666 (Allies+9) vs Simon33 (Axis) BM3

  • '19 '17 '16

    I assumed no scramble from Guam.

    @JDOW said in 666 (Allies+9) vs Simon33 (Axis) BM3:

    That was a bloody J2. Boy, you stretched the Japanese forces to the max.

    Possibly, I’ll lose a CV and 2 planes in SZ42. I should take a few forces with me though.


  • @simon33, hmm combat first has another problem, it won’t let me attack all those sweet German trannies with my two Brit fighters?

  • '19 '17 '16

    @666 said in 666 (Allies+9) vs Simon33 (Axis) BM3:

    @simon33, hmm combat first has another problem, it won’t let me attack all those sweet German trannies with my two Brit fighters?

    Use edit mode|Perform move and other actions - that’s in the notes.

  • '19 '17 '16

    Oh f***. I was wondering if I was missing something.

  • '19 '17 '16

    You can assume a scramble to SZ113.


  • @simon33 never going to play combat first again. I don’t see any advantages in game play and i hate some of the new triplea mechanics…


  • TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
    
        Purchase Units - British
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier
            EDIT: Adding units owned by British to United Kingdom: 2 fighters
            EDIT: Removing units owned by British from United Kingdom: 2 fighters
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 just going to start this turn again…will keep CHI roles and use edit to add UK purchase CV and deduct IPC’s from uk


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
    
        Purchase Units - Americans
            Americans buy 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Americans
            1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 marine moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 123 Sea Zone
            1 armour, 1 artillery, 2 infantry and 1 marine moved from 123 Sea Zone to Iceland
            1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern United States to Iceland
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            2 fighters moved from Hawaiian Islands to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 destroyer and 3 transports placed in 101 Sea Zone
            3 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Combat Move - Chinese
            1 artillery, 1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Turning on Edit Mode
            EDIT: Adding units owned by British to 110 Sea Zone: 1 carrier
            EDIT: Changing PUs for British from 39 to 23
            EDIT: Turning off Edit Mode
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
            2 infantry moved from Shensi to Szechwan
    
        Place Units - Chinese
            4 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
    
        Combat Move - British
            2 fighters moved from United Kingdom to 113 Sea Zone
            1 fighter moved from 97 Sea Zone to 96 Sea Zone
    
        Purchase Units - British
            British repair damage of 7x factory_major; Remaining resources: 16 PUs; 
            British buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat - British
            Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
            Battle in 96 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in 113 Sea Zone
                British attack with 2 fighters
                Germans defend with 1 tactical_bomber and 8 transports
                    British roll dice for 2 fighters in 113 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 tactical_bomber and 8 transports in 113 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone
                    8 transports owned by the Germans lost in 113 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 57
                Casualties for British: 1 fighter
                Casualties for Germans: 1 tactical_bomber and 8 transports
    
        Non Combat Move - British
            1 fighter moved from 113 Sea Zone to 110 Sea Zone
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 destroyer moved from 106 Sea Zone to 123 Sea Zone
            1 battleship moved from 118 Sea Zone to 123 Sea Zone
            1 fighter moved from 96 Sea Zone to 97 Sea Zone
            1 destroyer moved from 81 Sea Zone to 97 Sea Zone
            1 aaGun, 1 artillery and 4 infantry moved from Burma to Shan State
            1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 artillery and 1 infantry moved from Quebec to New Brunswick Nova Scotia
    
        Place Units - British
            1 fighter and 1 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
            British undo move 1.
            British undo move 1.
            1 fighter and 1 infantry placed in United Kingdom
            1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 25 PUs; end with 25 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
    
        Place Units - UK_Pacific
            7 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
            UK_Pacific collect 10 PUs (4 lost to blockades); end with 10 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
            Some Units in India change ownership: 7 infantry
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.00
    Chinese : 0.67
    Japanese : -0.67
    

    Territory Summary for Americans, British, Chinese and UK_Pacific :

    Yunnan : 1 artillery and 2 infantry
    Szechwan : 2 artilleries, 1 fighter and 14 infantry
    Shan State : 1 aaGun, 1 artillery and 4 infantry
    India : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 17 infantry and 1 tactical_bomber
    Malaya : 1 harbour
    Queensland : 1 artillery, 1 fighter and 1 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 3 infantry
    Midway : 1 airfield
    26 Sea Zone : 1 carrier and 1 transport
    10 Sea Zone : 1 destroyer and 1 submarine
    54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 transport
    Central United States : 1 factory_major and 3 mech_infantrys
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
    Iceland : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 infantry, 1 marine and 1 tactical_bomber
    Quebec : 1 factory_minor
    Alexandria : 1 infantry
    Gibraltar : 1 harbour
    New Brunswick Nova Scotia : 1 artillery, 1 harbour and 1 infantry
    Egypt : 1 armour, 2 artilleries, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 factory_minor, 1 harbour and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 8 infantry and 1 mech_infantry
    Rhodesia : 2 infantry
    Southern France : 1 aaGun and 1 infantry
    123 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
    76 Sea Zone : 1 battleship and 1 cruiser
    106 Sea Zone : 1 flag
    109 Sea Zone : 1 transport
    97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
    Eastern Persia : 1 flag, 1 infantry
    101 Sea Zone : 1 destroyer and 3 transports
    110 Sea Zone : 1 carrier and 1 fighter
    

    Production/PUs Summary :

    Germans : 43 / 52
    Russians : 37 / 37
    Japanese : 42 / 47
    Americans : 50 / 70
    Chinese : 7 / 10
    British : 25 / 28
    UK_Pacific : 14 / 13
    Italians : 12 / 8
    ANZAC : 14 / 14
    French : 10 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour and 2 infantry moved from Northern Italy to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 5 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/5 hits, 2.00 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Southern France, round 3 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the French lost in Southern France
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Southern France, round 4 : 0/3 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber and 1 fighter in Southern France, round 5 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Southern France
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour, 1 fighter and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,3,6,1,5,5
            Italians collect 6 PUs (8 lost to blockades); end with 11 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.50
    French : 1.67
    AA fire in Southern France : : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
            Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    
        Combat Move - Italians
            1 armour moved from Romania to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour and 2 infantry moved from Northern Italy to Southern France
            1 bomber and 1 fighter moved from Southern Italy to Southern France
            1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
                  Italians take Tanganyika Territory from British
    
        Purchase Units - Italians
            Italians buy 1 infantry; Remaining resources: 5 PUs; 
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
                British defend with 1 aaGun and 1 infantry; French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    AA fire in Southern France : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber, 1 fighter and 2 infantry in Southern France, round 2 : 2/5 hits, 2.00 expected hits
                    French roll dice for 1 aaGun, 1 artillery and 2 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    1 aaGun owned by the British, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Southern France
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Southern France, round 3 : 1/3 hits, 1.67 expected hits
                    French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the French lost in Southern France
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Southern France, round 4 : 0/3 hits, 1.67 expected hits
                    French roll dice for 1 infantry in Southern France, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Italians lost in Southern France
                    Italians roll dice for 1 bomber and 1 fighter in Southern France, round 5 : 1/2 hits, 1.17 expected hits
                    French roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Southern France
                Italians win with 1 bomber remaining. Battle score for attacker is -7
                Casualties for Italians: 1 armour, 1 fighter and 2 infantry
                Casualties for British: 1 aaGun and 1 infantry
                Casualties for French: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Southern France to Southern Italy
            2 aaGuns moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            1 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,3,6,1,5,5
            Italians collect 6 PUs (8 lost to blockades); end with 11 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Bulgaria: 2 infantry
            EDIT: Adding units owned by Italians to Romania: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.50
    French : 1.67
    AA fire in Southern France : : -0.33
    

    Savegame

  • '19 '17 '16

    @666 said in 666 (Allies+9) vs Simon33 (Axis) BM3:

    @simon33 never going to play combat first again. I don’t see any advantages in game play and i hate some of the new triplea mechanics…

    Hmm, I’m sorry you feel that way. I understand that there are a few moves that you know 100% your buy and your attacks and it isn’t necessarily ideal on those turns but there are other turns where you aren’t sure if you can or should attack and these can affect the buy. I’d rather there be a mega buy/combat move phase which is what I’ve played IRL but that isn’t practicable now.

    Back to this game, it seems like it might be lost but I’m going to look at it again after G3.


  • TripleA Manual Gamesave Post: French round 2

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 2
    
        Combat Move - ANZAC
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  ANZAC take Ethiopia from Italians
    
        Purchase Units - ANZAC
            ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
            1 cruiser moved from 26 Sea Zone to 54 Sea Zone
            2 fighters moved from Java to Queensland
            2 aaGuns, 2 artilleries and 4 infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6,3,2
            ANZAC collect 11 PUs (4 lost to blockades); end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
    
        Politics - French
            Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2: Neutral_Axis has 1 infantry placed in Algeria
            Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
            Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
            Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
            Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
            Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
            Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
            Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
            Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
            Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
            Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
            Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
            Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France French Central Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Infantry Remove
            Trigger Axis Conquer All France French Central Africa 3 Infantry Remove: has removed 1 infantry owned by French in French Central Africa
            Trigger Axis Conquer All France Algeria 3 Infantry Place 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
            Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
            Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
            Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
            Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
            Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
            Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
            Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
            Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
    
        Combat Move - French
            1 destroyer moved from 58 Sea Zone to 39 Sea Zone
            1 infantry moved from Trans-Jordan to Egypt
            1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Manual Gamesave Post: Germans round 3

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from France to 109 Sea Zone
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Scramble to SZ109?


  • @simon33 said in 666 (Allies+9) vs Simon33 (Axis) BM3:

    Scramble to SZ109?

    yes please

  • '19 '17 '16

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            1 infantry moved from Poland to Baltic States
            1 tactical_bomber moved from France to 109 Sea Zone
            1 fighter moved from 111 Sea Zone to 109 Sea Zone
            1 bomber moved from Western Germany to Baltic States
            1 bomber moved from Western Germany to Bessarabia
            1 infantry moved from Romania to Bessarabia
            1 infantry moved from Romania to Bessarabia
    
        Purchase Units - Germans
            Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
            Battle in Bessarabia
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 109 Sea Zone
                Germans attack with 1 fighter and 1 tactical_bomber
                British defend with 1 fighter and 1 transport
                    Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    British roll dice for 1 fighter and 1 transport in 109 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 transport owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 109 Sea Zone
                Germans win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 fighter
                Casualties for British: 1 fighter and 1 transport
            Battle in Baltic States
                Germans attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            3 aaGuns, 2 armour and 15 infantry moved from Poland to Eastern Poland
            2 artilleries and 6 infantry moved from Romania to Eastern Poland
            1 bomber moved from Bessarabia to Eastern Poland
            1 bomber moved from Baltic States to Eastern Poland
            5 armour moved from Germany to Eastern Poland
            3 artilleries and 3 infantry moved from Germany to Poland
            2 artilleries moved from Western Germany to Germany
            1 fighter moved from 111 Sea Zone to Norway
            1 armour, 1 artillery and 2 infantry moved from Scotland to 111 Sea Zone
            1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 infantry and 2 transports moved from 111 Sea Zone to 112 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
            1 tactical_bomber moved from 109 Sea Zone to 112 Sea Zone
            1 marine moved from Western Germany to 112 Sea Zone
            1 marine moved from 112 Sea Zone to Norway
            4 infantry moved from Norway to Finland
            2 aaGuns and 1 infantry moved from France to Western Germany
    
        Place Units - Germans
            10 artilleries placed in Germany
            3 mech_infantrys placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,3,5,3,6
            Germans collect 42 PUs (2 lost to blockades); end with 42 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    British : 0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Russians
            1 infantry moved from Novgorod to Baltic States
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 fighter and 1 tactical_bomber moved from Novgorod to Bessarabia
            1 fighter moved from Novgorod to Baltic States
            1 infantry moved from Novgorod to Baltic States
    
        Purchase Units - Russians
            Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns, 1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
            5 infantry moved from Russia to Bryansk
            1 infantry moved from Novgorod to Belarus
            1 aaGun, 3 artilleries and 9 infantry moved from Novgorod to Archangel
            1 infantry moved from Karelia to Novgorod
            1 armour and 1 mech_infantry moved from Belarus to Archangel
            1 aaGun moved from Belarus to Archangel
            6 infantry moved from Belarus to Bryansk
            1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
            1 artillery and 1 infantry moved from Ukraine to Bryansk
            1 fighter moved from Baltic States to Archangel
            6 infantry moved from Yenisey to Timguska
            2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            1 artillery and 5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 36 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 104 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 92 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 2.17
    

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
    Timguska : 6 infantry
    Belarus : 1 infantry
    Baltic States : 1 infantry
    Bryansk : 2 aaGuns, 1 armour, 4 artilleries, 1 fighter, 27 infantry, 1 mech_infantry and 1 tactical_bomber
    Archangel : 2 aaGuns, 1 armour, 3 artilleries, 1 fighter, 9 infantry and 1 mech_infantry
    Bessarabia : 1 artillery and 1 infantry
    Russia : 1 airfield, 1 artillery, 1 factory_major and 5 infantry
    Ukraine : 1 factory_minor and 3 infantry
    Western Ukraine : 1 infantry
    Volgograd : 1 factory_minor
    Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
    92 Sea Zone : 1 submarine
    114 Sea Zone : 1 cruiser
    115 Sea Zone : 1 submarine
    

    Production/PUs Summary :

    Germans : 43 / 47
    Russians : 36 / 43
    Japanese : 42 / 47
    Americans : 50 / 70
    Chinese : 7 / 10
    British : 24 / 28
    UK_Pacific : 14 / 13
    Italians : 13 / 11
    ANZAC : 15 / 19
    French : 1 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 11 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4

    Game History

    Round: 3
    
        Combat Move - Japanese
            1 artillery moved from Guam to 21 Sea Zone
            1 artillery and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            1 artillery moved from 43 Sea Zone to Borneo
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from Philippines to 35 Sea Zone
            1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            1 infantry moved from Paulau Island to 34 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 artillery and 3 infantry moved from Hopei to Kweichow
                  Japanese take Kweichow from Chinese
            2 artilleries and 6 infantry moved from Anhwe to Kweichow
            2 infantry moved from Hunan to Yunnan
            3 artilleries and 1 infantry moved from Hunan to Kweichow
            2 infantry moved from Kwangtung to 20 Sea Zone
            2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
            2 infantry moved from 37 Sea Zone to Malaya
            1 bomber, 4 fighters and 4 tactical_bombers moved from French Indo China to Yunnan
            1 battleship moved from 36 Sea Zone to 42 Sea Zone
            1 cruiser moved from 41 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Java
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 1 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat - Japanese
            Battle in Borneo
            Battle in Celebes
            Battle in Malaya
            Battle in Yunnan
                Japanese attack with 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 2 : 7/11 hits, 5.67 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan
                Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Malaya from UK_Pacific, taking Yunnan from Chinese with 1 bomber, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 2 infantry
    
        Non Combat Move - Japanese
            2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 carrier and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
            1 submarine moved from 43 Sea Zone to 37 Sea Zone
            1 cruiser moved from 21 Sea Zone to 6 Sea Zone
            1 fighter and 1 tactical_bomber moved from Korea to Japan
            1 infantry moved from Chahar to Hopei
            1 artillery moved from Suiyuyan to Hopei
            1 infantry moved from Jehol to Chahar
            2 infantry moved from Jehol to Anhwe
            1 aaGun moved from Anhwe to Kweichow
            1 infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Kiangsu to Hunan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            1 armour and 1 mech_infantry moved from Kwangtung to French Indo China
            1 bomber, 4 fighters and 4 tactical_bombers moved from Yunnan to French Indo China
            1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 43 Sea Zone
            1 battleship moved from 21 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 fighter moved from Kiangsi to French Indo China
            2 infantry moved from Korea to Manchuria
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 marine placed in Japan
            3 mech_infantrys placed in Kiangsu
            1 armour, 1 artillery and 1 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 59 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.33
    Chinese : 0.00
    Japanese : 2.17
    

    Savegame

  • '19 '17 '16

    Sorry, must have forgotten about this game.

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