19L axis-dominion (+4) vs KILL! (allies) bm3

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 fighters moved from Russia to Western Ukraine
            12 fighters moved from Szechwan to Russia
            2 fighters moved from 37 Sea Zone to Szechwan
            1 transport moved from 37 Sea Zone to 54 Sea Zone
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            2 fighters moved from Queensland to 37 Sea Zone
            1 artillery and 1 infantry moved from Yunnan to Szechwan
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
            1 fighter and 1 mech_infantry placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
            1 fighter moved from Russia to Western Ukraine
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 4x factory_minor, 3x factory_minor; Remaining resources: 89 PUs; 
            Germans buy 3 armour, 2 bombers, 1 destroyer, 2 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 bomber moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Belarus to Bryansk
            1 infantry moved from Vologda to Smolensk
            1 infantry moved from Poland to Eastern Poland
                  Germans take Eastern Poland from Russians
            2 bombers moved from Baltic States to Romania
            1 fighter moved from Poland to Smolensk
            1 mech_infantry moved from Germany to Romania
            1 bomber moved from Vologda to Smolensk
            1 bomber moved from Vologda to Bryansk
            2 fighters moved from Baltic States to Bryansk
            1 fighter moved from Baltic States to Bryansk
            1 fighter moved from Baltic States to Smolensk
    
        Combat - Germans
            Battle in Romania
                Germans attack with 2 bombers and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.50 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                Germans win with 2 bombers remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 1 bomber and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 3 : 1/3 hits, 1.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Bryansk
                Germans attack with 1 bomber, 3 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters and 1 infantry in Bryansk, round 2 : 1/5 hits, 2.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 bomber, 2 fighters and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Smolensk, round 2 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Smolensk, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            5 artilleries moved from Volgograd to Samara
            2 infantry moved from Tambov to Samara
            1 aaGun, 17 artilleries and 8 infantry moved from Vologda to Samara
            5 armour and 17 mech_infantrys moved from Baltic States to Archangel
            3 infantry moved from Novgorod to Belarus
            5 mech_infantrys moved from Poland to Belarus
            2 bombers moved from Romania to Novgorod
            1 bomber moved from Smolensk to Novgorod
            1 bomber moved from Holland Belgium to Novgorod
            1 bomber moved from Bryansk to Novgorod
            1 tactical_bomber moved from West India to Samara
            4 fighters moved from West India to Volgograd
            8 armour moved from Vologda to Samara
            8 mech_infantrys moved from Vologda to Samara
            3 armour moved from Vologda to Samara
            3 mech_infantrys moved from Vologda to Samara
            1 armour and 1 mech_infantry moved from Vologda to Samara
            4 armour moved from Vologda to Volgograd
            4 mech_infantrys moved from Vologda to Volgograd
            3 mech_infantrys moved from Vologda to Volgograd
            6 mech_infantrys moved from Vologda to Samara
            2 infantry moved from Germany to 114 Sea Zone
            2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Finland
            4 tactical_bombers moved from Poland to Novgorod
            20 fighters moved from Poland to Novgorod
            4 fighters and 4 tactical_bombers moved from Western Germany to Novgorod
            2 fighters moved from 113 Sea Zone to Novgorod
            1 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
            4 carriers, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            1 infantry and 1 mech_infantry moved from 115 Sea Zone to Novgorod
            2 fighters moved from Novgorod to Archangel
            2 fighters moved from Novgorod to Archangel
            3 fighters moved from Bryansk to Volgograd
            3 artilleries and 16 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Poland to Slovakia Hungary
            1 submarine moved from 124 Sea Zone to 122 Sea Zone
            2 mech_infantrys moved from Germany to Western Germany
            1 artillery moved from Egypt to 98 Sea Zone
            1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            1 artillery moved from 95 Sea Zone to Northern Italy
            1 infantry moved from Trans-Jordan to Egypt
            1 artillery and 8 infantry moved from Rhodesia to Belgian Congo
            1 fighter moved from Smolensk to Novgorod
            1 fighter moved from Smolensk to Archangel
    
        Place Units - Germans
            3 tactical_bombers placed in Novgorod
            3 armour placed in Volgograd
            1 destroyer placed in 110 Sea Zone
            2 bombers and 2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 63 PUs; end with 63 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.50
    British : -0.67
    Russians : -0.33
    

    Savegame


  • @axis-dominion

    Well done.

    Even if I had all my units back in Russia, you still have 97%. So no need to go on. You win.

    Russia, as usual, was the weak link.

    So, that’s my free-be loss, so want to bid again for next game?


  • Good game! haha for a it was really starting to look bad for the axis, which is why I finally decided to go for the throat.

    My original plan was to have the euro axis navy help liberate japan by teaming up with IJN and taking back the DEI and FIC, then later the Philippines, etc. but I had missed your can opener which allowed you to sack Egypt. Recovering from that really set my euro-pac plans, as by the time I went back to w.india to pick up where I had left off, your Anzac grew too strong for the Italian navy to take that lunge. And your US Atlantic presence and Norway kept growing stronger, so time was quickly running out for me!

    Yah so let’s start a new game. We can bid again. Go for it.


  • @axis-dominion

    I am weak with Axis, so I will bid 10 for them.


  • Ok tell you what, I will give you them at 6 if you want. Otherwise we can continue bidding down from there.


  • @axis-dominion

    ok, 6 is a sub.

    I will just set up here on this thread if ok.

    Are we still doing 1 RR each?


  • @Karl7 yes one reroll each. Do we want that to be a LL reroll?


  • @axis-dominion

    nah, LL is too determinate… If you go into a major battle for the win that’s close like 60%, then you know you get a second chance that can still blow up in your face… with LL, you know what the outcome is going to be,


  • Ok sounds good.


  • @axis-dominion

    ok, will be a few before I get it up


  • No rush. At work for a few more hours anyway.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary: Germans round 1

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to France
    

    Savegame


  • no scramble

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Germans
            Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 124 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            2 submarines moved from 124 Sea Zone to 111 Sea Zone
            1 battleship moved from 113 Sea Zone to 111 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 103 Sea Zone to 110 Sea Zone
            1 submarine moved from 117 Sea Zone to 106 Sea Zone
            1 submarine moved from 118 Sea Zone to 106 Sea Zone
            1 fighter moved from Holland Belgium to 110 Sea Zone
            2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
            1 bomber moved from Germany to 111 Sea Zone
            1 fighter moved from Norway to 111 Sea Zone
            1 tactical_bomber moved from Germany to 111 Sea Zone
            1 bomber moved from Germany to 110 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
            2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
            1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
            3 armour moved from Greater Southern Germany to France
            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
            1 armour, 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia
            1 armour and 1 infantry moved from Romania to Yugoslavia
            1 armour moved from Poland to Yugoslavia
            1 tactical_bomber moved from Poland to France
    
        Combat - Germans
            Battle in 106 Sea Zone
                Germans attack with 2 submarines
                British defend with 1 destroyer and 1 transport
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 106 Sea Zone
                    1 transport owned by the British lost in 106 Sea Zone
                    Germans roll dice for 2 submarines in 106 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
                Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in France
                Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber
                British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                    AA fire in France : 1/1 hits, 0.17 expected hits
                    1 tactical_bomber owned by the Germans lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys in France, round 2 : 4/17 hits, 5.17 expected hits
                    French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 1/11 hits, 4.33 expected hits
                    1 aaGun owned by the French, 1 infantry owned by the Germans and 3 infantry owned by the French lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 5 infantry and 4 mech_infantrys in France, round 3 : 4/16 hits, 5.00 expected hits
                    French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 3 : 4/8 hits, 3.33 expected hits
                    4 infantry owned by the Germans, 3 infantry owned by the French and 1 artillery owned by the British lost in France
                    Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 4 mech_infantrys in France, round 4 : 8/12 hits, 4.33 expected hits
                    French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits, 2.00 expected hits
                    1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the French, 1 fighter owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France
                Germans captures 19PUs while taking French capital
                Germans converts factory_major into different units
                Germans win, taking France from French with 5 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 20
                Casualties for Germans: 1 artillery, 6 infantry and 1 tactical_bomber
                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                Casualties for British: 1 armour and 1 artillery
            Battle in 110 Sea Zone
                Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers
                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                    Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits
                    British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
                    1 cruiser owned by the French, 2 submarines owned by the Germans, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 submarines
                Casualties for British: 1 battleship and 1 cruiser
                Casualties for French: 1 cruiser
            Battle in Normandy Bordeaux
                Germans attack with 1 armour, 1 artillery and 1 infantry
                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1.17 expected hits
                    French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the French and 1 artillery owned by the French lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
                Casualties for French: 1 artillery and 1 infantry
            Battle in Yugoslavia
                Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry
                Neutral_Allies defend with 5 infantry
                    Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 9 infantry in Yugoslavia, round 2 : 2/15 hits, 4.50 expected hits
                    Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 1/5 hits, 1.67 expected hits
                    2 infantry owned by the Neutral_Allies and 1 infantry owned by the Germans lost in Yugoslavia
                2 artilleries owned by the Germans, 8 infantry owned by the Germans and 3 armour owned by the Germans retreated to Romania
                Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Neutral_Allies: 2 infantry
            Battle in 111 Sea Zone
                Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 1 cruiser and 1 destroyer
                    Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits
                Units damaged: 1 battleship owned by the British
                    British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                Units damaged: 1 battleship owned by the Germans
                    1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 111 Sea Zone
                1 battleship owned by the Germans and 1 submarine owned by the Germans retreated to 112 Sea Zone
                British win with 1 battleship remaining. Battle score for attacker is 14
                Casualties for Germans: 1 submarine
                Casualties for British: 1 cruiser and 1 destroyer
            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
            triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
    
        Non Combat Move - Germans
            2 infantry moved from Denmark to Western Germany
            1 infantry moved from Norway to Finland
                  Germans take Finland from Neutral_Axis
            2 infantry moved from Norway to Finland
            1 fighter moved from Yugoslavia to Southern Italy
            3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
            1 infantry moved from Romania to Bulgaria
                  Germans take Bulgaria from Neutral_Axis
            1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
            1 fighter moved from 111 Sea Zone to Western Germany
            1 tactical_bomber moved from 112 Sea Zone to Western Germany
            1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
            1 fighter moved from 110 Sea Zone to 112 Sea Zone
            1 bomber moved from 111 Sea Zone to Western Germany
            1 bomber, 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
    
        Place Units - Germans
            1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 39 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.83
    British : 0.17
    AA fire in France : : 0.83
    French : -3.33
    Neutral_Allies : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            3 infantry moved from Baltic States to Belarus
            2 infantry moved from Eastern Poland to Belarus
            1 infantry moved from Archangel to Belarus
            1 artillery and 6 infantry moved from Novgorod to Belarus
            1 aaGun moved from Novgorod to Belarus
            2 infantry moved from Karelia to Novgorod
            3 infantry moved from Vyborg to Novgorod
            3 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Bessarabia to Western Ukraine
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
            1 artillery and 1 infantry moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 armour and 1 mech_infantry moved from Russia to Belarus
            1 submarine moved from 127 Sea Zone to 124 Sea Zone
            6 infantry moved from Buryatia to Yakut S.S.R.
            2 aaGuns and 6 infantry moved from Sakha to Buryatia
            6 infantry moved from Amur to Buryatia
            2 infantry moved from Caucasus to Rostov
            1 tactical_bomber moved from Russia to Novgorod
            1 fighter moved from Novgorod to Russia
    
        Place Units - Russians
            3 infantry placed in Novgorod
            3 infantry placed in Ukraine
            6 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @axis-dominion

    will have to get to this later. this will be my only game now. So expect my full attention!

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 1

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 1
    
        Purchase Units - Japanese
            Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Jehol to Chahar
                  Japanese take Chahar from Chinese
            1 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            3 infantry moved from Kwangsi to Yunnan
            2 bombers moved from Japan to Yunnan
            2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
            1 fighter moved from Formosa to Hunan
            1 artillery moved from Kwangsi to Yunnan
    
        Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 4/9 hits, 3.83 expected hits
                    Chinese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/8 hits, 3.50 expected hits
                    Chinese roll dice for 4 infantry in Yunnan, round 2 : 4/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
                 retreated to Yunnan
                Chinese win with 1 infantry remaining. Battle score for attacker is -4
                Casualties for Japanese: 1 artillery and 3 infantry
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 bombers moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 fighter moved from Okinawa to Kwangsi
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kwangsi
            1 infantry moved from Okinawa to 19 Sea Zone
            1 artillery moved from Manchuria to 19 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from Shantung to Anhwe
            1 artillery and 1 infantry moved from Jehol to Anhwe
            1 mech_infantry moved from Manchuria to Anhwe
            1 aaGun and 6 infantry moved from Manchuria to Jehol
            4 infantry moved from Korea to Manchuria
            1 fighter moved from Korea to 36 Sea Zone
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
            1 armour and 1 infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Kwangsi
            1 infantry moved from 36 Sea Zone to Kwangsi
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 battleship, 1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            2 fighters moved from Japan to Kwangsi
            1 artillery moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
    
        Place Units - Japanese
            3 transports placed in 6 Sea Zone
            1 marine placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 29 PUs; end with 29 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Chinese : 3.00
    Japanese : -0.33
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    WTF was that?

    I almost considered using my reroll… but, in reality, not that important.


  • @Karl7 yah that’s kinda not that uncommon actually, and I agree, it’s not the worst thing that can happen to axis round 1.

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