L.O.T.R. - Whack Evil - dawg Good


  • TripleA Turn Summary: Dale round 19

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 19
    
        Purchase Units - Dale
            Dale buy 1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from E. Rhovanion to S. E. Rhovanion
            1 lightCavalry moved from E. Rhovanion to S. Rhovanion
            1 lightCavalry moved from Rhovanion to N. Brown Lands
            1 spearInfantry moved from Rhovanion to S. Rhovanion
            1 heavyCavalry moved from E. Rhovanion to S. E. Rhovanion
            1 heavyCavalry moved from E. Rhovanion to S. Rhovanion
            1 heavyCavalry moved from E. Rhovanion to N. Brown Lands
    
        Combat - Dale
            Battle in S. E. Rhovanion
                Dale attack with 1 heavyCavalry and 1 lightCavalry
                Khand defend with 1 raiderCavalry
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 2 : 0/2 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry in S. E. Rhovanion, round 2 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 3 : 0/2 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry in S. E. Rhovanion, round 3 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 4 : 0/2 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry in S. E. Rhovanion, round 4 : 0/1 hits, 0.17 expected hits
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. E. Rhovanion, round 5 : 1/2 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry in S. E. Rhovanion, round 5 : 0/1 hits, 0.17 expected hits
                    1 raiderCavalry owned by the Khand lost in S. E. Rhovanion
                Dale win, taking S. E. Rhovanion from Khand with 1 heavyCavalry and 1 lightCavalry remaining. Battle score for attacker is 5
                Casualties for Khand: 1 raiderCavalry
            Battle in S. Rhovanion
                Dale attack with 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry
                Khand defend with 1 raiders and 2 xbowInfantrys
                    Dale roll dice for 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 2 : 0/3 hits, 1.00 expected hits
                    Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 2 : 0/3 hits, 0.83 expected hits
                    Dale roll dice for 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry in S. Rhovanion, round 3 : 1/3 hits, 1.00 expected hits
                    Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 3 : 1/3 hits, 0.83 expected hits
                    1 spearInfantry owned by the Dale and 1 raiders owned by the Khand lost in S. Rhovanion
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in S. Rhovanion, round 4 : 2/2 hits, 0.83 expected hits
                    Khand roll dice for 2 xbowInfantrys in S. Rhovanion, round 4 : 1/2 hits, 0.67 expected hits
                    1 lightCavalry owned by the Dale and 2 xbowInfantrys owned by the Khand lost in S. Rhovanion
                Dale win, taking S. Rhovanion from Khand with 1 heavyCavalry remaining. Battle score for attacker is 5
                Casualties for Dale: 1 lightCavalry and 1 spearInfantry
                Casualties for Khand: 1 raiders and 2 xbowInfantrys
            Battle in N. Brown Lands
                Dale attack with 1 heavyCavalry and 1 lightCavalry
                Khand defend with 1 xbowInfantry
                    Dale roll dice for 1 heavyCavalry and 1 lightCavalry in N. Brown Lands, round 2 : 1/2 hits, 0.83 expected hits
                    Khand roll dice for 1 xbowInfantry in N. Brown Lands, round 2 : 1/1 hits, 0.33 expected hits
                    1 lightCavalry owned by the Dale and 1 xbowInfantry owned by the Khand lost in N. Brown Lands
                Dale win, taking N. Brown Lands from Khand with 1 heavyCavalry remaining. Battle score for attacker is 0
                Casualties for Dale: 1 lightCavalry
                Casualties for Khand: 1 xbowInfantry
    
        Non Combat Move - Dale
            3 heavyCavalrys moved from Celduin to E. Rhovanion
            1 spearInfantry moved from Lake Town to N. Dale
            2 heavyCavalrys and 2 lightCavalrys moved from Lake Town to Celduin
            2 archerss and 2 spearInfantrys moved from N. Rhun to S. Dale
            4 archerss and 4 spearInfantrys moved from N. Rhun to S. Dale
    
        Place Units - Dale
            1 archers, 1 heavyCavalry, 1 lightCavalry and 2 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Dale : -2.00
    Khand : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 19

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 19
    
        Purchase Units - Khand
            Khand buy 4 raiderCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Khand
            1 raiders moved from E. Emnet to Wold
            1 raiders and 2 xbowInfantrys moved from Dagorlad to S. Rhovanion
            2 raiderss and 1 xbowInfantry moved from N. Ithilien to Dagorlad
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            1 raiderCavalry and 1 warWolves moved from E. Emnet to N. Brown Lands
    
        Combat - Khand
            Battle in S. Rhovanion
                Khand attack with 1 raiders and 2 xbowInfantrys
                Dale defend with 1 heavyCavalry
                    Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 2 : 1/3 hits, 1.17 expected hits
                    Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Dale lost in S. Rhovanion
                Khand win, taking S. Rhovanion from Dale with 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is 5
                Casualties for Dale: 1 heavyCavalry
            Battle in N. Brown Lands
                Khand attack with 1 raiderCavalry and 1 warWolves
                Dale defend with 1 heavyCavalry
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 2 : 1/2 hits, 0.67 expected hits
                    Dale roll dice for 1 heavyCavalry in N. Brown Lands, round 2 : 0/1 hits, 0.33 expected hits
                    1 heavyCavalry owned by the Dale lost in N. Brown Lands
                Khand win, taking N. Brown Lands from Dale with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 5
                Casualties for Dale: 1 heavyCavalry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            4 raiderCavalrys placed in E. Emnet
    
        Turn Complete - Khand
            Khand collect 18 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Dale : -0.67
    Khand : 0.17
    

    Savegame


  • TripleA Turn Summary: Dwarves round 19

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 19
    
        Purchase Units - Dwarves
            Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
                Dwarves loses 0 PUs for violating Bights neutrality.
            1 axeInfantry moved from Celduin to Rhovanion
            1 berzerkers moved from N. Dale to S. Dale
            1 berzerkers moved from N. Dale to N. Rhun
            1 axeInfantry and 2 cannons moved from Lonely Mtn. to N. Dale
    
        Combat - Dwarves
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 axeInfantrys placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Saruman
            Saruman buy 1 orcs, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 orcs moved from Isengard to Fangorn
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            1 orcs, 1 trolls and 1 urukhai placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Freefolk round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 5 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            1 archers and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
            1 archers and 1 spearInfantry moved from S. Dunland to Adorn
            1 archers moved from S. Dunland to Enedwaith
            1 lightCavalry moved from Lond Daer to Enedwaith
            1 lightCavalry moved from Lond Daer to Druwaith Laur
            2 lightCavalrys moved from S. Dunland to Westfold
    
        Combat - Freefolk
            Battle in Enedwaith
                Freefolk attack with 1 archers and 1 lightCavalry
                Haradrim defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 lightCavalry in Enedwaith, round 2 : 0/2 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Enedwaith, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers and 1 lightCavalry in Enedwaith, round 3 : 2/2 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Enedwaith, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in Enedwaith
                Freefolk win, taking Enedwaith from Haradrim with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry
            Battle in Westfold
                Freefolk attack with 2 lightCavalrys
                Haradrim defend with 1 corsairs
                    Freefolk roll dice for 2 lightCavalrys in Westfold, round 2 : 1/2 hits, 0.67 expected hits
                    Saruman roll dice for 1 corsairs in Westfold, round 2 : 1/1 hits, 0.17 expected hits
                    1 corsairs owned by the Haradrim and 1 lightCavalry owned by the Freefolk lost in Westfold
                Freefolk win, taking Westfold from Saruman with 1 lightCavalry remaining. Battle score for attacker is 0
                Casualties for Freefolk: 1 lightCavalry
                Casualties for Haradrim: 1 corsairs
            Battle in Adorn
                Freefolk attack with 1 archers and 1 spearInfantry
                Haradrim defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers and 1 spearInfantry in Adorn, round 2 : 0/2 hits, 0.50 expected hits
                    Haradrim roll dice for 1 spearInfantry in Adorn, round 2 : 1/1 hits, 0.33 expected hits
                    1 archers owned by the Freefolk lost in Adorn
                    Freefolk roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 spearInfantry in Adorn, round 5 : 0/1 hits, 0.17 expected hits
                    Haradrim roll dice for 1 spearInfantry in Adorn, round 5 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Freefolk lost in Adorn
                Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -6
                Casualties for Freefolk: 1 archers and 1 spearInfantry
            Battle in Druwaith Laur
                Freefolk attack with 1 archers, 1 lightCavalry and 1 spearInfantry
                Haradrim defend with 1 spearInfantry
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Druwaith Laur, round 2 : 0/3 hits, 0.83 expected hits
                    Haradrim roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits
                    Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Druwaith Laur, round 3 : 1/3 hits, 0.83 expected hits
                    Haradrim roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Haradrim lost in Druwaith Laur
                Freefolk win, taking Druwaith Laur from Haradrim with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3
                Casualties for Haradrim: 1 spearInfantry
    
        Non Combat Move - Freefolk
            1 hobbits and 1 spearInfantry moved from Lond Daer to Enedwaith Coast
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            1 archers, 1 hobbits and 2 spearInfantrys moved from Eregion to N. Dunland
            1 archers, 2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan
            2 hobbitss and 1 spearInfantry moved from Bree to S. Downs
            2 hobbitss moved from Breelands to S. Downs
            1 hobbits moved from Fornost to Breelands
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 spearInfantry placed in Tharbad
            3 hobbitss placed in Bree
            2 hobbitss placed in Fornost
    
        Turn Complete - Freefolk
            Freefolk collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.83
    Freefolk : -0.33
    Haradrim : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Mordor
            Mordor buy 4 trollss; Remaining resources: 12 PUs; 
    
        Combat Move - Mordor
            2 trollss moved from W. Osg. to Minas Tirith
            1 orcs moved from Lossarnach to Minas Tirith
            10 orcss, 6 siegeTowers and 17 trollss moved from Anorien to Minas Tirith
            4 trollss moved from Eastfold to Minas Tirith
    
        Combat - Mordor
            Battle in Minas Tirith
                Mordor attack with 11 orcss, 6 siegeTowers and 23 trollss
                Gondor defend with 1 castle, 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards
                    Mordor roll dice for 11 orcss, 6 siegeTowers and 23 trollss in Minas Tirith, round 2 : 20/40 hits, 16.33 expected hits
                    Gondor roll dice for 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards in Minas Tirith, round 2 : 15/36 hits, 14.33 expected hits
                    14 spearInfantrys owned by the Gondor, 6 fortificationss owned by the Gondor, 4 siegeTowers owned by the Mordor and 11 orcss owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 2 siegeTowers and 23 trollss in Minas Tirith, round 3 : 13/25 hits, 12.50 expected hits
                    Gondor roll dice for 1 spearInfantry, 5 towers and 10 towerGuards in Minas Tirith, round 3 : 10/16 hits, 8.67 expected hits
                    10 towerGuards owned by the Gondor, 2 towers owned by the Gondor, 1 spearInfantry owned by the Gondor, 8 trollss owned by the Mordor and 2 siegeTowers owned by the Mordor lost in Minas Tirith
                    Mordor roll dice for 15 trollss in Minas Tirith, round 4 : 13/15 hits, 7.50 expected hits
                    Gondor roll dice for 3 towers in Minas Tirith, round 4 : 1/3 hits, 2.00 expected hits
                    3 towers owned by the Gondor and 1 trolls owned by the Mordor lost in Minas Tirith
                Mordor captures 13PUs while taking Gondor capital
                Mordor win, taking Minas Tirith from Gondor with 14 trollss remaining. Battle score for attacker is 11
                Casualties for Mordor: 11 orcss, 6 siegeTowers and 9 trollss
                Casualties for Gondor: 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            4 trollss placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 44 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Mordor : 9.67
    Gondor : 1.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Goblins
            Goblins buy 5 stabberss; Remaining resources: 0 PUs; 
    
        Place Units - Goblins
            5 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hobbits moved from Celebran to Wold
            1 hobbits moved from S. Mirkwood to N. Brown Lands
            1 hobbits moved from Gladden to S. Mirkwood
            2 hunterss moved from Anduin East Bank to N. Brown Lands
            2 hobbitss moved from N. Caves to Eregion
            1 hunters moved from Lorien to Fangorn
            2 griffins moved from S. Caves to E. Emnet
            4 griffins moved from S. Dunland to E. Emnet
            1 wizard moved from S. Dunland to E. Emnet
            1 hunters moved from Lorien to Wold
            1 hunters moved from S. Caves to Fangorn
            2 eagless moved from Lorien to E. Emnet
            1 hobbits moved from Anduin East Bank to N. Brown Lands
            1 hobbits moved from Drimrill Dale to Anduin East Bank
    
        Combat - Elves
            Battle in Fangorn
                Elves attack with 2 hunterss
                Saruman defend with 1 orcs
                    Elves roll dice for 2 hunterss in Fangorn, round 2 : 0/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 orcs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 3 : 0/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 orcs in Fangorn, round 3 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 4 : 0/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 orcs in Fangorn, round 4 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 5 : 1/2 hits, 0.67 expected hits
                    Haradrim roll dice for 1 orcs in Fangorn, round 5 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Saruman lost in Fangorn
                Elves win, taking Fangorn from Haradrim with 2 hunterss remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 orcs
            Battle in E. Emnet
                Elves attack with 2 eagless, 6 griffins and 1 wizard
                Khand defend with 1 castle and 6 raiderCavalrys
                    Elves roll dice for 2 eagless, 6 griffins and 1 wizard in E. Emnet, round 2 : 4/9 hits, 4.33 expected hits
                    Khand roll dice for 6 raiderCavalrys in E. Emnet, round 2 : 0/6 hits, 1.00 expected hits
                    4 raiderCavalrys owned by the Khand lost in E. Emnet
                    Elves roll dice for 2 eagless, 6 griffins and 1 wizard in E. Emnet, round 3 : 7/9 hits, 4.33 expected hits
                    Khand roll dice for 2 raiderCavalrys in E. Emnet, round 3 : 1/2 hits, 0.33 expected hits
                    1 eagles owned by the Elves and 2 raiderCavalrys owned by the Khand lost in E. Emnet
                Elves win, taking E. Emnet from Khand with 1 eagles, 6 griffins and 1 wizard remaining. Battle score for attacker is 24
                Casualties for Khand: 6 raiderCavalrys
                Casualties for Elves: 1 eagles
            Battle in Wold
                Elves attack with 1 hobbits and 1 hunters
                Khand defend with 1 raiders
                    Elves roll dice for 1 hobbits and 1 hunters in Wold, round 2 : 0/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 raiders in Wold, round 2 : 0/1 hits, 0.17 expected hits
                    Elves roll dice for 1 hobbits and 1 hunters in Wold, round 3 : 2/2 hits, 0.50 expected hits
                    Saruman roll dice for 1 raiders in Wold, round 3 : 0/1 hits, 0.17 expected hits
                    1 raiders owned by the Khand lost in Wold
                Elves win, taking Wold from Saruman with 1 hobbits and 1 hunters remaining. Battle score for attacker is 4
                Casualties for Khand: 1 raiders
            Battle in N. Brown Lands
                Elves attack with 2 hobbitss and 2 hunterss
                Khand defend with 1 raiderCavalry and 1 warWolves
                    Elves roll dice for 2 hobbitss and 2 hunterss in N. Brown Lands, round 2 : 0/4 hits, 1.00 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 2 : 1/2 hits, 0.33 expected hits
                    1 hobbits owned by the Elves lost in N. Brown Lands
                    Elves roll dice for 1 hobbits and 2 hunterss in N. Brown Lands, round 3 : 1/3 hits, 0.83 expected hits
                    Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 3 : 1/2 hits, 0.33 expected hits
                    1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in N. Brown Lands
                    Elves roll dice for 2 hunterss in N. Brown Lands, round 4 : 1/2 hits, 0.67 expected hits
                    Khand roll dice for 1 raiderCavalry in N. Brown Lands, round 4 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves and 1 raiderCavalry owned by the Khand lost in N. Brown Lands
                Elves win, taking N. Brown Lands from Khand with 1 hunters remaining. Battle score for attacker is 0
                Casualties for Elves: 2 hobbitss and 1 hunters
                Casualties for Khand: 1 raiderCavalry and 1 warWolves
    
        Non Combat Move - Elves
            4 griffins moved from E. Emnet to Lorien
            2 griffins moved from E. Emnet to Westfold
            1 eagles moved from E. Emnet to Lorien
            1 hobbits moved from Carrock to Gladden
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hobbits moved from High Mirkwood to Carrock
    
        Place Units - Elves
            1 griffin and 1 wizard placed in S. Caves
            1 eagles, 2 hobbitss and 1 hunters placed in Lorien
            2 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Saruman : -0.33
    Elves : 1.17
    Haradrim : -0.67
    Khand : 1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Haradrim
            Haradrim buy 2 corsairss, 2 oliphants and 2 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            7 corsairss and 1 spearInfantry moved from Helms Deep to Westfold
            2 corsairss moved from Isengard to Fangorn
            3 corsairss and 6 spearInfantrys moved from Anfalas to Andrast
            1 spearInfantry moved from Pinnath Gelin to Angren Bank
            3 corsairss and 3 spearInfantrys moved from Pinnath Gelin to Andrast
            4 galleons moved from Anduin Mouth to N. E. Central Sea Zone
            2 galleons moved from Umbar Peninsula Coast to N. W. Central Sea Zone
            1 raft moved from N. W. Central Sea Zone to Andrast Coast
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 6 corsairss and 9 spearInfantrys
                Freefolk defend with 2 archerss, 3 hobbitss and 3 spearInfantrys; Gondor defend with 1 castle, 1 spearInfantry and 1 towerGuard
                    Haradrim roll dice for 6 corsairss and 9 spearInfantrys in Andrast, round 2 : 5/15 hits, 4.50 expected hits
                    Gondor roll dice for 2 archerss, 3 hobbitss, 4 spearInfantrys and 1 towerGuard in Andrast, round 2 : 2/10 hits, 3.00 expected hits
                    3 hobbitss owned by the Freefolk, 2 spearInfantrys owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 6 corsairss and 7 spearInfantrys in Andrast, round 3 : 4/13 hits, 4.17 expected hits
                    Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Andrast, round 3 : 0/5 hits, 1.83 expected hits
                    1 spearInfantry owned by the Gondor and 3 spearInfantrys owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 6 corsairss and 7 spearInfantrys in Andrast, round 4 : 3/13 hits, 4.17 expected hits
                    Gondor roll dice for 1 towerGuard in Andrast, round 4 : 1/1 hits, 0.50 expected hits
                    1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Andrast
                Haradrim win, taking Andrast from Gondor with 6 corsairss and 6 spearInfantrys remaining. Battle score for attacker is 19
                Casualties for Haradrim: 3 spearInfantrys
                Casualties for Freefolk: 2 archerss, 3 hobbitss and 3 spearInfantrys
                Casualties for Gondor: 1 spearInfantry and 1 towerGuard
            Battle in Westfold
                Haradrim attack with 7 corsairss and 1 spearInfantry
                Elves defend with 2 griffins; Freefolk defend with 1 lightCavalry
                    Haradrim roll dice for 7 corsairss and 1 spearInfantry in Westfold, round 2 : 5/8 hits, 3.67 expected hits
                    Freefolk roll dice for 2 griffins and 1 lightCavalry in Westfold, round 2 : 1/3 hits, 1.17 expected hits
                    1 lightCavalry owned by the Freefolk, 2 griffins owned by the Elves and 1 spearInfantry owned by the Haradrim lost in Westfold
                Haradrim win, taking Westfold from Freefolk with 7 corsairss remaining. Battle score for attacker is 15
                Casualties for Haradrim: 1 spearInfantry
                Casualties for Elves: 2 griffins
                Casualties for Freefolk: 1 lightCavalry
            Battle in Fangorn
                Haradrim attack with 2 corsairss
                Elves defend with 2 hunterss
                    Haradrim roll dice for 2 corsairss in Fangorn, round 2 : 0/2 hits, 1.00 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 2 : 2/2 hits, 1.00 expected hits
                    2 corsairss owned by the Haradrim lost in Fangorn
                Elves win with 2 hunterss remaining. Battle score for attacker is -8
                Casualties for Haradrim: 2 corsairss
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 corsairs and 1 spearInfantry placed in Pinnath Gelin
            1 corsairs, 1 oliphant and 1 spearInfantry placed in Anfalas
            1 oliphant placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 40 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Elves : 1.00
    Haradrim : -0.50
    Freefolk : -0.17
    Gondor : -2.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rhun round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Rhun
            Rhun buy 1 spearInfantry and 2 towers; Remaining resources: 1 PUs; 
    
        Place Units - Rhun
            1 spearInfantry and 2 towers placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Gondor round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Turn Complete - Gondor
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dale round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Dale
            Dale buy 2 archerss, 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 lightCavalry moved from S. E. Rhovanion to S. Rhun
                  Dale take S. Rhun from Rhun
            1 lightCavalry moved from S. Rhun to S. E. Rhovanion
            1 lightCavalry moved from S. E. Rhovanion to S. Rhovanion
            8 heavyCavalrys moved from E. Rhovanion to S. Rhovanion
            1 heavyCavalry moved from S. E. Rhovanion to S. Rhovanion
            2 heavyCavalrys and 2 lightCavalrys moved from Celduin to S. Rhovanion
            6 archerss and 6 spearInfantrys moved from S. Dale to Celduin
            1 spearInfantry moved from N. Dale to S. Dale
            1 heavyCavalry and 1 lightCavalry moved from Lake Town to Celduin
            1 archers and 2 spearInfantrys moved from Lake Town to N. Dale
            1 lightCavalry moved from Celduin to Rhovanion
    
        Combat - Dale
            Battle in S. Rhovanion
                Dale attack with 11 heavyCavalrys and 3 lightCavalrys
                Khand defend with 1 raiders and 2 xbowInfantrys
                    Dale roll dice for 11 heavyCavalrys and 3 lightCavalrys in S. Rhovanion, round 2 : 8/14 hits, 6.50 expected hits
                    Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits
                    1 lightCavalry owned by the Dale, 2 xbowInfantrys owned by the Khand and 1 raiders owned by the Khand lost in S. Rhovanion
                Dale win, taking S. Rhovanion from Khand with 11 heavyCavalrys and 2 lightCavalrys remaining. Battle score for attacker is 8
                Casualties for Dale: 1 lightCavalry
                Casualties for Khand: 1 raiders and 2 xbowInfantrys
    
        Non Combat Move - Dale
    
        Place Units - Dale
            2 archerss, 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Dale : 1.50
    Khand : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Khand round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Khand
            Khand buy 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders moved from Dagorlad to S. Rhun
                  Rhun take S. Rhun from Dale
            2 xbowInfantrys moved from N. Ithilien to Dagorlad
            1 xbowInfantry moved from S. Ithilien to N. Ithilien
    
        Combat - Khand
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 warWolves placed in S. Ithilien
            1 raiderCavalry, 1 raiders and 2 xbowInfantrys placed in Khand
    
        Turn Complete - Khand
            Khand collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dwarves round 20

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 20
    
        Purchase Units - Dwarves
            Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            1 axeInfantry moved from Rhovanion to E. Rhovanion
            1 axeInfantry moved from S. Dale to Celduin
            1 berzerkers moved from S. Dale to Celduin
            1 axeInfantry moved from N. Dale to S. Dale
            3 axeInfantrys moved from Lonely Mtn. to N. Dale
            1 mortar moved from N. Rhun to S. Dale
            8 berzerkerss moved from N. Rhun to S. Dale
            2 cannons moved from N. Dale to Celduin
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            1 berzerkers and 1 phalanx placed in Lonely Mtn.
    
        Turn Complete - Dwarves
            Dwarves collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Saruman round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 2 raiderss; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
            1 trolls and 1 urukhai moved from Isengard to E. Emnet
            1 urukhai moved from Isengard to E. Emnet
            1 orcs and 1 raiders moved from Isengard to Fangorn
    
        Combat - Saruman
            Battle in Fangorn
                Saruman attack with 1 orcs and 1 raiders
                Elves defend with 2 hunterss
                    Saruman roll dice for 1 orcs and 1 raiders in Fangorn, round 2 : 1/2 hits, 0.50 expected hits
                    Elves roll dice for 2 hunterss in Fangorn, round 2 : 2/2 hits, 1.00 expected hits
                    1 hunters owned by the Elves, 1 raiders owned by the Saruman and 1 orcs owned by the Saruman lost in Fangorn
                Elves win with 1 hunters remaining. Battle score for attacker is -3
                Casualties for Saruman: 1 orcs and 1 raiders
                Casualties for Elves: 1 hunters
            Battle in E. Emnet
                Saruman attack with 1 trolls and 2 urukhais
                Elves defend with 1 castle and 1 wizard
                    Saruman roll dice for 1 trolls and 2 urukhais in E. Emnet, round 2 : 1/3 hits, 1.17 expected hits
                    Elves roll dice for 1 wizard in E. Emnet, round 2 : 1/1 hits, 0.67 expected hits
                    1 wizard owned by the Elves and 1 urukhai owned by the Saruman lost in E. Emnet
                Saruman win, taking E. Emnet from Elves with 1 trolls and 1 urukhai remaining. Battle score for attacker is 3
                Casualties for Saruman: 1 urukhai
                Casualties for Elves: 1 wizard
    
        Non Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 2 raiderss placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Saruman : 0.33
    Elves : 1.33
    

    Savegame


  • TripleA Turn Summary: Freefolk round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Freefolk
            Freefolk buy 1 archers, 5 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Freefolk
            2 lightCavalrys moved from Lond Daer to Andrast
            1 archers, 1 lightCavalry and 1 spearInfantry moved from Druwaith Laur to Andrast
            8 lightCavalrys moved from S. Dunland to Andrast
            1 lightCavalry moved from Enedwaith to Andrast
            1 hobbits moved from Enedwaith Coast to Druwaith Laur
            1 spearInfantry moved from Enedwaith Coast to Druwaith Laur
            1 archers, 1 hobbits and 2 spearInfantrys moved from N. Dunland to S. Dunland
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers and 1 spearInfantry moved from Eregion to N. Dunland
            1 archers, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion
            1 archers and 1 spearInfantry moved from Eregion to N. Dunland
            4 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath
            3 hobbitss moved from Bree to S. Downs
            1 hobbits moved from Breelands to S. Downs
            2 hobbitss moved from Fornost to Breelands
    
        Combat - Freefolk
            Battle in Andrast
                Freefolk attack with 1 archers, 12 lightCavalrys and 1 spearInfantry
                Haradrim defend with 1 castle, 6 corsairss and 6 spearInfantrys
                    Freefolk roll dice for 1 archers, 12 lightCavalrys and 1 spearInfantry in Andrast, round 2 : 4/14 hits, 4.50 expected hits
                    Haradrim roll dice for 6 corsairss and 6 spearInfantrys in Andrast, round 2 : 3/12 hits, 3.00 expected hits
                    4 corsairss owned by the Haradrim, 1 lightCavalry owned by the Freefolk, 1 archers owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast
                    Freefolk roll dice for 11 lightCavalrys in Andrast, round 3 : 4/11 hits, 3.67 expected hits
                    Haradrim roll dice for 2 corsairss and 6 spearInfantrys in Andrast, round 3 : 2/8 hits, 2.33 expected hits
                    2 corsairss owned by the Haradrim, 2 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 9 lightCavalrys in Andrast, round 4 : 2/9 hits, 3.00 expected hits
                    Haradrim roll dice for 4 spearInfantrys in Andrast, round 4 : 2/4 hits, 1.33 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast
                    Freefolk roll dice for 7 lightCavalrys in Andrast, round 5 : 3/7 hits, 2.33 expected hits
                    Haradrim roll dice for 2 spearInfantrys in Andrast, round 5 : 0/2 hits, 0.67 expected hits
                    2 spearInfantrys owned by the Haradrim lost in Andrast
                Freefolk win, taking Andrast from Haradrim with 7 lightCavalrys remaining. Battle score for attacker is 16
                Casualties for Freefolk: 1 archers, 5 lightCavalrys and 1 spearInfantry
                Casualties for Haradrim: 6 corsairss and 6 spearInfantrys
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Lond Daer
            1 archers and 1 lightCavalry placed in Tharbad
            2 hobbitss and 1 spearInfantry placed in Bree
            2 hobbitss placed in Fornost
            1 hobbits placed in Hobbiton
    
        Turn Complete - Freefolk
            Freefolk collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Freefolk : -0.50
    Haradrim : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Mordor round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Mordor
            Mordor buy 1 nazgul and 13 orcss; Remaining resources: 3 PUs; 
    
        Combat Move - Mordor
            14 trollss moved from Minas Tirith to E. Emnet
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            1 nazgul placed in Dol Goldur
            8 orcss placed in Barad Dur
            5 orcss placed in Minas Morgul
    
        Turn Complete - Mordor
            Mordor collect 44 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Goblins round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Goblins
            Goblins buy 1 stabbers and 1 trolls; Remaining resources: 0 PUs; 
    
        Place Units - Goblins
            1 stabbers and 1 trolls placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Elves round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Elves
            Elves buy 1 eagles, 1 griffin, 5 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; 
    
        Combat Move - Elves
            1 hunters moved from Fangorn to Westfold
            1 hunters moved from Wold to Westfold
            1 hobbits moved from Wold to Westfold
            1 hunters moved from Celebran to Westfold
            1 hunters moved from Lorien to Fangorn
            2 eagless moved from Lorien to Westfold
            4 griffins moved from Lorien to Westfold
            1 griffin moved from S. Caves to Westfold
            1 hobbits moved from Anduin East Bank to Wold
            1 hobbits moved from S. Mirkwood to N. Brown Lands
            1 hunters moved from N. Brown Lands to Westfold
            1 hobbits moved from W. Mirkwood to S. Mirkwood
            1 hobbits moved from Gladden to Anduin East Bank
            1 hobbits moved from Lorien to Drimrill Dale
            1 hunters moved from Drimrill Dale to Anduin East Bank
            1 hobbits moved from Lorien to Celebran
            1 hobbits moved from Carrock to Gladden
            1 hobbits moved from N. Mirkwood to W. Mirkwood
            1 hobbits moved from High Mirkwood to N. Mirkwood
            1 hobbits moved from High Mirkwood to Carrock
            1 hunters moved from Anduin East Bank to Lorien
            1 hobbits moved from S. Dunland to Enedwaith
            3 hobbitss moved from Eregion to N. Dunland
    
        Combat - Elves
            Battle in Westfold
                Elves attack with 2 eagless, 5 griffins, 1 hobbits and 4 hunterss
                Haradrim defend with 7 corsairss
                    Elves roll dice for 2 eagless, 5 griffins, 1 hobbits and 4 hunterss in Westfold, round 2 : 4/12 hits, 4.67 expected hits
                    Haradrim roll dice for 7 corsairss in Westfold, round 2 : 0/7 hits, 1.17 expected hits
                    4 corsairss owned by the Haradrim lost in Westfold
                    Elves roll dice for 2 eagless, 5 griffins, 1 hobbits and 4 hunterss in Westfold, round 3 : 8/12 hits, 4.67 expected hits
                    Haradrim roll dice for 3 corsairss in Westfold, round 3 : 0/3 hits, 0.50 expected hits
                    3 corsairss owned by the Haradrim lost in Westfold
                Elves win, taking Westfold from Haradrim with 2 eagless, 5 griffins, 1 hobbits and 4 hunterss remaining. Battle score for attacker is 28
                Casualties for Haradrim: 7 corsairss
    
        Non Combat Move - Elves
            2 eagless and 5 griffins moved from Westfold to S. Dunland
            1 wizard moved from S. Caves to Lorien
    
        Place Units - Elves
            1 eagles, 1 griffin, 1 hunters and 1 wizard placed in Lorien
            1 hobbits and 1 hunters placed in S. Caves
            2 hobbitss placed in N. Caves
            2 hobbitss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 39 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Elves : 2.67
    Haradrim : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Haradrim round 21

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 21
    
        Purchase Units - Haradrim
            Haradrim buy 5 corsairss and 6 spearInfantrys; Remaining resources: 2 PUs; 
    
        Combat Move - Haradrim
            1 corsairs, 1 oliphant and 1 spearInfantry moved from Anfalas to Andrast
            1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Andrast
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 2 corsairss, 1 oliphant and 2 spearInfantrys
                Freefolk defend with 1 castle and 7 lightCavalrys
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 2 : 1/5 hits, 1.83 expected hits
                    Freefolk roll dice for 7 lightCavalrys in Andrast, round 2 : 0/7 hits, 1.17 expected hits
                    1 lightCavalry owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 3 : 1/5 hits, 1.83 expected hits
                    Freefolk roll dice for 6 lightCavalrys in Andrast, round 3 : 1/6 hits, 1.00 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    1 lightCavalry owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 4 : 2/5 hits, 1.83 expected hits
                    Freefolk roll dice for 5 lightCavalrys in Andrast, round 4 : 0/5 hits, 0.83 expected hits
                    2 lightCavalrys owned by the Freefolk lost in Andrast
                    Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 5 : 3/5 hits, 1.83 expected hits
                    Freefolk roll dice for 3 lightCavalrys in Andrast, round 5 : 1/3 hits, 0.50 expected hits
                    3 lightCavalrys owned by the Freefolk and 1 corsairs owned by the Haradrim lost in Andrast
                Haradrim win, taking Andrast from Freefolk with 1 corsairs, 1 oliphant and 2 spearInfantrys remaining. Battle score for attacker is 24
                Casualties for Freefolk: 7 lightCavalrys
                Casualties for Haradrim: 1 corsairs
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 corsairss placed in Pinnath Gelin
            3 corsairss placed in Anfalas
            6 spearInfantrys placed in Helms Deep
    
        Turn Complete - Haradrim
            Haradrim collect 36 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -0.33
    Freefolk : -1.50
    

    Savegame

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