@AndrewAAGamer Appreciate your patience. War on.
Submerge sub or fight?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 3 bombers
EDIT: Adding units owned by Americans to Midway: 3 bombers
EDIT: Turning off Edit Mode
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Sakha to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
2 infantry moved from Vologda to Urals
2 infantry moved from Vologda to Archangel
2 infantry moved from Ukraine to Bessarabia
3 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Vologda to Urals
1 infantry moved from Belarus to Archangel
1 submarine moved from 111 Sea Zone to 105 Sea Zone
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Urals, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Urals to Bryansk
1 aaGun, 4 artilleries and 9 infantry moved from Belarus to Smolensk
1 artillery and 2 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Place Units - Russians
3 artilleries placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.67
@dawgoneit you are rite. sorry i didn’t no. it let me land there so i did. i didn’t mean to make an illegal move.
@dawgoneit i didn’t take the 3 extra ipc’s. i will leave that up to you. i just want to be fair. if you do give it to me, may i please have a man on Russia.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Japanese buy 1 armour, 1 factory_minor, 2 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 armour and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 transport moved from 35 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 21 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
4 fighters and 4 tactical_bombers moved from Siam to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Yunnan
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 37 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Sumatra
Battle in Celebes
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking Philippines from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 0/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 3 : 0/6 hits, 3.17 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Yunnan, round 4 : 4/5 hits, 2.83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Malaya
Japanese attack with 1 armour, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 armour, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 21 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from Malaya to French Indo China
2 fighters moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
2 destroyers and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
1 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to Kiangsi
1 infantry moved from Anhwe to Kweichow
4 infantry moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hunan
1 aaGun moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 armour moved from Kiangsu to Hunan
1 bomber moved from 25 Sea Zone to Japan
1 carrier moved from 37 Sea Zone to 41 Sea Zone
2 fighters moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.67
Chinese : -1.00
UK_Pacific : -0.33
Japanese : -4.67
No worries. I added an Inf to Russia. I was just surprised that the game let you do that. Perhaps you have an older version of TripleA? My version is 1.9.0.0.13066, and if I were to try a US move to Russia, it would stop me.
Anyway, I think we caught it in time before it really affected the game.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Western United States to Siberia
3 bombers moved from Midway to Japan
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
@dawgoneit intercept in southern italy or japan?
Intercept in Italy.
Nothing for Japan.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Western United States to Siberia
3 bombers moved from Midway to Japan
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 6
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Japan to Siberia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Malta
3 infantry moved from Brazil to British Guiana
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
AA fire in Japan : : -0.50
AA fire in Southern Italy : : -0.17
Americans : 0.67
Attackers Fire, : : -0.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
15 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Chahar, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Western United States to Siberia
3 bombers moved from Midway to Japan
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
1 bomber moved from Gibraltar to Southern Italy
Combat - Americans
Air Battle in Japan
Americans attacks with 3 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 1 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/2 hits, 0.33 expected hits
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 8,3 and causes: 11 damage to unit: factory_major
Bombing raid in Japan rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Japan causes 17 damage total. Damaged units is as follows: factory_major = 11, harbour = 6
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits, 0.17 expected hits
Bombing raid in Southern Italy rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Southern Italy causes 3 damage total.
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Java
Cleaning up after air battles
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 bombers moved from Japan to Siberia
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Southern Italy to Malta
3 infantry moved from Brazil to British Guiana
Place Units - Americans
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 bomber placed in Western United States
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
15 infantry moved from Suiyuyan to Chahar
1 fighter moved from Kansu to Hopei
Combat - Chinese
Battle in Chahar
Chinese attack with 15 infantry
Japanese defend with 1 infantry
Chinese roll dice for 15 infantry in Chahar, round 2 : 3/15 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs
Purchase Units - British
British buy 3 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
British take Algeria from Neutral_Axis
1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 3 infantry moved from 96 Sea Zone to Libya
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
1 battleship moved from 76 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Libya
1 tactical_bomber moved from Malta to Libya
1 fighter moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Italian Somaliland to Ethiopia
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Libya
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from India to Yunnan
Combat - British
Battle in Tunisia
British attack with 1 armour, 2 artilleries and 2 infantry
Italians defend with 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries and 2 infantry in Tunisia, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 3 infantry and 1 mech_infantry in Tunisia, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Italians and 2 infantry owned by the British lost in Tunisia
British roll dice for 1 armour and 2 artilleries in Tunisia, round 3 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry and 1 mech_infantry in Tunisia, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Tunisia
British roll dice for 1 armour and 2 artilleries in Tunisia, round 4 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 2 artilleries in Tunisia, round 5 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Tunisia
British roll dice for 1 armour and 1 artillery in Tunisia, round 6 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Tunisia, round 6 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 3 infantry and 1 mech_infantry
Battle in Libya
British attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Libya, round 2 : 3/7 hits, 2.83 expected hits
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Libya, round 2 : 3/5 hits, 1.83 expected hits
1 artillery owned by the Italians, 2 infantry owned by the Italians and 3 infantry owned by the British lost in Libya
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Libya, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 2/2 hits, 0.83 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British, 1 fighter owned by the British and 1 armour owned by the Italians lost in Libya
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Italians: 1 armour, 2 artilleries and 2 infantry
Battle in Yunnan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
2 aaGuns moved from Burma to India
2 infantry moved from India to Burma
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 bomber moved from Libya to Egypt
1 tactical_bomber moved from Libya to Malta
Place Units - British
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 armour, 1 fighter and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,6,5,1,6,4,5,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
British : -2.17
Italians : 3.33
AA fire in Japan : : -0.50
AA fire in Southern Italy : : -0.17
Americans : 0.67
Chinese : -0.17
Attackers Fire, : : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Romania to Eastern Poland
1 armour moved from Poland to Eastern Poland
Combat - Italians
Battle in Eastern Poland
Italians attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 3 infantry
Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 1/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 : 2/4 hits, 1.33 expected hits
1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Eastern Poland
1 artillery owned by the Italians and 3 armour owned by the Italians retreated to Romania
Russians win with 1 artillery and 2 infantry remaining. Battle score for attacker is -4
Casualties for Italians: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Karelia to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Archangel
5 infantry and 1 marine moved from Novgorod to Belarus
1 artillery and 3 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Ukraine
1 bomber moved from Germany to Archangel
1 bomber moved from Western Germany to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
3 infantry moved from Romania to Bessarabia
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
1 infantry moved from Romania to Bessarabia
3 artilleries moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
1 fighter moved from Western Germany to 94 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
Combat - Germans
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 96 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 94 Sea Zone
Germans attack with 1 fighter
British defend with 2 transports
2 transports owned by the British lost in 94 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Bessarabia
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/6 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 3/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 3 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Germans: 4 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 bomber and 4 infantry in Archangel, round 2 : 1/5 hits, 1.33 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Belarus
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 marine
Russians defend with 1 aaGun and 2 infantry
Germans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 marine in Belarus, round 2 : 5/10 hits, 3.00 expected hits
Russians roll dice for 1 aaGun and 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 3 artilleries, 4 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber in Eastern Poland, round 3 : 2/6 hits, 2.17 expected hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Novgorod
1 bomber moved from Archangel to Novgorod
10 infantry moved from Baltic States to Belarus
1 artillery moved from Novgorod to Belarus
1 mech_infantry moved from Baltic States to Eastern Poland
7 armour moved from Baltic States to Belarus
6 mech_infantrys moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Poland to Eastern Poland
5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
2 armour moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland
1 tactical_bomber moved from Bessarabia to Romania
1 fighter moved from Bessarabia to Romania
1 bomber moved from Ukraine to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 aaGun moved from Baltic States to Novgorod
2 infantry moved from Romania to Eastern Poland
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 infantry moved from Southern France to France
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
3 infantry placed in Novgorod
1 bomber placed in Western Germany
10 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 1.67
Americans : -0.33
AA fire in Ukraine : : -0.17
Russians : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
2 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
4 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 4 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Archangel, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 4 infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Casualties for Germans: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Archangel to Bryansk
1 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Bessarabia to Ukraine
3 artilleries moved from Ukraine to Bryansk
2 aaGuns, 2 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun, 5 artilleries and 5 infantry moved from Smolensk to Bryansk
1 infantry moved from Urals to Vologda
10 infantry moved from Russia to Bryansk
2 infantry moved from Bryansk to Smolensk
Place Units - Russians
4 artilleries and 6 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Kiangsi to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Kweichow to Yunnan
2 armour and 1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Yunnan
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans win with no units remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 5 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from Kiangsi to Japan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Shan State to Kiangsi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 2.33
ANZAC : -0.33
Chinese : 1.00
UK_Pacific : -0.33
Japanese : -0.33
Ugh. I felt like crying after that miserable set of attacks in Russia and Java!
Lost 29 IPCs in units to 7 for US. + lost 9 IPCs in build. Bad round.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 carrier, 1 destroyer, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Japan to Manchuria
1 tactical_bomber moved from Kiangsi to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to Java
1 fighter moved from 41 Sea Zone to Java
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 mech_infantry moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 tactical_bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
3 infantry moved from Kweichow to Yunnan
2 armour and 1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Yunnan
1 bomber moved from French Indo China to Shan State
1 bomber moved from French Indo China to Yunnan
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 tactical_bomber in Manchuria, round 2 : 2/7 hits, 2.50 expected hits
Chinese roll dice for 3 infantry in Manchuria, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 3/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 3 infantry
Casualties for Russians: 3 infantry
Battle in Java
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Java, round 2 : 1/4 hits, 1.67 expected hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits, 0.67 expected hits
1 fighter owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Java
Japanese roll dice for 1 fighter and 1 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese lost in Java
Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Java, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Java, round 5 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Java, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Java
Americans win with no units remaining. Battle score for attacker is -22
Casualties for Japanese: 1 armour, 2 fighters and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
British defend with 2 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber and 5 infantry in Yunnan, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shan State to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
1 fighter moved from Kiangsi to Japan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Hunan to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from Shan State to French Indo China
1 bomber moved from Yunnan to Kiangsi
1 bomber moved from Shan State to Kiangsi
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
2 transports moved from 35 Sea Zone to 6 Sea Zone
1 aaGun and 3 infantry moved from Japan to 6 Sea Zone
1 aaGun and 3 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Manchuria to Japan
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 39 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
Combat Hit Differential Summary :
Americans : 2.33
ANZAC : -0.33
Chinese : 1.00
UK_Pacific : -0.33
Japanese : -0.33