraine Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 2/3 hits, 0,83 expected hits Germans roll dice for 1 aaGun and 2 infantry in Ukraine, round 3 : 0/2 hits, 0,67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 2 infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov retreated to Rostov Italians win with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Samara Russians attack with 3 fighters and 3 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 3 fighters and 3 infantry in Samara, round 2 : 1/6 hits, 2,00 expected hits Germans roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians roll dice for 3 fighters and 2 infantry in Samara, round 3 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Vologda Russians attack with 2 fighters and 3 infantry Germans defend with 3 infantry Russians roll dice for 2 fighters and 3 infantry in Vologda, round 2 : 3/5 hits, 1,50 expected hits Germans roll dice for 3 infantry in Vologda, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Non Combat Move - Russians 2 fighters moved from Vologda to Russia 3 fighters moved from Samara to Russia 1 fighter moved from Western Ukraine to Russia 1 fighter moved from Ukraine to Russia 1 fighter moved from Rostov to Russia 2 aaGuns and 26 infantry moved from Smolensk to Russia 1 aaGun and 28 infantry moved from Tambov to Russia 2 armour, 13 infantry and 1 mech_infantry moved from Bryansk to Russia Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : 0,67 Italians : 1,33 AA fire in Ukraine : : -0,17 Russians : 1,67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 4 artilleries and 10 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to India 2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India 1 bomber moved from Philippines to India 1 infantry and 1 mech_infantry moved from Western Australia to South Australia 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Johnston Island Battle in India Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits 10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits 2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106 Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers Casualties for Americans: 1 armour Battle in South Australia Japanese attack with 1 infantry and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Shantung 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 2 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Burma 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from India to Kiangsi 1 bomber moved from India to Burma 1 fighter moved from India to Shan State 2 fighters moved from India to Burma 5 fighters and 5 tactical_bombers moved from India to Shan State 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 16 Sea Zone 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 destroyer moved from 34 Sea Zone to 6 Sea Zone 1 battleship moved from 34 Sea Zone to 6 Sea Zone 3 fighters moved from Caroline Islands to 6 Sea Zone 4 carriers moved from 34 Sea Zone to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 4 fighters placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6 Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : 0,17 Japanese : 3,83
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 5 fighters, 5 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 4 artilleries and 10 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to India 2 bombers, 10 fighters and 5 tactical_bombers moved from Shan State to India 1 bomber moved from Philippines to India 1 infantry and 1 mech_infantry moved from Western Australia to South Australia 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese Combat - Japanese Battle in Johnston Island Battle in India Japanese attack with 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers British defend with 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers; Americans defend with 1 armour; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 10 infantry, 3 mech_infantrys and 5 tactical_bombers in India, round 2 : 16/36 hits, 15,00 expected hits UK_Pacific roll dice for 2 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers in India, round 2 : 11/29 hits, 11,83 expected hits 10 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 3 bombers owned by the British, 3 artilleries owned by the British and 10 infantry owned by the British lost in India Japanese roll dice for 1 armour, 4 artilleries, 3 bombers, 10 fighters, 2 mech_infantrys and 5 tactical_bombers in India, round 3 : 15/25 hits, 12,83 expected hits UK_Pacific roll dice for 2 armour, 3 artilleries, 6 fighters and 2 tactical_bombers in India, round 3 : 8/13 hits, 7,00 expected hits 2 fighters owned by the Japanese, 4 artilleries owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 tactical_bombers owned by the British, 1 armour owned by the Americans, 3 artilleries owned by the British, 6 fighters owned by the British and 1 armour owned by the British lost in India Japanese destroys 8PUs while taking UK_Pacific capital Japanese win, taking Johnston Island from Americans, taking India from UK_Pacific with 1 armour, 3 bombers, 8 fighters and 5 tactical_bombers remaining. Battle score for attacker is 106 Casualties for Japanese: 4 artilleries, 2 fighters, 10 infantry and 3 mech_infantrys Casualties for British: 1 armour, 6 artilleries, 3 bombers, 6 fighters, 10 infantry and 2 tactical_bombers Casualties for Americans: 1 armour Battle in South Australia Japanese attack with 1 infantry and 1 mech_infantry ANZAC defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in South Australia, round 2 : 1/2 hits, 0,33 expected hits ANZAC roll dice for 1 infantry in South Australia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in South Australia Japanese win, taking South Australia from ANZAC with 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 infantry moved from Jehol to Shantung 1 transport moved from 20 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Shantung 1 infantry moved from Hunan to Anhwe 1 infantry moved from Hunan to Kweichow 1 infantry moved from Hunan to Kweichow 2 infantry moved from Yunnan to Kweichow 2 infantry moved from French Indo China to Yunnan 2 infantry moved from Shan State to Burma 1 mech_infantry moved from French Indo China to Hunan 2 bombers moved from India to Kiangsi 1 bomber moved from India to Burma 1 fighter moved from India to Shan State 2 fighters moved from India to Burma 5 fighters and 5 tactical_bombers moved from India to Shan State 1 transport moved from 37 Sea Zone to 34 Sea Zone 2 carriers, 2 destroyers and 1 submarine moved from 37 Sea Zone to 34 Sea Zone 1 destroyer moved from 34 Sea Zone to 16 Sea Zone 1 transport moved from 56 Sea Zone to 45 Sea Zone 1 destroyer moved from 34 Sea Zone to 6 Sea Zone 1 battleship moved from 34 Sea Zone to 6 Sea Zone 3 fighters moved from Caroline Islands to 6 Sea Zone 4 carriers moved from 34 Sea Zone to 6 Sea Zone 1 cruiser moved from 34 Sea Zone to 6 Sea Zone 1 fighter moved from 34 Sea Zone to 6 Sea Zone 2 fighters moved from 34 Sea Zone to 6 Sea Zone Place Units - Japanese 1 carrier and 4 fighters placed in 6 Sea Zone 1 fighter and 2 infantry placed in Japan 1 transport placed in 6 Sea Zone 3 mech_infantrys placed in Malaya 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,6,3,1,1,2,2,4,4,5,1,2,4,5,6,6 Japanese collect 77 PUs (3 lost to blockades); end with 77 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 95 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Burma: 2 fighters and 2 infantry EDIT: Adding units owned by Japanese to Shan State: 2 fighters and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0,67 UK_Pacific : 0,17 Japanese : 3,83