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JDOW Axis vs Giallo BM3
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Americans Americans buy 3 carriers and 1 submarine; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 destroyer moved from 101 Sea Zone to 121 Sea Zone Americans take 106 Sea Zone from Germans 1 bomber moved from Eastern United States to 121 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 121 Sea Zone Americans attack with 1 bomber and 1 destroyer Germans defend with 1 submarine Americans roll dice for 1 bomber and 1 destroyer in 121 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Germans roll dice for 1 submarine in 121 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 121 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Non Combat Move - Americans 1 bomber moved from 121 Sea Zone to United Kingdom 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 2 fighters moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to Southeast Mexico 3 mech_infantrys moved from Central United States to Western United States 3 fighters moved from Eastern United States to Gibraltar 1 cruiser moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier and 1 submarine placed in 101 Sea Zone 2 carriers placed in 10 Sea Zone Americans undo move 2. 1 carrier placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Suiyuyan 10 infantry moved from Shensi to Suiyuyan Place Units - Chinese 4 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British buy 1 airfield, 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 battleship and 1 cruiser moved from 118 Sea Zone to 106 Sea Zone 1 fighter moved from United Kingdom to 118 Sea Zone 1 fighter moved from Gibraltar to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 1 infantry moved from Burma to Shan State 2 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 tactical_bomber moved from Burma to Yunnan 1 fighter moved from India to Shan State 1 fighter moved from India to Yunnan Combat - British Battle in 118 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer and 1 fighter in 118 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 118 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 118 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 93 Sea Zone British attack with 1 destroyer and 1 fighter Italians defend with 1 destroyer British roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Italians lost in 93 Sea Zone British win, taking 93 Sea Zone from Italians with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in Yunnan British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Yunnan to India 1 fighter moved from Shan State to India 1 infantry moved from Eastern Persia to Persia British take Persia from Neutral_Allies 1 infantry moved from Suriname to Brazil British take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States 1 fighter moved from 118 Sea Zone to United Kingdom 1 fighter moved from 93 Sea Zone to Gibraltar 1 infantry moved from Alexandria to Egypt 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Egypt 2 aaGuns, 1 artillery and 5 infantry moved from Burma to India 1 aaGun moved from Burma to India 1 cruiser moved from 56 Sea Zone to 54 Sea Zone 1 destroyer moved from 58 Sea Zone to 56 Sea Zone Place Units - British 1 armour and 1 mech_infantry placed in Egypt 1 submarine placed in 98 Sea Zone 1 airfield placed in Gibraltar Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,1,3,5,2,2,6,4,2,1,2 UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 3 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0,50 British : -0,83 Italians : -0,33 Americans : 0,33 Chinese : 0,33 Japanese : -1,33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - Italians Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 4 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 1 armour moved from Romania to Bessarabia Italians take Bessarabia from Russians 1 armour moved from Bessarabia to Romania 2 infantry moved from Albania to Greece 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery moved from 97 Sea Zone to Greece 1 infantry moved from 97 Sea Zone to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Greece 1 armour moved from Tunisia to Algeria Italians take Algeria from French 1 armour moved from Algeria to Tunisia Combat - Italians Battle in Greece Italians attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0,50 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 3 infantry in Greece, round 2 : 1/6 hits, 2,17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in Greece, round 3 : 3/5 hits, 2,00 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Allies lost in Greece Italians win, taking Greece from Neutral_Allies with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 1 infantry Casualties for Neutral_Allies: 4 infantry Non Combat Move - Italians 1 bomber moved from Greece to Southern Italy 1 fighter moved from Greece to Southern Italy 1 mech_infantry moved from Tunisia to Libya 1 infantry moved from Libya to Tunisia 2 infantry moved from Bulgaria to Romania 2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania 1 armour moved from Slovakia Hungary to Poland 1 infantry moved from Northern Italy to France 1 artillery and 2 infantry moved from Kenya to Italian Somaliland 1 infantry moved from British Somaliland to Italian Somaliland Place Units - Italians 1 mech_infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : -0,67 Neutral_Allies : -1,33
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@Giallo said in JDOW Axis vs Giallo BM3:
@JDOW said in JDOW Axis vs Giallo BM3:
If you want to be gracious, move them to 118 and 121. But as said, butchering them in 106 is your good right!
Only 118 is no option while my UK DD is there
lol, now I understood what you mean. The font sizes of the sea zones are so small on my notebook, I meant the sub to go to 116, not 118:D
But it is of course okay now, just wanted to clarify that I did not lose my mind by intentionally sending the sub to this seazone where the fighter could help killing the sub^^
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Sir just curious. You intentionally put the US TT and cruiser at a 50/50 coinflip against the German sub in 112?
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@JDOW said in JDOW Axis vs Giallo BM3:
@Giallo said in JDOW Axis vs Giallo BM3:
@JDOW said in JDOW Axis vs Giallo BM3:
If you want to be gracious, move them to 118 and 121. But as said, butchering them in 106 is your good right!
Only 118 is no option while my UK DD is there
lol, now I understood what you mean. The font sizes of the sea zones are so small on my notebook, I meant the sub to go to 116, not 118:D
But it is of course okay now, just wanted to clarify that I did not lose my mind by intentionally sending the sub to this seazone where the fighter could help killing the sub^^
It was possible, I thought that you couldn’t sent a sub to hostile sz with a dd but triple a allows it
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@JDOW said in JDOW Axis vs Giallo BM3:
Sir just curious. You intentionally put the US TT and cruiser at a 50/50 coinflip against the German sub in 112?
I was planning to leave the uk dd there but changed plans…
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 4 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to 26 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Morocco to Algeria French take Algeria from Italians 1 infantry moved from Morocco to Algeria 1 destroyer moved from 78 Sea Zone to 77 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Giallo said in JDOW Axis vs Giallo BM3:
@JDOW said in JDOW Axis vs Giallo BM3:
Sir just curious. You intentionally put the US TT and cruiser at a 50/50 coinflip against the German sub in 112?
I was planning to leave the uk dd there but changed plans…
I see it was a mistake, I don’t get anything for it, would you let me edit the tr and cr?
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Yeah, certainly, this really looks odd. And I owe you anyway :-)
Especially, in case the sub wins, US do not only lose TT and CC, but the sub would be safe in 91.Where would you like TT and CC go instead?
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@JDOW said in JDOW Axis vs Giallo BM3:
Yeah, certainly, this really looks odd. And I owe you anyway :-)
Especially, in case the sub wins, US do not only lose TT and CC, but the sub would be safe in 91.Where would you like TT and CC go instead?
Can you just move everything back to the east coast
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Sure np. Will do
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer and 7 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 2 infantry moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 artillery moved from Romania to Eastern Poland Germans take Eastern Poland from Russians 1 bomber moved from Southern Italy to 93 Sea Zone 2 fighters moved from Southern Italy to 93 Sea Zone 1 tactical_bomber moved from Western Germany to Baltic States 1 tactical_bomber moved from Western Germany to 93 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians Combat - Germans Battle in 93 Sea Zone Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 93 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits British roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 93 Sea Zone Germans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Baltic States Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Poland to Baltic States 2 infantry moved from Finland to Karelia 3 infantry moved from Finland to Karelia 2 infantry moved from Romania to Bessarabia 1 aaGun moved from Romania to Bessarabia 1 infantry moved from Yugoslavia to 97 Sea Zone 2 aaGuns, 1 armour, 4 artilleries and 25 infantry moved from Romania to Eastern Poland 1 aaGun, 2 armour and 5 artilleries moved from Poland to Eastern Poland 4 armour and 6 mech_infantrys moved from Germany to Eastern Poland 5 armour moved from Yugoslavia to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 1 infantry moved from Holland Belgium to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour moved from Southern France to Yugoslavia 2 fighters moved from 93 Sea Zone to Southern Italy 1 tactical_bomber moved from 93 Sea Zone to Southern Italy 1 bomber moved from Baltic States to Western Germany 1 tactical_bomber moved from Baltic States to Romania 1 bomber moved from 93 Sea Zone to Western Germany 1 submarine moved from 112 Sea Zone to 125 Sea Zone Place Units - Germans 1 destroyer placed in 112 Sea Zone 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4 Germans collect 46 PUs (1 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0,83 British : -0,33 Russians : -0,33
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Sir, one thing tough: WIthout the US ground units in Morocco, my Italians would have stacked Algeria. I edited that and expected the French to sit in Morocco.
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 submarine moved from 125 Sea Zone to 119 Sea Zone Combat - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey 1 armour, 9 infantry and 1 mech_infantry moved from Ukraine to Bryansk 10 infantry moved from Russia to Bryansk 1 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 armour and 1 mech_infantry moved from Belarus to Russia 2 aaGuns, 1 artillery and 18 infantry moved from Belarus to Bryansk 1 infantry moved from Belarus to Smolensk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Russians undo move 2. 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Bryansk: 1 aaGun EDIT: Adding units owned by Russians to Ukraine: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@JDOW said in JDOW Axis vs Giallo BM3:
Sir, one thing tough: WIthout the US ground units in Morocco, my Italians would have stacked Algeria. I edited that and expected the French to sit in Morocco.
:+1:
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from 41 Sea Zone to Sumatra 3 fighters moved from 37 Sea Zone to Sumatra 2 destroyers moved from 37 Sea Zone to 42 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 battleship moved from 35 Sea Zone to 42 Sea Zone 2 cruisers and 1 marine moved from 35 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from 42 Sea Zone to Java 1 fighter moved from 37 Sea Zone to Java 1 fighter moved from 35 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Malaya to Shan State 1 armour moved from Kwangsi to French Indo China 1 armour moved from French Indo China to Shan State 3 infantry moved from Kweichow to Yunnan 3 artilleries moved from Kweichow to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 fighter moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Shan State 1 infantry moved from Korea to Amur Japanese take Amur from Russians 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 bomber moved from Kwangsi to Yunnan 1 bomber moved from Kwangsi to Shan State 1 tactical_bomber moved from Kwangsi to Yunnan 1 tactical_bomber moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan 1 destroyer moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in Guam Battle in Celebes Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 cruisers, 3 destroyers and 1 transport Americans defend with 1 submarine Japanese roll dice for 2 battleships, 2 cruisers, 3 destroyers and 1 transport in 42 Sea Zone, round 2 : 5/7 hits, 3,33 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits Units damaged: 1 battleship owned by the Japanese 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking Guam from Americans, taking Celebes from Dutch, taking 42 Sea Zone from Americans with 2 battleships, 2 cruisers, 3 destroyers and 1 transport remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 3 fighters and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters and 1 infantry in Sumatra, round 2 : 2/5 hits, 2,17 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 3 fighters remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Java Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 marine in Java, round 2 : 3/5 hits, 2,00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 artillery, 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 4 tactical_bombers British defend with 2 infantry Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 4 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6,17 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2,50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 infantry moved from Chahar to Hopei 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Korea to Amur 2 infantry moved from Manchuria to Amur 1 fighter moved from 35 Sea Zone to Caroline Islands 2 fighters and 1 tactical_bomber moved from Japan to Caroline Islands 2 aaGuns and 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from 20 Sea Zone to Kiangsi 2 infantry moved from 20 Sea Zone to Kiangsi 1 aaGun moved from 20 Sea Zone to Kiangsi 1 artillery moved from Kweichow to Anhwe 1 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Hunan 2 infantry moved from Kweichow to Anhwe 1 fighter moved from Yunnan to Anhwe 2 tactical_bombers moved from Yunnan to Anhwe 1 bomber moved from Yunnan to Anhwe 1 bomber moved from Shan State to Anhwe 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 2 carriers moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 2 fighters moved from Java to 42 Sea Zone 3 fighters moved from Sumatra to 42 Sea Zone 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 tactical_bomber moved from Yunnan to 20 Sea Zone 1 tactical_bomber moved from Yunnan to Anhwe 1 fighter moved from Yunnan to Anhwe 1 fighter moved from Shan State to Kwangsi 1 carrier moved from 35 Sea Zone to 42 Sea Zone Place Units - Japanese 1 fighter, 4 infantry and 1 mech_infantry placed in Japan 1 factory_minor placed in Malaya 1 factory_minor placed in French Indo China Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : 0,83 ANZAC : 0,33 Chinese : 0,33 UK_Pacific : 1,00 Japanese : 3,83
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from France to Gibraltar 2 aaGuns moved from Central United States to Southeast Mexico Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17 Americans : 1,00 Japanese : -0,33
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 11 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : 0,00
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3 Purchase Units - Americans Americans buy 2 artilleries, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 54 Sea Zone to 21 Sea Zone 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from United Kingdom to France 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in France causes 5 damage total. Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Celebes Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Celebes Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from France to Gibraltar 2 aaGuns moved from Central United States to Southeast Mexico Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 destroyer and 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Suiyuyan to Hopei 2 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Shensi 11 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 tactical_bomber moved from India to 41 Sea Zone 1 destroyer moved from 56 Sea Zone to 54 Sea Zone 2 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 1 armour and 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Iraq 1 destroyer moved from 118 Sea Zone to 106 Sea Zone 1 battleship and 1 cruiser moved from 106 Sea Zone to 91 Sea Zone 1 bomber moved from Egypt to Iraq Combat - British Battle in 41 Sea Zone British attack with 1 tactical_bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 4/7 hits, 2,83 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1,00 expected hits 3 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Neutral_Axis: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Tobruk: 1 mech_infantry EDIT: Adding units owned by British to Ethiopia: 1 mech_infantry EDIT: Changing ownership of Tobruk from British to Italians EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia 1 submarine moved from 98 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 4 infantry moved from Brazil to French Guiana 1 artillery and 1 infantry moved from Eastern United States to Central United States 1 fighter moved from Gibraltar to Morocco 1 bomber moved from Iraq to Egypt 1 tactical_bomber moved from 41 Sea Zone to India Place Units - British 1 armour, 1 infantry and 1 mech_infantry placed in Egypt 1 factory_minor placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 34 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 1,17 AA fire in France : : -0,17 Americans : 1,00 Chinese : 1,33 Neutral_Axis : -1,00 Japanese : -0,33