giallo vs max334 (Axis +2) BM3

  • 2024 '22 '21 '19 '18

    Scramble I6 2 June.tsvg

  • '21 '20 '19 '18 '17 '16

  • 2024 '22 '21 '19 '18

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 battleship, 1 carrier and 4 transports moved from 95 Sea Zone to 97 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            3 artilleries moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry moved from Greece to 97 Sea Zone
            1 marine moved from Southern Italy to 97 Sea Zone
            4 artilleries, 1 battleship, 1 carrier, 4 infantry, 1 marine and 4 transports moved from 97 Sea Zone to 98 Sea Zone
            5 artilleries, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt
            1 bomber moved from Southern Italy to Egypt
            1 fighter moved from Southern Italy to 98 Sea Zone
            1 artillery moved from Algeria to Tunisia
    
        Combat - Italians
            Battle in Egypt
                Italians attack with 5 artilleries, 1 bomber, 5 infantry and 1 marine
                British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
                    AA fire in Egypt : 1/1 hits, 0.17 expected hits
                    1 bomber owned by the Italians lost in Egypt
                    Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits
                    Italians roll dice for 5 artilleries, 5 infantry and 1 marine in Egypt, round 2 : 3/11 hits, 3.67 expected hits
                    British roll dice for 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 7/11 hits, 4.83 expected hits
                    1 aaGun owned by the British, 1 marine owned by the Italians, 1 bomber owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt
                    Italians roll dice for 4 artilleries in Egypt, round 3 : 0/4 hits, 1.33 expected hits
                    British roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits, 4.33 expected hits
                    4 artilleries owned by the Italians lost in Egypt
                British win with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -32
                Casualties for Italians: 5 artilleries, 1 bomber, 5 infantry and 1 marine
                Casualties for British: 1 aaGun, 1 bomber and 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Bulgaria to Greece
            2 armour moved from Romania to Greece
            2 aaGuns moved from Eastern Poland to Slovakia Hungary
            1 infantry moved from Eastern Poland to Romania
            1 infantry moved from Eastern Poland to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            1 bomber and 1 fighter placed in Southern Italy
            2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -2.67
    British : 1.83
    AA fire in Egypt : : 0.83
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: ANZAC round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0,17
    Japanese : 0,50
    

    Savegame

  • '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 42 Sea Zone to 44 Sea Zone
            3 fighters moved from 37 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
    
        Combat - ANZAC
            Battle in 44 Sea Zone
                ANZAC attack with 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer and 1 submarine
                    ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
                ANZAC win with 3 fighters remaining. Battle score for attacker is 6
                Casualties for ANZAC: 1 destroyer
                Casualties for Japanese: 1 destroyer and 1 submarine
    
        Non Combat Move - ANZAC
            3 fighters moved from 44 Sea Zone to 37 Sea Zone
            1 cruiser moved from 42 Sea Zone to 37 Sea Zone
    
        Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
            1 destroyer moved from 42 Sea Zone to 41 Sea Zone
    
        Combat - French
            Battle in 41 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                    French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Japanese lost in 41 Sea Zone
                French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    French : 0,33
    ANZAC : 0,17
    Japanese : 0,17
    

    Savegame

  • 2024 '22 '21 '19 '18

    Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.

  • '21 '20 '19 '18 '17 '16

    @max334 said in giallo vs max334 (Axis +2) BM3:

    Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.

    just a reminder for my self

  • '21 '20 '19 '18 '17 '16

    friendly reminder

  • 2024 '22 '21 '19 '18

    @Giallo …dont give up on me yet…just busy with family matters

  • '21 '20 '19 '18 '17 '16

    @max334 It’s been 3 weeks now

  • 2024 '22 '21 '19 '18

    @Giallo Need a little more time

  • '21 '20 '19 '18 '17 '16

    @max334 said in giallo vs max334 (Axis +2) BM3:

    @Giallo Need a little more time

    It took long enough

    This is bump 1

  • '21 '20 '19 '18 '17 '16

    @Giallo said in giallo vs max334 (Axis +2) BM3:

    @max334 said in giallo vs max334 (Axis +2) BM3:

    @Giallo Need a little more time

    It took long enough

    This is bump 1

    Perhaps you better call this one and when you have time, real time start a new game with someone

  • '21 '20 '19 '18 '17 '16

    Bump 2…

  • '21 '20 '19 '18 '17 '16

    @Giallo said in giallo vs max334 (Axis +2) BM3:

    Bump 2…

    Bump 3 Ok ill post it

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