I am playing a casual game of BM3 (3.0) with Canada being a separate faction instead of under British’s domain. I noticed in the game that China does not spawn guerrillas in Japan’s territories not garrisoned by a land unit. The notes differ as to also in that China gets another +3 for their Objective. Is this a compensation or a bug rather?
19L axis-dominion (+4) vs KILL! (allies) bm3
-
TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 armour, 1 factory_minor and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Yugoslavia to Slovakia Hungary Russians take Slovakia Hungary from Germans 1 infantry moved from Yugoslavia to Romania Russians take Romania from Germans 1 infantry moved from Yugoslavia to Bulgaria 1 armour and 1 mech_infantry moved from Northern Italy to Bulgaria 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Smolensk to Belarus 1 fighter moved from Russia to Belarus 1 bomber moved from Northern Italy to Western Ukraine 1 mech_infantry moved from Ukraine to Eastern Poland Russians take Eastern Poland from Germans 1 mech_infantry moved from Russia to Western Ukraine 1 fighter and 1 tactical_bomber moved from Northern Italy to Bulgaria Combat - Russians Battle in Western Ukraine Russians attack with 1 bomber, 2 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 2 : 0/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Western Ukraine, round 3 : 3/4 hits, 1.17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Bulgaria Russians attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bulgaria, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Russians roll dice for 1 fighter and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 6 infantry moved from Timguska to Novosibirsk 1 aaGun and 12 infantry moved from Yenisey to Timguska 8 artilleries and 8 infantry moved from Russia to Bryansk 2 artilleries and 2 infantry moved from Ukraine to Bessarabia 1 aaGun moved from Ukraine to Bessarabia 1 fighter and 1 tactical_bomber moved from Bulgaria to Yugoslavia 4 infantry moved from Northern Italy to Yugoslavia 2 artilleries moved from Northern Italy to Yugoslavia 1 marine moved from Northern Italy to Yugoslavia 1 aaGun moved from Northern Italy to Yugoslavia 15 mech_infantrys moved from Northern Italy to Yugoslavia 15 armour moved from Northern Italy to Yugoslavia 10 armour and 6 mech_infantrys moved from Northern Italy to Yugoslavia 24 mech_infantrys moved from Ukraine to Bessarabia 4 mech_infantrys moved from Russia to Ukraine 2 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Tambov to Bryansk 1 mech_infantry moved from Nenetsia to Smolensk 1 bomber moved from Western Ukraine to Bessarabia 1 fighter moved from Belarus to Ukraine 1 submarine moved from 91 Sea Zone to 105 Sea Zone Place Units - Russians 1 factory_minor placed in Yugoslavia 3 infantry placed in Southern France 3 infantry placed in Northern Italy 3 armour placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 49 PUs; end with 49 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 52 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 54 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.17
-
-
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from 6 Sea Zone to 25 Sea Zone 13 armour, 10 artilleries, 14 infantry and 12 mech_infantrys moved from Burma to India Combat - Japanese Battle in India Japanese attack with 13 armour, 10 artilleries, 14 infantry and 12 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 13 armour, 10 artilleries, 14 infantry and 12 mech_infantrys in India, round 2 : 19/49 hits, 15.83 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese captures 5PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 13 armour, 10 artilleries, 13 infantry and 12 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in 25 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 25 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 1 battleship, 3 carriers, 6 destroyers, 2 fighters and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 armour and 3 artilleries moved from French Indo China to 36 Sea Zone 4 infantry moved from French Indo China to 36 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 armour, 3 artilleries, 4 infantry and 4 transports moved from 34 Sea Zone to 33 Sea Zone 1 armour, 3 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands 1 marine moved from French Indo China to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 3 infantry moved from French Indo China to 36 Sea Zone 3 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone 3 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Japan 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 destroyer moved from 42 Sea Zone to 45 Sea Zone 1 destroyer moved from 36 Sea Zone to 34 Sea Zone 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 6 fighters moved from French Indo China to 33 Sea Zone 2 tactical_bombers moved from French Indo China to 33 Sea Zone 3 tactical_bombers moved from French Indo China to Caroline Islands 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 fighters moved from 25 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 41 Sea Zone to 36 Sea Zone 3 bombers moved from French Indo China to Japan 2 aaGuns moved from Burma to India 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Yunnan to Burma 2 artilleries and 1 infantry moved from Malaya to Shan State 1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 infantry moved from Manchuria to Jehol 2 infantry moved from Manchuria to Jehol Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 bomber and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Americans : 0.67 UK_Pacific : 0.33 Japanese : 3.83
-
to be continued tomorrow…
-
maybe I’ll play it now :)
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs; Americans buy 1 destroyer, 6 fighters, 1 harbour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 5 bombers moved from Northern Italy to Germany 6 fighters moved from Northern Italy to Germany 1 submarine moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from 46 Sea Zone to 34 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 11 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/5 hits, 0.83 expected hits Bombing raid in Germany rolls: 4,5,5,3,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 aaGuns, 1 artillery and 7 infantry moved from New Guinea to 46 Sea Zone 2 aaGuns, 1 artillery, 7 infantry and 5 transports moved from 46 Sea Zone to 30 Sea Zone 2 aaGuns, 1 artillery and 7 infantry moved from 30 Sea Zone to Johnston Island 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 9 fighters and 1 submarine moved from 46 Sea Zone to 30 Sea Zone 2 fighters moved from 34 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to 30 Sea Zone 1 armour and 2 mech_infantrys moved from West India to Eastern Persia 5 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Southern France 5 bombers moved from Germany to Yugoslavia 6 fighters moved from Germany to Yugoslavia 2 bombers moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia 2 marines moved from Southern Italy to 95 Sea Zone 2 marines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Yugoslavia 2 carriers moved from 95 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 92 Sea Zone to 89 Sea Zone 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 2 cruisers moved from 95 Sea Zone to 91 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 3 transports moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Gibraltar to Yugoslavia Place Units - Americans 1 harbour placed in Johnston Island 1 destroyer placed in 10 Sea Zone 6 fighters placed in Western United States 3 infantry placed in Greece 3 infantry placed in Southern Italy Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Sikang, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Sikang, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Combat Move - British Non Combat Move - British 1 battleship, 1 carrier and 3 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Eastern Persia to Greece 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 11 artilleries and 22 infantry moved from West India to Eastern Persia 3 aaGuns moved from West India to Eastern Persia 1 bomber moved from West India to Yugoslavia 2 artilleries and 7 infantry moved from Iraq to Persia Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.67 Japanese : 0.00 AA fire in Germany : : -0.83
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans repair damage of 6x factory_minor; Remaining resources: 102 PUs; Americans buy 1 destroyer, 6 fighters, 1 harbour and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 5 bombers moved from Northern Italy to Germany 6 fighters moved from Northern Italy to Germany 1 submarine moved from 46 Sea Zone to 34 Sea Zone 2 fighters moved from 46 Sea Zone to 34 Sea Zone Combat - Americans Air Battle in Germany Americans attacks with 11 units heading to Germany Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Germany AA fire in Germany : 0/5 hits, 0.83 expected hits Bombing raid in Germany rolls: 4,5,5,3,8 and causes: 20 damage to unit: factory_major Bombing raid in Germany causes 20 damage total. Battle in 34 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 34 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 34 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Cleaning up after air battles Non Combat Move - Americans 2 aaGuns, 1 artillery and 7 infantry moved from New Guinea to 46 Sea Zone 2 aaGuns, 1 artillery, 7 infantry and 5 transports moved from 46 Sea Zone to 30 Sea Zone 2 aaGuns, 1 artillery and 7 infantry moved from 30 Sea Zone to Johnston Island 1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 9 fighters and 1 submarine moved from 46 Sea Zone to 30 Sea Zone 2 fighters moved from 34 Sea Zone to 30 Sea Zone 1 carrier moved from 26 Sea Zone to 30 Sea Zone 1 destroyer moved from 10 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island 2 fighters moved from 26 Sea Zone to 30 Sea Zone 3 fighters moved from Western United States to 30 Sea Zone 1 armour and 2 mech_infantrys moved from West India to Eastern Persia 5 armour moved from Southern Italy to Yugoslavia 1 mech_infantry moved from Southern Italy to Yugoslavia 2 armour moved from Northern Italy to Yugoslavia 1 mech_infantry moved from Normandy Bordeaux to Southern France 5 bombers moved from Germany to Yugoslavia 6 fighters moved from Germany to Yugoslavia 2 bombers moved from Northern Italy to Yugoslavia 1 artillery moved from Southern Italy to 95 Sea Zone 1 artillery and 1 transport moved from 95 Sea Zone to 97 Sea Zone 1 infantry moved from Greece to 97 Sea Zone 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Yugoslavia 2 marines moved from Southern Italy to 95 Sea Zone 2 marines and 1 transport moved from 95 Sea Zone to 97 Sea Zone 2 marines moved from 97 Sea Zone to Yugoslavia 2 carriers moved from 95 Sea Zone to 91 Sea Zone 2 submarines moved from 91 Sea Zone to 109 Sea Zone 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 destroyer and 1 submarine moved from 91 Sea Zone to 64 Sea Zone 4 transports moved from 92 Sea Zone to 89 Sea Zone 1 destroyer moved from 92 Sea Zone to 89 Sea Zone 1 destroyer moved from 95 Sea Zone to 91 Sea Zone 2 cruisers moved from 95 Sea Zone to 91 Sea Zone 2 destroyers moved from 95 Sea Zone to 97 Sea Zone 3 transports moved from 95 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 92 Sea Zone 1 aaGun moved from Northern Italy to Southern France 2 fighters and 2 tactical_bombers moved from Gibraltar to Yugoslavia Place Units - Americans 1 harbour placed in Johnston Island 1 destroyer placed in 10 Sea Zone 6 fighters placed in Western United States 3 infantry placed in Greece 3 infantry placed in Southern Italy Turn Complete - Americans Americans collect 63 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 8 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Sikang, round 2 : 0/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 8 infantry in Sikang, round 3 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 8 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 13 infantry moved from Tsinghai to Shensi Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 6 PUs Combat Move - British Non Combat Move - British 1 battleship, 1 carrier and 3 cruisers moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 fighter moved from Northern Italy to Southern Italy 1 fighter moved from Eastern Persia to Greece 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Yugoslavia 11 artilleries and 22 infantry moved from West India to Eastern Persia 3 aaGuns moved from West India to Eastern Persia 1 bomber moved from West India to Yugoslavia 2 artilleries and 7 infantry moved from Iraq to Persia Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 marine EDIT: Adding units owned by ANZAC to New Guinea: 1 marine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -1.67 Japanese : 0.00 AA fire in Germany : : -0.83
-
that marine was forgotten on NZ lol. I fixed it. doesn’t affect anything for you.
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - Italians 1 bomber moved from Western Germany to Southern France 1 mech_infantry moved from Western Germany to Slovakia Hungary 2 fighters moved from Western Germany to Slovakia Hungary Combat - Italians Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Slovakia Hungary Italians attack with 2 fighters and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Slovakia Hungary Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Slovakia Hungary to Western Germany 1 bomber moved from Southern France to Western Germany Turn Complete - Italians
Combat Hit Differential Summary :
Italians : -0.17 AA fire in Southern France : : -0.17 Russians : 0.67
-
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Northern Italy to 91 Sea Zone 1 cruiser and 5 submarines moved from 46 Sea Zone to 30 Sea Zone 1 aaGun, 1 artillery and 6 infantry moved from South Australia to New South Wales 1 infantry moved from Iraq to Persia Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from New Zealand: 1 marine EDIT: Adding units owned by ANZAC to Johnston Island: 1 marine EDIT: Turning off Edit Mode 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 ANZAC collect 12 PUs (2 lost to blockades); end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
-
Euro axis is so wrecked lol
-
@axis-dominion said in 19L axis-dominion (+4) vs KILL! (allies) bm3:
Euro axis is so wrecked lol
QUIET!
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Germans Germans buy 1 airfield, 2 fighters and 11 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Germany to Slovakia Hungary Germans take Slovakia Hungary from Russians 1 mech_infantry moved from Poland to Eastern Poland 3 fighters moved from Novgorod to Eastern Poland 2 artilleries and 2 infantry moved from Western Germany to Northern Italy 1 infantry moved from Holland Belgium to Normandy Bordeaux Germans take Normandy Bordeaux from Americans 1 bomber moved from Jehol to Japan Combat - Germans Battle in Northern Italy Germans attack with 2 artilleries and 2 infantry Russians defend with 1 aaGun, 1 factory_minor and 3 infantry Germans roll dice for 2 artilleries and 2 infantry in Northern Italy, round 2 : 0/4 hits, 1.33 expected hits Russians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Germans lost in Northern Italy 2 artilleries owned by the Germans retreated to Western Germany Russians win with 1 aaGun and 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Eastern Poland Germans attack with 3 fighters and 1 mech_infantry Russians defend with 1 mech_infantry Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 fighters and 1 mech_infantry in Eastern Poland, round 3 : 1/4 hits, 1.67 expected hits Russians roll dice for 1 mech_infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Non Combat Move - Germans 6 artilleries moved from Novgorod to 115 Sea Zone 6 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 9 transports moved from 115 Sea Zone to 113 Sea Zone 2 fighters moved from Eastern Poland to 113 Sea Zone 6 artilleries moved from 113 Sea Zone to Germany 1 fighter moved from Eastern Poland to Western Germany 3 fighters moved from Germany to Western Germany 10 infantry moved from Western Germany to Germany 2 armour and 1 mech_infantry moved from Poland to Germany 1 infantry moved from Western Germany to Holland Belgium 12 artilleries moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Germany 3 tactical_bombers moved from Western Germany to Germany Place Units - Germans 1 airfield placed in Germany 2 fighters placed in Western Germany 8 infantry placed in Western Germany 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,4,1,2,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6 Germans collect 46 PUs (3 lost to blockades); end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : -3.67 Russians : 0.33
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians repair damage of 6x factory_minor; Remaining resources: 63 PUs; Russians buy 3 armour, 1 factory_minor and 11 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Belarus Russians take Belarus from Germans 2 infantry moved from Southern France to Normandy Bordeaux 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Yugoslavia to Normandy Bordeaux 2 infantry moved from Bessarabia to Eastern Poland 1 fighter moved from Ukraine to Eastern Poland 1 tactical_bomber moved from Yugoslavia to Eastern Poland 1 infantry moved from Romania to Slovakia Hungary 1 armour and 1 mech_infantry moved from Bulgaria to Slovakia Hungary 2 artilleries moved from Yugoslavia to Slovakia Hungary 2 infantry moved from Yugoslavia to Slovakia Hungary 4 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 marine moved from Yugoslavia to Slovakia Hungary 3 armour and 3 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 bomber moved from Bessarabia to Eastern Poland Combat - Russians Battle in Normandy Bordeaux Russians attack with 1 fighter and 4 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 fighter and 4 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Russians win, taking Normandy Bordeaux from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys Germans defend with 1 infantry Russians roll dice for 4 armour, 2 artilleries, 3 infantry, 1 marine and 8 mech_infantrys in Slovakia Hungary, round 2 : 5/18 hits, 5.00 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 4 armour, 2 artilleries, 2 infantry, 1 marine and 8 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Eastern Poland Russians attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits, 2.17 expected hits Germans roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Yugoslavia to Northern Italy 1 fighter moved from Normandy Bordeaux to Southern France 24 mech_infantrys moved from Bessarabia to Slovakia Hungary 1 mech_infantry moved from Western Ukraine to Slovakia Hungary 1 aaGun moved from Bessarabia to Eastern Poland 1 infantry moved from Western Ukraine to Eastern Poland 1 mech_infantry moved from Smolensk to Eastern Poland 8 artilleries and 8 infantry moved from Bryansk to Western Ukraine 3 armour and 6 mech_infantrys moved from Ukraine to Romania 2 artilleries moved from Bessarabia to Romania 6 infantry moved from Russia to Bryansk 1 aaGun and 12 infantry moved from Timguska to Kansu 1 aaGun and 6 infantry moved from Novosibirsk to Tsinghai 1 submarine moved from 105 Sea Zone to 91 Sea Zone 22 armour, 2 infantry and 14 mech_infantrys moved from Yugoslavia to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Eastern Poland to Western Ukraine 1 infantry moved from Bulgaria to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Northern Italy to Yugoslavia Place Units - Russians 1 factory_minor placed in Romania 3 infantry placed in Southern France 3 infantry placed in Northern Italy 3 infantry placed in Yugoslavia 3 armour placed in Ukraine 2 infantry placed in Russia Turn Complete - Russians Russians collect 52 PUs; end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : 0.67
-
woop there it is!
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 3 fighters and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 31 Sea Zone 8 fighters moved from 33 Sea Zone to 31 Sea Zone 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone 4 infantry moved from 25 Sea Zone to Midway 13 armour, 10 artilleries, 13 infantry and 12 mech_infantrys moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Battle in Midway Battle in 31 Sea Zone Japanese attack with 8 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 31 Sea Zone Japanese win, taking Midway from Americans with 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 armour, 3 artilleries, 7 infantry and 1 marine moved from Caroline Islands to 33 Sea Zone 3 tactical_bombers moved from Caroline Islands to 6 Sea Zone 1 armour, 3 artilleries, 2 battleships, 5 carriers, 2 cruisers, 7 destroyers, 7 infantry, 1 marine and 6 transports moved from 33 Sea Zone to 25 Sea Zone 6 fighters and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone 3 artilleries and 7 infantry moved from 25 Sea Zone to Midway 1 armour and 1 marine moved from 25 Sea Zone to Midway 2 fighters moved from 31 Sea Zone to 25 Sea Zone 3 tactical_bombers moved from 6 Sea Zone to Japan 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 1 submarine moved from 36 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Japan 1 destroyer moved from 45 Sea Zone to 33 Sea Zone 1 destroyer moved from 55 Sea Zone to 33 Sea Zone 9 infantry moved from Anhwe to Kweichow 1 infantry moved from Burma to Yunnan 1 infantry moved from Yunnan to Kweichow 1 infantry moved from Jehol to Chahar 1 infantry moved from Chahar to Hopei 1 infantry moved from Hopei to Kweichow 3 infantry moved from Jehol to Anhwe 2 artilleries and 1 infantry moved from Shan State to Yunnan 2 aaGuns moved from India to West India Place Units - Japanese 1 carrier, 2 destroyers, 2 fighters and 3 transports placed in 6 Sea Zone 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : 0.67
-
-
-
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 7 fighters, 1 harbour and 3 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 31 Sea Zone 7 fighters moved from 30 Sea Zone to 31 Sea Zone 3 fighters moved from Hawaiian Islands to 31 Sea Zone 2 infantry moved from Johnston Island to 30 Sea Zone 2 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 2 infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Americans creates battle in territory 109 Sea Zone Battle in Marshall Islands Battle in 31 Sea Zone Americans attack with 1 destroyer and 10 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 10 fighters in 31 Sea Zone, round 2 : 4/11 hits, 5.33 expected hits Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 31 Sea Zone Americans win, taking 109 Sea Zone from Germans, taking Marshall Islands from Japanese with 1 destroyer and 10 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 1 destroyer moved from 30 Sea Zone to 26 Sea Zone 10 fighters moved from 31 Sea Zone to Hawaiian Islands 2 aaGuns and 4 infantry moved from Johnston Island to 30 Sea Zone 2 aaGuns, 4 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone 2 aaGuns and 4 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from Western United States to Hawaiian Islands 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 91 Sea Zone to 64 Sea Zone 1 destroyer and 4 transports moved from 89 Sea Zone to 64 Sea Zone 3 infantry moved from Southern Italy to Northern Italy 7 armour, 1 artillery, 7 bombers, 8 fighters, 3 infantry, 2 marines, 1 mech_infantry and 2 tactical_bombers moved from Yugoslavia to Slovakia Hungary 3 infantry moved from Greece to 97 Sea Zone 2 destroyers, 3 infantry and 6 transports moved from 97 Sea Zone to 92 Sea Zone 3 infantry moved from 92 Sea Zone to Morocco 1 aaGun moved from Southern France to Normandy Bordeaux 1 infantry moved from Tunisia to Algeria 1 destroyer moved from 10 Sea Zone to 30 Sea Zone 1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan 2 submarines moved from 92 Sea Zone to 89 Sea Zone 3 submarines moved from 109 Sea Zone to 91 Sea Zone Place Units - Americans 3 infantry placed in Southern Italy 1 harbour placed in Southeast Mexico 7 fighters placed in Western United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Shensi to Hopei Combat - Chinese Battle in Hopei Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Hopei, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 8 infantry moved from Sikang to Shensi Place Units - Chinese 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Combat Move - British Non Combat Move - British 1 artillery, 1 bomber and 3 infantry moved from Yugoslavia to Slovakia Hungary 1 battleship, 1 carrier, 3 cruisers and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 artilleries and 7 infantry moved from Persia to Eastern Persia 1 tactical_bomber moved from Eastern Persia to Kazakhstan 1 fighter moved from Greece to Slovakia Hungary Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : -1.33 Chinese : -1.33 Japanese : -0.50