Ammo Dump
Support Units; 1939; 10 points; Reserves 43/45 (Uncommon); Soldier (Support)
Speed: 0, Defense: 3/3, Attacks (Soldiers): 5/-/-, Attacks (Vehicles): 2/-/-
Abilities
Dug In—This unit can’t move and can’t be carried by a unit with the transport ability.
Plentiful Ammo—After each friendly Soldier or Vehicle attacks, you may reroll any 1s from its attack dice roll. (You may only reroll an attack die once with this ability.)
Flammable—Whenever this unit is attacked, roll a die. On a 5 or higher, destroy it immediately.
Fuel Depot
Support Units; 1939; 6 points; Reserves 44/45 (Uncommon); Soldier (Support)
Speed: 0, Defense: 3/3, Attacks (Soldiers): 5/-/-, Attacks (Vehicles): 2/-/-
Abilities
Dug In—This unit can’t move and can’t be carried by a unit with the transport ability.
Extra Fuel—Friendly Vehicles with a base speed of 3 or higher get +1 speed. (Multiple abilities of the same name aren’t cumulative.)
Flammable—Whenever this unit is attacked, roll a die. On a 5 or higher, destroy it immediately.
Headquarters
Support Units; 1939; 7 points; Reserves 45/45 (Uncommon); Soldier (Support)
Speed: 0, Defense: 3/3, Attacks (Soldiers): 6/-/-, Attacks (Vehicles): 2/-/-
Abilities
Dug In—This unit can’t move and can’t be carried by a unit with the transport ability.
Organization—Once per turn, after both players roll initiative dice during the initiative phase, you may reroll both of your initiative dice.