19L axis-dominion (+4) vs KILL! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            2 fighters moved from Western Germany to Holland Belgium
            2 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
            2 armour and 4 mech_infantrys moved from Western Germany to Southern France
            1 armour moved from Western Germany to Normandy Bordeaux
            1 armour moved from Western Germany to Southern France
            2 artilleries and 6 infantry moved from Western Germany to Northern Italy
            4 infantry moved from Western Germany to Greater Southern Germany
            1 infantry moved from Western Germany to Greater Southern Germany
            3 tactical_bombers moved from Germany to Greater Southern Germany
            2 fighters moved from Western Germany to Northern Italy
            2 fighters moved from Western Germany to Greater Southern Germany
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 2 artilleries, 2 fighters and 6 infantry
                Americans defend with 3 infantry; Russians defend with 1 aaGun, 1 factory_minor and 6 infantry
                    AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
                    Germans roll dice for 2 artilleries, 2 fighters and 6 infantry in Northern Italy, round 2 : 5/10 hits, 3.00 expected hits
                    Russians roll dice for 1 aaGun and 9 infantry in Northern Italy, round 2 : 3/9 hits, 3.00 expected hits
                    4 infantry owned by the Russians, 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Northern Italy
                    Germans roll dice for 2 artilleries, 2 fighters and 3 infantry in Northern Italy, round 3 : 6/7 hits, 2.50 expected hits
                    Russians roll dice for 5 infantry in Northern Italy, round 3 : 0/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Americans lost in Northern Italy
                Germans win, taking Northern Italy from Russians with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 23
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 aaGun and 6 infantry
                Casualties for Americans: 3 infantry
            Battle in Normandy Bordeaux
                Germans attack with 3 armour and 4 mech_infantrys
                Americans defend with 1 aaGun; Russians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 4 mech_infantrys in Normandy Bordeaux, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 3 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
                    1 aaGun owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 armour and 3 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits
                    Russians roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 4 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 5 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 6 : 0/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Normandy Bordeaux, round 6 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 3 armour and 2 mech_infantrys in Normandy Bordeaux, round 7 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Normandy Bordeaux, round 7 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 aaGun
                Casualties for Russians: 3 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Holland Belgium
                Germans win, taking Holland Belgium from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Greater Southern Germany
                Germans attack with 2 fighters, 5 infantry and 3 tactical_bombers
                Americans defend with 1 infantry; Russians defend with 1 aaGun and 3 infantry
                    AA fire in Greater Southern Germany : 0/3 hits, 0.50 expected hits
                    Germans roll dice for 2 fighters, 5 infantry and 3 tactical_bombers in Greater Southern Germany, round 2 : 3/10 hits, 3.67 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Greater Southern Germany, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Greater Southern Germany
                    Germans roll dice for 2 fighters, 5 infantry and 3 tactical_bombers in Greater Southern Germany, round 3 : 5/10 hits, 3.67 expected hits
                    Russians roll dice for 2 infantry in Greater Southern Germany, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greater Southern Germany
                Germans win, taking Greater Southern Germany from Russians with 2 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 11
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 infantry
            Battle in Southern France
                Germans attack with 3 armour and 4 mech_infantrys
                Americans defend with 1 infantry; Russians defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 armour and 4 mech_infantrys in Southern France, round 2 : 1/7 hits, 2.17 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Southern France, round 2 : 2/4 hits, 1.33 expected hits
                    1 aaGun owned by the Russians and 2 mech_infantrys owned by the Germans lost in Southern France
                    Germans roll dice for 3 armour and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 4 infantry in Southern France, round 3 : 1/4 hits, 1.33 expected hits
                    3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans roll dice for 3 armour and 1 mech_infantry in Southern France, round 4 : 1/4 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Germans win, taking Southern France from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 3 mech_infantrys
                Casualties for Russians: 1 aaGun and 3 infantry
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Northern Italy to Germany
            2 fighters and 3 tactical_bombers moved from Greater Southern Germany to Germany
            2 fighters moved from Holland Belgium to Germany
            4 infantry and 5 mech_infantrys moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
            3 infantry moved from France to Western Germany
            4 infantry moved from United Kingdom to Scotland
    
        Place Units - Germans
            2 armour, 1 artillery and 7 infantry placed in Western Germany
            2 fighters placed in United Kingdom
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,3,3,5,6,1,1
            Germans collect 41 PUs (8 lost to blockades); end with 41 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    AA fire in Greater Southern Germany : : -0.50
    AA fire in Northern Italy : : -0.33
    Russians : -3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 1 factory_minor, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Yugoslavia to Northern Italy
            3 mech_infantrys moved from Slovakia Hungary to Northern Italy
            3 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            1 bomber moved from Slovakia Hungary to Northern Italy
            2 armour moved from Slovakia Hungary to Northern Italy
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Northern Italy
                    Russians roll dice for 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Italy
                    Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Northern Italy, round 4 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Russians win, taking Northern Italy from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 3 infantry and 1 mech_infantry
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Greater Southern Germany
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Greater Southern Germany
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greater Southern Germany, round 3 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Northern Italy to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
            1 aaGun, 8 armour, 8 artilleries, 8 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            6 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 infantry moved from Romania to Slovakia Hungary
            1 aaGun moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            1 aaGun moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            14 infantry moved from Shensi to Kweichow
            1 submarine moved from 64 Sea Zone to 10 Sea Zone
            6 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Russians
            3 artilleries placed in Slovakia Hungary
            3 armour placed in Romania
            1 factory_minor placed in Western Ukraine
            3 infantry placed in Yugoslavia
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 53 PUs; end with 53 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 3 armour, 3 artilleries, 1 factory_minor, 6 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Yugoslavia to Northern Italy
            3 mech_infantrys moved from Slovakia Hungary to Northern Italy
            3 infantry moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Greater Southern Germany
            1 bomber moved from Slovakia Hungary to Northern Italy
            2 armour moved from Slovakia Hungary to Northern Italy
    
        Combat - Russians
            Battle in Northern Italy
                Russians attack with 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys
                Germans defend with 2 artilleries, 1 factory_minor and 3 infantry
                    Russians roll dice for 2 armour, 1 bomber, 3 infantry and 3 mech_infantrys in Northern Italy, round 2 : 3/9 hits, 2.67 expected hits
                    Germans roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Northern Italy
                    Russians roll dice for 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys in Northern Italy, round 3 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 2 artilleries in Northern Italy, round 3 : 2/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Northern Italy
                    Russians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Northern Italy, round 4 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery in Northern Italy, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Northern Italy
                Russians win, taking Northern Italy from Germans with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 3 infantry and 1 mech_infantry
                Casualties for Germans: 2 artilleries and 3 infantry
            Battle in Greater Southern Germany
                Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
                Germans defend with 3 infantry
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greater Southern Germany, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Greater Southern Germany, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Greater Southern Germany
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Greater Southern Germany, round 3 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 1 infantry in Greater Southern Germany, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Russians
            1 bomber moved from Northern Italy to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Greater Southern Germany to Slovakia Hungary
            1 aaGun, 8 armour, 8 artilleries, 8 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            6 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 infantry moved from Romania to Slovakia Hungary
            1 aaGun moved from Shensi to Kweichow
            3 infantry moved from Shensi to Szechwan
            1 aaGun moved from Shensi to Szechwan
            1 infantry moved from Shensi to Szechwan
            14 infantry moved from Shensi to Kweichow
            1 submarine moved from 64 Sea Zone to 10 Sea Zone
            6 infantry moved from Slovakia Hungary to Yugoslavia
            2 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Baltic States to Poland
            1 infantry moved from Poland to Slovakia Hungary
    
        Place Units - Russians
            3 artilleries placed in Slovakia Hungary
            3 armour placed in Romania
            1 factory_minor placed in Western Ukraine
            3 infantry placed in Yugoslavia
            3 infantry placed in Russia
            3 mech_infantrys placed in Ukraine
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 53 PUs; end with 53 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 56 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 58 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 79 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
            EDIT: Removing units owned by Russians from Russia: 1 infantry
            EDIT: Adding units owned by Russians to Volgograd: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : -0.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese repair damage of 6x factory_minor; Remaining resources: 74 PUs; 6 SuicideAttackTokens; 
            Japanese buy 3 armour, 3 artilleries, 1 fighter, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            13 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
            1 armour and 1 infantry moved from Midway to 25 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 25 Sea Zone to 49 Sea Zone
            1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Alaska to British Columbia
                  Japanese take British Columbia from British
    
        Combat - Japanese
            Battle in 26 Sea Zone
                Japanese attack with 13 fighters and 3 tactical_bombers
                Americans defend with 2 transports
                    2 transports owned by the Americans lost in 26 Sea Zone
                Japanese win with 13 fighters and 3 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 2 transports
            Battle in Solomon Islands
            Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
    
        Non Combat Move - Japanese
            3 artilleries and 14 infantry moved from Midway to 25 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            3 artilleries, 2 battleships, 8 carriers, 2 cruisers, 12 destroyers, 14 infantry, 1 marine, 2 submarines and 9 transports moved from 25 Sea Zone to 49 Sea Zone
            10 infantry and 1 marine moved from 49 Sea Zone to Solomon Islands
            3 artilleries and 4 infantry moved from 49 Sea Zone to Solomon Islands
            11 fighters and 3 tactical_bombers moved from 26 Sea Zone to 49 Sea Zone
            2 fighters moved from 26 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
            4 armour moved from Burma to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            1 armour moved from Burma to Kwangsi
            1 artillery moved from Hunan to Kwangsi
            2 artilleries moved from Shantung to Anhwe
            7 submarines moved from 6 Sea Zone to 33 Sea Zone
            1 bomber moved from Japan to New Guinea
    
        Place Units - Japanese
            1 armour and 2 infantry placed in Manchuria
            1 artillery and 2 infantry placed in Shantung
            1 armour and 2 artilleries placed in India
            1 armour and 2 infantry placed in French Indo China
            1 fighter and 1 infantry placed in Japan
            1 submarine and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 64 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion

    need to make NCM

    hold on

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post: Americans round 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 airfield, 4 carriers and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Southeast Mexico to 64 Sea Zone
            2 infantry and 1 transport moved from 64 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to British Columbia
            2 fighters moved from 10 Sea Zone to British Columbia
            3 transports moved from 10 Sea Zone to 26 Sea Zone
            2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 26 Sea Zone to 25 Sea Zone
            2 artilleries and 4 infantry moved from 25 Sea Zone to Midway
            1 fighter moved from 10 Sea Zone to British Columbia
            1 battleship and 3 cruisers moved from 10 Sea Zone to 25 Sea Zone
            10 fighters moved from Hawaiian Islands to Midway
            1 armour and 2 mech_infantrys moved from Szechwan to Hunan
            1 tactical_bomber moved from Sikang to Hunan
    
        Combat - Americans
            Battle in Hunan
                Americans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 3/4 hits, 1.50 expected hits
                    Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hunan
                Americans win, taking Hunan from Japanese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Americans: 1 mech_infantry
                Casualties for Japanese: 1 infantry
            Battle in British Columbia
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in British Columbia, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in British Columbia
                Americans win, taking British Columbia from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Midway
                Americans attack with 2 artilleries, 10 fighters and 4 infantry
                Germans defend with 1 bomber; Japanese defend with 1 airfield and 1 harbour
                    Americans roll dice for 1 battleship and 3 cruisers in Midway, round 2 : 3/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 bomber in Midway, round 2 : 0/1 hits, 0.17 expected hits
                    1 bomber owned by the Germans lost in Midway
                Americans win, taking Midway from Japanese with 2 artilleries, 10 fighters and 4 infantry remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber
    
        Non Combat Move - Americans
            10 fighters moved from Midway to 25 Sea Zone
            1 destroyer moved from 10 Sea Zone to 30 Sea Zone
            10 carriers, 5 destroyers, 10 fighters and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
            6 fighters moved from 10 Sea Zone to Aleutian Islands
            3 fighters moved from British Columbia to Western United States
            1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 infantry and 1 transport moved from 89 Sea Zone to 10 Sea Zone
            1 infantry moved from 10 Sea Zone to Western United States
            1 tactical_bomber moved from Hunan to Kweichow
            6 fighters moved from Slovakia Hungary to Sikang
            1 mech_infantry moved from Yugoslavia to Slovakia Hungary
            1 infantry moved from Yugoslavia to Slovakia Hungary
            2 fighters and 1 tactical_bomber moved from Sikang to Szechwan
            13 fighters moved from Hawaiian Islands to Queensland
            1 transport moved from 89 Sea Zone to 10 Sea Zone
            2 transports moved from 89 Sea Zone to 10 Sea Zone
            1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 10 Sea Zone
    
        Place Units - Americans
            1 airfield placed in Aleutian Islands
            4 carriers placed in 10 Sea Zone
            2 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 60 PUs; end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Non Combat Move - Chinese
            26 infantry moved from Kweichow to Hunan
    
        Place Units - Chinese
            2 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 10 PUs
    
        Combat Move - British
            1 tactical_bomber moved from Kweichow to Hunan
            2 fighters moved from 109 Sea Zone to Gibraltar
            1 battleship, 1 carrier and 2 cruisers moved from 109 Sea Zone to 91 Sea Zone
            1 transport moved from 89 Sea Zone to 91 Sea Zone
    
        Combat - British
    
        Non Combat Move - British
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 2.50
    Japanese : 0.17
    

    Savegame


  • ouch, I had miscalc’ed quite a bit, I had originally thought for some reason that if I sent all my US figs to Aleutian, I’d be able to send them all to Japan and the 4 extra cvs I built in 10 would catch some of them. lol talk about brain glitch.

    so I had to reroute a bunch to queens as a desperate alternative/backup plan.

    we’ll see if this works out.


  • @axis-dominion

    yeah, well, I forgot to move my german bomber… total misss

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - Italians
            1 armour and 2 fighters moved from Western Germany to Greater Southern Germany
            1 bomber moved from Scotland to Greater Southern Germany
    
        Combat - Italians
            Battle in Greater Southern Germany
                Italians attack with 1 armour, 1 bomber and 2 fighters
                Russians defend with 3 infantry
                    Italians roll dice for 1 armour, 1 bomber and 2 fighters in Greater Southern Germany, round 2 : 2/4 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Greater Southern Germany, round 2 : 1/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Italians lost in Greater Southern Germany
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greater Southern Germany, round 3 : 0/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Greater Southern Germany, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Greater Southern Germany, round 4 : 1/3 hits, 1.67 expected hits
                    Russians roll dice for 1 infantry in Greater Southern Germany, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 bomber owned by the Italians lost in Greater Southern Germany
                Italians win, taking Greater Southern Germany from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -13
                Casualties for Italians: 1 bomber and 1 fighter
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Greater Southern Germany to Western Germany
            1 aaGun, 4 armour, 9 artilleries and 21 infantry moved from Trans-Jordan to Egypt
    
        Turn Complete - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 2 infantry
            EDIT: Removing units owned by Italians from Egypt: 1 armour
            EDIT: Adding units owned by Italians to Trans-Jordan: 1 armour and 2 infantry
            EDIT: Removing units owned by Italians from Egypt: 1 armour
            EDIT: Adding units owned by Italians to Belgian Congo: 1 armour
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -2.50
    Russians : 0.33
    

    Savegame


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            10 fighters moved from 25 Sea Zone to 6 Sea Zone
    
        Combat - ANZAC
            Battle in 6 Sea Zone
                ANZAC attack with 10 fighters
                Japanese defend with 1 submarine and 1 transport
                1 submarine owned by the Japanese Submerged
                    ANZAC roll dice for 10 fighters in 6 Sea Zone, round 2 : 2/10 hits, 5.00 expected hits
                    1 transport owned by the Japanese lost in 6 Sea Zone
                ANZAC win with 10 fighters remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            10 fighters moved from 6 Sea Zone to 25 Sea Zone
            4 fighters moved from Hawaiian Islands to Queensland
            1 armour, 1 fighter and 1 mech_infantry moved from New South Wales to Queensland
            1 marine moved from Western United States to 10 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 10 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3
            ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -3.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 3x factory_minor; Remaining resources: 53 PUs; 
            Germans buy 1 armour, 2 artilleries and 13 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            4 mech_infantrys moved from Germany to Yugoslavia
            2 fighters and 2 tactical_bombers moved from Germany to Yugoslavia
            2 infantry moved from Western Germany to Northern Italy
            3 armour and 1 mech_infantry moved from Southern France to Northern Italy
            3 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
            1 artillery moved from Western Germany to Northern Italy
            2 infantry moved from Western Germany to Germany
            2 infantry moved from Germany to Poland
            1 fighter moved from Germany to Poland
            2 mech_infantrys moved from Germany to Yugoslavia
            3 fighters moved from Germany to Yugoslavia
            2 fighters moved from United Kingdom to Northern Italy
            1 tactical_bomber moved from Germany to Yugoslavia
            1 armour moved from Germany to Yugoslavia
    
        Combat - Germans
            Battle in Northern Italy
                Germans attack with 6 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys
                Russians defend with 2 armour, 1 factory_minor and 2 mech_infantrys
                    Germans roll dice for 6 armour, 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys in Northern Italy, round 2 : 7/14 hits, 5.33 expected hits
                    Russians roll dice for 2 armour and 2 mech_infantrys in Northern Italy, round 2 : 1/4 hits, 1.67 expected hits
                    2 mech_infantrys owned by the Russians, 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Northern Italy
                Germans win, taking Northern Italy from Russians with 6 armour, 1 artillery, 2 fighters, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 17
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 armour and 2 mech_infantrys
            Battle in Yugoslavia
                Germans attack with 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers
                Russians defend with 1 factory_minor and 9 infantry
                    Germans roll dice for 1 armour, 5 fighters, 6 mech_infantrys and 3 tactical_bombers in Yugoslavia, round 2 : 7/15 hits, 6.00 expected hits
                    Russians roll dice for 9 infantry in Yugoslavia, round 2 : 7/9 hits, 3.00 expected hits
                    7 infantry owned by the Russians, 1 fighter owned by the Germans and 6 mech_infantrys owned by the Germans lost in Yugoslavia
                    Germans roll dice for 1 armour, 4 fighters and 3 tactical_bombers in Yugoslavia, round 3 : 6/8 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Yugoslavia, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 fighter owned by the Germans lost in Yugoslavia
                Germans win, taking Yugoslavia from Russians with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -17
                Casualties for Germans: 2 fighters and 6 mech_infantrys
                Casualties for Russians: 9 infantry
            Battle in Poland
                Germans attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Poland
                Germans win, taking Poland from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter moved from Poland to Germany
            3 fighters and 3 tactical_bombers moved from Yugoslavia to Germany
            1 fighter moved from Northern Italy to Western Germany
            1 fighter moved from Northern Italy to Western Germany
            2 aaGuns, 2 armour and 6 infantry moved from Western Germany to Germany
            2 infantry moved from Holland Belgium to Western Germany
            4 infantry moved from Scotland to United Kingdom
            1 infantry moved from Archangel to Novgorod
    
        Place Units - Germans
            2 artilleries and 8 infantry placed in Western Germany
            1 armour and 2 infantry placed in France
            3 infantry placed in Southern France
    
        Turn Complete - Germans
            Germans collect 53 PUs; end with 53 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.33
    Russians : 3.33
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 6 armour, 6 infantry and 6 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            3 infantry moved from Slovakia Hungary to Yugoslavia
            3 infantry moved from Eastern Poland to Poland
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Poland
            1 fighter moved from Slovakia Hungary to Poland
            1 bomber moved from Slovakia Hungary to Yugoslavia
            1 infantry moved from Slovakia Hungary to Yugoslavia
            32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 bomber and 4 infantry
                Germans defend with 1 armour and 1 factory_minor
                    Russians roll dice for 1 bomber and 4 infantry in Yugoslavia, round 2 : 1/5 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Yugoslavia, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Germans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Greater Southern Germany
                Russians attack with 32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 32 armour, 15 artilleries, 8 infantry, 1 marine and 51 mech_infantrys in Greater Southern Germany, round 2 : 39/107 hits, 33.50 expected hits
                    Germans roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Greater Southern Germany
                Russians win, taking Greater Southern Germany from Germans with 32 armour, 15 artilleries, 7 infantry, 1 marine and 51 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
            Battle in Poland
                Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Poland, round 2 : 3/6 hits, 2.17 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            3 armour moved from Romania to Greater Southern Germany
            3 mech_infantrys moved from Ukraine to Romania
            3 infantry moved from Eastern Poland to Romania
            2 infantry moved from Western Ukraine to Eastern Poland
            3 mech_infantrys moved from Russia to Western Ukraine
            2 infantry moved from Russia to Smolensk
            1 infantry moved from Volgograd to Caucasus
            1 mech_infantry moved from Volgograd to Ukraine
            1 aaGun and 14 infantry moved from Kweichow to Hunan
            2 fighters and 1 tactical_bomber moved from Poland to Romania
            1 bomber moved from Yugoslavia to Romania
            1 aaGun moved from Slovakia Hungary to Greater Southern Germany
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Slovakia Hungary
            3 armour placed in Romania
            1 infantry placed in Volgograd
            2 infantry and 1 mech_infantry placed in Western Ukraine
            3 armour placed in Ukraine
            1 mech_infantry placed in Volgograd
            4 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 49 PUs; end with 50 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 6.00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 fighters, 1 harbour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            4 infantry moved from Solomon Islands to 49 Sea Zone
            4 infantry and 2 transports moved from 49 Sea Zone to 62 Sea Zone
            4 infantry moved from 62 Sea Zone to New South Wales
            3 fighters and 3 tactical_bombers moved from 49 Sea Zone to New South Wales
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
            1 infantry moved from 47 Sea Zone to New Britain
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 63 Sea Zone
            1 infantry moved from 63 Sea Zone to New Zealand
            1 submarine moved from 49 Sea Zone to 30 Sea Zone
            10 fighters moved from 49 Sea Zone to 30 Sea Zone
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Chahar
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            2 infantry moved from Anhwe to Kweichow
            2 bombers moved from Japan to Hunan
            1 battleship and 1 cruiser moved from 49 Sea Zone to 62 Sea Zone
                  Japanese take 54 Sea Zone from Americans
    
        Combat - Japanese
            Battle in New Zealand
            Battle in New Britain
            Battle in Kweichow
                Japanese attack with 2 infantry
                Americans defend with 1 tactical_bomber
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 1/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 tactical_bomber in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Kweichow
                Japanese win, taking New Zealand from ANZAC, taking New Britain from ANZAC, taking Kweichow from Chinese with 2 infantry remaining. Battle score for attacker is 11
                Casualties for Americans: 1 tactical_bomber
            Battle in 30 Sea Zone
                Japanese attack with 10 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters in 30 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 30 Sea Zone
                Japanese win with 10 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in New South Wales
                Japanese attack with 3 fighters, 4 infantry and 3 tactical_bombers
                ANZAC defend with 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                    Japanese roll dice for 1 battleship and 1 cruiser in New South Wales, round 2 : 0/2 hits, 1.17 expected hits
                    Japanese roll dice for 3 fighters, 4 infantry and 3 tactical_bombers in New South Wales, round 2 : 6/10 hits, 4.17 expected hits
                    ANZAC roll dice for 1 fighter and 2 infantry in New South Wales, round 2 : 2/3 hits, 1.33 expected hits
                    2 infantry owned by the Japanese, 2 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in New South Wales
                Japanese captures 12PUs while taking ANZAC capital
                Japanese win, taking New South Wales from ANZAC with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
                Casualties for Japanese: 2 infantry
                Casualties for ANZAC: 1 fighter and 2 infantry
            Battle in Hunan
                Japanese attack with 2 bombers
                British defend with 1 tactical_bomber; Americans defend with 1 armour and 1 mech_infantry; Chinese defend with 28 infantry; Russians defend with 1 aaGun and 14 infantry
                    AA fire in Hunan : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 2 bombers in Hunan, round 2 : 2/2 hits, 1.33 expected hits
                    Chinese roll dice for 1 aaGun, 1 armour, 42 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 15/45 hits, 15.33 expected hits
                    2 bombers owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Chinese win with 1 aaGun, 1 armour, 40 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -18
                Casualties for Japanese: 2 bombers
                Casualties for Chinese: 2 infantry
            triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
    
        Non Combat Move - Japanese
            3 carriers moved from 49 Sea Zone to 62 Sea Zone
            3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
            4 destroyers moved from 49 Sea Zone to 62 Sea Zone
            1 submarine moved from 49 Sea Zone to 54 Sea Zone
            1 armour and 3 artilleries moved from Solomon Islands to 49 Sea Zone
            8 infantry moved from Solomon Islands to 49 Sea Zone
            1 marine moved from Solomon Islands to 49 Sea Zone
            1 armour, 3 artilleries, 1 battleship, 5 carriers, 1 cruiser, 8 destroyers, 8 infantry, 1 marine and 6 transports moved from 49 Sea Zone to 34 Sea Zone
            10 fighters moved from 30 Sea Zone to 34 Sea Zone
            1 armour, 7 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
            7 submarines moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 6 Sea Zone to 34 Sea Zone
            5 armour and 2 artilleries moved from Kwangsi to Kiangsi
            2 artilleries and 10 infantry moved from Anhwe to Kiangsi
            1 armour moved from French Indo China to Kiangsi
            1 artillery and 2 infantry moved from Shantung to Kiangsu
            1 infantry moved from 34 Sea Zone to Paulau Island
    
        Place Units - Japanese
            1 harbour placed in Paulau Island
            1 destroyer placed in 6 Sea Zone
            3 fighters and 6 infantry placed in Japan
            2 infantry placed in Manchuria
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 2 bombers
            EDIT: Removing units owned by Japanese from New Guinea: 1 bomber
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 81 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 84 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 99 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    AA fire in Hunan : : -0.33
    Americans : -0.33
    ANZAC : 0.67
    Chinese : -0.83
    Japanese : 1.67
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    The Hunnan battle was a misdrag FYI


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 marines, 3 mech_infantrys, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from British Columbia to Alaska
            3 fighters moved from Western United States to Alaska
            1 destroyer moved from 25 Sea Zone to 30 Sea Zone
            10 fighters moved from 25 Sea Zone to 30 Sea Zone
            2 artilleries and 4 infantry moved from Midway to 25 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 25 Sea Zone to 49 Sea Zone
            2 artilleries and 4 infantry moved from 49 Sea Zone to Solomon Islands
            13 fighters moved from Queensland to New South Wales
            1 battleship and 3 cruisers moved from 25 Sea Zone to 49 Sea Zone
            1 armour moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 armour moved from Kwangsi to Hunan
            2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
            2 fighters moved from Sikang to Kweichow
            4 fighters moved from Sikang to Yunnan
            1 submarine moved from 25 Sea Zone to 30 Sea Zone
    
        Combat - Americans
            Battle in Kweichow
                Americans attack with 4 fighters and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits, 2.67 expected hits
                    Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                    Americans roll dice for 4 fighters and 1 tactical_bomber in Kweichow, round 3 : 2/5 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in New South Wales
                Americans attack with 13 fighters
                Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                    Americans roll dice for 13 fighters in New South Wales, round 2 : 6/13 hits, 6.50 expected hits
                    Japanese roll dice for 2 infantry in New South Wales, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in New South Wales
                Americans win with 13 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Alaska
                Americans attack with 3 fighters and 2 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 infantry in Alaska, round 2 : 2/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Americans attack with 4 fighters
                Japanese defend with 1 infantry
                    Americans roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 fighters in Yunnan, round 3 : 4/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Yunnan
                Americans win with 4 fighters remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer, 10 fighters and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer and 10 fighters in 30 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win with 1 destroyer, 10 fighters and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in Solomon Islands
                Americans attack with 2 artilleries and 4 infantry
                Japanese defend with 1 infantry
                    Americans roll dice for 1 battleship and 3 cruisers in Solomon Islands, round 2 : 4/4 hits, 2.17 expected hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                Americans win, taking Solomon Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            10 carriers and 10 fighters moved from 25 Sea Zone to 49 Sea Zone
            3 infantry moved from Western United States to 10 Sea Zone
            3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            3 infantry moved from 26 Sea Zone to Hawaiian Islands
            4 carriers moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 1 Sea Zone to 10 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
            1 submarine moved from 25 Sea Zone to 26 Sea Zone
            3 destroyers and 3 submarines moved from 25 Sea Zone to 49 Sea Zone
            6 fighters moved from Aleutian Islands to 26 Sea Zone
            3 fighters moved from Alaska to Aleutian Islands
            13 fighters moved from New South Wales to Queensland
            10 fighters moved from 30 Sea Zone to 49 Sea Zone
            4 fighters and 1 tactical_bomber moved from Kweichow to Hunan
            4 fighters moved from Yunnan to Hunan
            7 armour, 1 artillery, 4 infantry, 2 marines and 2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
            1 infantry moved from Algeria to Morocco
    
        Place Units - Americans
            3 submarines placed in 97 Sea Zone
            3 mech_infantrys placed in Greece
            1 artillery, 1 infantry and 2 marines placed in Western United States
            1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 62 PUs; end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Anhwe
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            3 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 10 PUs
    
        Combat Move - British
    
        Non Combat Move - British
            1 artillery and 3 infantry moved from Slovakia Hungary to Greater Southern Germany
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : -2.50
    Japanese : -3.17
    

    Savegame


  • some consider me a master at evading a pac VC ;)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - Italians
            1 fighter moved from Western Germany to Germany
            1 infantry moved from Trans-Jordan to Syria
                  Italians take Syria from ANZAC
            1 armour moved from Trans-Jordan to Iraq
                  Italians take Iraq from ANZAC
            1 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Belgian Congo to Union of South Africa
                  Italians take Union of South Africa from British
            1 armour moved from Egypt to French Equatorial Africa
                  Italians take French Equatorial Africa from French
            1 armour moved from Egypt to French Equatorial Africa
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:

    some consider me a master at evading a pac VC ;)

    I probably should have asked for a redo on losing my german bomber, but whatever…


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 16
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to New South Wales
                  ANZAC take New South Wales from Japanese
                  ANZAC take Solomon Islands from Americans
            1 fighter moved from 49 Sea Zone to 47 Sea Zone
            1 fighter moved from 49 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
            Battle in 63 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 63 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 47 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 47 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 47 Sea Zone to 49 Sea Zone
            1 fighter moved from 63 Sea Zone to 49 Sea Zone
            1 marine moved from Midway to 25 Sea Zone
            1 cruiser, 1 destroyer, 1 marine and 5 submarines moved from 25 Sea Zone to 49 Sea Zone
            1 marine moved from 49 Sea Zone to Solomon Islands
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,3,6,3,2,1,4,5,3,1,6,1,1,4,5,6,5,1
            ANZAC collect 4 PUs (5 lost to blockades); end with 4 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 7 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Libya to Tunisia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

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