@Imperious:
Hey timerover:
I think you should make a historical 1941 scenario. I can help you if you like.
But i think the balance should also somewhat reflect in the set up.
Id say:
BB= 4 BB
CV= 4 CV
CA= 12-15 CA
DD= 20 DD
SS= 20 SS
AP= 100 AP
Inf= 1 army ( 3-5 corps)
Tank= 2,500 tanks
Art= mech/tanks combo
Fighter= 2,000-3,000
bomber= 1,000-1,500
You might want to rethink your proposed ideas for Infantry, Tanks, Fighters, and Bombers. With those numbers, no Africa Corps, maybe one or two German tank units, no Japanese tanks units, and maybe one or two fighters for Germany and Japan. Carrier air groups would not exist. Example, total Axis tanks at El Alamein, 496. Total Allied tanks, 1029. Aircraft, Axis about 350 total, Allied 530. Before doing any work on what I would regard as an Historical 1941 scenario, I would need to have the game in front of me, and see what the standard start up positions look like.
I would have to do some thinking about the naval ratios, and probably give some navies more than they should have simply to give them the capability that they had, like transports for the Italians. I would most likely look at total merchant marine tonnage to come up with some transport number.
Given the number of Official Historys that I have, I suspect that I already have all of the data I need for doing a 1941 and 1942 scenario. The biggest thing will be coming up with a reasonable scaling factor.
Comment to Rakeman: Kill Italy First was the strategy actually used in the war. Worked quite well. I suspect that what will happen is that you will rarely have 6 players in the game, and that as a result, the German player will control Italy. For those who are really worried about play balance, I would recommend in the 4 player game, one player controls the Axis, and you have three Allied players. Getting three players or teams to cooperate is not what I would call easy, having watched the way our Axis and Allied games have gone over the past 5 years.