@Stucifer RE: bloodbath…wow!
Re: scramble for sub/transports. That’s what I thought the rule was, but the game asked for a scramble option so I thought maybe something had changed since I played last. It hadn’t come up in @mikawagunichi 's game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_major; Remaining resources: 45 PUs;
Germans buy 1 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Germans creates battle in territory 109 Sea Zone
Battle in Novgorod
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 3 : 2/3 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
12 armour and 12 mech_infantrys moved from Bryansk to Caucasus
1 aaGun, 4 artilleries and 16 infantry moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Rostov
1 fighter and 1 tactical_bomber moved from Smolensk to Rostov
1 armour and 8 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Ukraine to Rostov
1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
1 aaGun and 2 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
2 infantry moved from Germany to Poland
3 armour and 6 mech_infantrys moved from Western Germany to Poland
1 bomber moved from Tunisia to Caucasus
1 infantry moved from France to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
1 armour, 2 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Russians
Russians buy 9 artilleries and 1 fighter; Remaining resources: 2 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 2 infantry moved from Russia to Vologda
7 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 fighter and 1 infantry moved from Russia to Tambov
1 fighter and 1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Finland to Smolensk
2 infantry moved from Kazakhstan to Volgograd
1 fighter moved from Russia to Volgograd
3 artilleries moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
Combat - Russians
Russians creates battle in territory 109 Sea Zone
Battle in Vologda
Russians attack with 2 armour, 4 artilleries and 9 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 4 artilleries and 9 infantry in Vologda, round 2 : 2/15 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Bryansk
retreated to Bryansk
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tambov
retreated to Tambov
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Volgograd to Russia
4 artilleries and 4 infantry moved from Finland to Karelia
1 aaGun and 5 infantry moved from Norway to Finland
Place Units - Russians
9 artilleries and 1 fighter placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Russians collect 23 PUs (3 lost to blockades); end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 1 fighter, 1 harbour, 5 infantry and 1 marine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 tactical_bomber moved from French Indo China to Hunan
1 fighter moved from Burma to Hunan
2 fighters and 2 tactical_bombers moved from Burma to Hunan
1 submarine moved from 20 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hunan, round 2 : 2/8 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 armour moved from French Indo China to Burma
1 battleship, 2 carriers, 2 destroyers and 2 transports moved from 38 Sea Zone to 36 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 2 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Kweichow to Yunnan
1 armour and 1 mech_infantry moved from Hopei to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 infantry, 7 submarines, 3 tactical_bombers and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
3 fighters and 3 tactical_bombers moved from Hunan to Burma
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to French Indo China
3 fighters moved from Japan to French Indo China
Place Units - Japanese
2 artilleries and 1 marine placed in French Indo China
1 airfield and 1 harbour placed in French Indo China
3 infantry placed in Kiangsu
Japanese undo move 3.
1 fighter and 3 infantry placed in Japan
2 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 destroyer and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Norway to Western Germany
Combat - Americans
Combat Hit Differential Summary :
Kami SZ35?
sure, spend 3 kamis.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 destroyer and 3 fighters moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 destroyer and 3 fighters moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Norway to Western Germany
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,5,1
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 5,6 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Manchuria
Battle in Iwo Jima
Battle in 35 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 35 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Americans win, taking Manchuria from Japanese, taking Iwo Jima from Japanese with 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits, 1.83 expected hits
Japanese roll dice for 1 submarine in 46 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
3 fighters moved from 35 Sea Zone to 33 Sea Zone
3 fighters moved from 46 Sea Zone to 33 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 bombers moved from Western Germany to Finland
3 fighters moved from Western United States to Midway
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 carrier and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
Place Units - Americans
5 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 51 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 fighter and 1 infantry moved from Suiyuyan to Hopei
2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Chinese creates battle in territory Anhwe
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Anhwe from Japanese, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Manchuria
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 4 infantry and 1 mech_infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Western Germany
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Battle in Morocco
Non Combat Move - British
1 bomber moved from Western Germany to Finland
1 artillery, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
1 artillery, 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
3 artilleries and 4 infantry moved from Eastern Persia to Persia
3 aaGuns, 2 armour, 1 artillery, 2 fighters, 19 infantry and 2 mech_infantrys moved from India to West India
2 armour and 2 mech_infantrys moved from West India to Eastern Persia
2 fighters moved from West India to Persia
Place Units - British
3 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 destroyer placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,6,6,4,5
British collect 32 PUs (4 lost to blockades); end with 34 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.50
Americans : -2.17
Chinese : 1.00
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Caucasus to Iraq
Italians take Northwest Persia from Russians
Italians take Iraq from British
1 armour, 2 artilleries, 3 infantry and 1 marine moved from Alexandria to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from Libya to 96 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Libya to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 bombers moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters, 7 infantry and 1 marine
French defend with 2 infantry; British defend with 2 artilleries, 1 fighter, 1 harbour, 4 infantry and 3 mech_infantrys; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters, 7 infantry and 1 marine in Egypt, round 2 : 6/18 hits
British roll dice for 2 artilleries, 1 fighter, 8 infantry and 3 mech_infantrys in Egypt, round 2 : 4/14 hits
2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 marine owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 4 infantry in Egypt, round 3 : 7/14 hits
British roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys in Egypt, round 3 : 3/8 hits
3 mech_infantrys owned by the British, 2 artilleries owned by the British, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Egypt
Italians roll dice for 1 armour, 4 artilleries, 3 bombers, 2 fighters and 1 infantry in Egypt, round 4 : 9/11 hits
British roll dice for 1 fighter in Egypt, round 4 : 0/1 hits
1 fighter owned by the British lost in Egypt
Italians win, taking Egypt from British with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 31
Casualties for French: 2 infantry
Casualties for Italians: 6 infantry and 1 marine
Casualties for British: 2 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
2 armour and 1 mech_infantry moved from Caucasus to Iraq
3 bombers moved from Egypt to Alexandria
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 factory_minor placed in Caucasus
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
1 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6
Italians collect 26 PUs (2 lost to blockades); end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 marine moved from 21 Sea Zone to Guam
Combat - ANZAC
Battle in Guam
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Suiyuyan to Manchuria
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Hi, just wanted to let you know that I will be on a business trip this weekend and will be unable to post turns until when I return on Monday, thanks.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 11x factory_major; Remaining resources: 54 PUs;
Germans buy 1 armour, 4 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 1 bomber and 12 mech_infantrys moved from Caucasus to Persia
1 fighter and 1 tactical_bomber moved from Rostov to Persia
4 artilleries and 6 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to Smolensk
1 infantry moved from Bryansk to Smolensk
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 3/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 12 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 5 artilleries, 1 factory_minor, 2 fighters and 11 infantry
Germans roll dice for 12 armour, 1 bomber, 1 fighter, 12 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 9/27 hits
British roll dice for 1 armour, 5 artilleries, 2 fighters and 11 infantry in Persia, round 2 : 5/19 hits
5 mech_infantrys owned by the Germans and 9 infantry owned by the British lost in Persia
Germans roll dice for 12 armour, 1 bomber, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 12/22 hits
British roll dice for 1 armour, 5 artilleries, 2 fighters and 2 infantry in Persia, round 3 : 1/10 hits
1 mech_infantry owned by the Germans, 2 fighters owned by the British, 1 armour owned by the British, 5 artilleries owned by the British and 2 infantry owned by the British lost in Persia
Germans win, taking Persia from British with 12 armour, 1 bomber, 1 fighter, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Germans: 6 mech_infantrys
Casualties for British: 1 armour, 5 artilleries, 2 fighters and 11 infantry
Battle in Volgograd
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 artilleries and 7 infantry in Volgograd, round 2 : 2/11 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 armour and 7 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 aaGun and 1 infantry moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine
3 infantry moved from Ukraine to Rostov
1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Novgorod to Eastern Poland
3 armour and 6 mech_infantrys moved from Poland to Eastern Poland
1 armour and 6 mech_infantrys moved from Western Germany to Poland
2 aaGuns and 10 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 bomber moved from Persia to Iraq
1 bomber moved from Iraq to Caucasus
3 infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 2 infantry placed in Ukraine
Germans undo move 1.
3 infantry placed in Ukraine
1 armour and 9 mech_infantrys placed in Germany
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6
Germans collect 47 PUs (1 lost to blockades); end with 47 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Russians
Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Vologda to Archangel
Russians take Archangel from Germans
1 armour moved from Archangel to Vologda
1 artillery and 1 infantry moved from Karelia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
1 artillery and 2 infantry moved from Russia to Bryansk
3 fighters and 1 infantry moved from Russia to Tambov
11 artilleries and 11 infantry moved from Russia to Bryansk
1 artillery and 3 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 13 artilleries and 16 infantry
Germans defend with 1 aaGun and 1 infantry
Russians roll dice for 13 artilleries and 16 infantry in Bryansk, round 2 : 7/29 hits
Italians roll dice for 1 aaGun and 1 infantry in Bryansk, round 2 : 0/1 hits
1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Italians with 13 artilleries and 16 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 aaGun and 1 infantry
Battle in Tambov
Russians attack with 3 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 3 fighters and 1 infantry in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Tambov to Russia
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Bryansk
1 armour, 4 artilleries and 8 infantry moved from Vologda to Samara
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
3 artilleries and 3 infantry moved from Karelia to Vyborg
5 infantry moved from Finland to Vyborg
11 artilleries and 8 infantry moved from Russia to Samara
3 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to Manchuria
1 aaGun moved from Russia to Samara
7 infantry moved from Russia to Samara
1 submarine moved from 109 Sea Zone to 105 Sea Zone
Place Units - Russians
8 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 3 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Burma to India
1 infantry moved from Burma to India
2 bombers moved from Burma to India
1 artillery moved from Burma to India
1 infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Burma to Anhwe
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to 21 Sea Zone
2 fighters moved from French Indo China to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to India
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 20 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 21 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 21 Sea Zone
Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in India
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in India, round 2 : 3/8 hits
UK_Pacific roll dice for 1 artillery and 2 infantry in India, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in India
Japanese captures 8PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
2 battleships and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 21 Sea Zone to Philippines
1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to 35 Sea Zone
1 tactical_bomber moved from Burma to 35 Sea Zone
5 carriers, 6 destroyers and 5 submarines moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 17 Sea Zone to Korea
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
4 artilleries and 6 infantry moved from French Indo China to 36 Sea Zone
1 marine moved from French Indo China to 36 Sea Zone
4 artilleries, 6 infantry, 1 marine and 6 transports moved from 36 Sea Zone to 35 Sea Zone
4 artilleries, 6 infantry and 1 marine moved from 35 Sea Zone to Philippines
2 bombers moved from India to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
4 armour, 1 artillery, 2 infantry and 5 mech_infantrys moved from Burma to India
1 armour and 1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Kweichow to Yunnan
Place Units - Japanese
3 fighters and 2 tactical_bombers placed in Japan
2 infantry and 1 mech_infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 60 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - Americans
1 destroyer moved from 46 Sea Zone to 21 Sea Zone
9 fighters moved from 33 Sea Zone to 21 Sea Zone
2 bombers moved from Finland to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Germany rolls: 4,5 and causes: 9 damage to unit: factory_major
Bombing raid in Germany causes 9 damage total.
Battle in 21 Sea Zone
Americans attack with 1 destroyer and 9 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 9 fighters in 21 Sea Zone, round 2 : 6/10 hits, 4.83 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Americans win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
9 fighters moved from 21 Sea Zone to Manchuria
3 fighters moved from Midway to Manchuria
1 battleship, 5 carriers, 2 cruisers, 3 destroyers and 6 submarines moved from 33 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Midway
2 bombers moved from Germany to Finland
Place Units - Americans
1 artillery, 5 bombers and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 fighter moved from Manchuria to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Manchuria
Place Units - Chinese
3 infantry placed in Chahar
Chinese undo move 1.
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 5 PUs;
Combat Move - British
1 fighter moved from United Kingdom to 119 Sea Zone
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 armour moved from Morocco to Algeria
British take Algeria from Italians
1 armour moved from Algeria to Morocco
2 armour and 2 mech_infantrys moved from Eastern Persia to India
1 artillery and 19 infantry moved from West India to India
1 bomber moved from Finland to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in India
British attack with 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 5 armour, 2 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 6 mech_infantrys
British roll dice for 2 armour, 1 artillery, 19 infantry and 2 mech_infantrys in India, round 2 : 6/24 hits, 5.00 expected hits
Japanese roll dice for 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys in India, round 2 : 5/17 hits, 6.50 expected hits
4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 14 infantry and 2 mech_infantrys in India, round 3 : 6/19 hits, 4.17 expected hits
Japanese roll dice for 5 armour, 2 artilleries and 4 mech_infantrys in India, round 3 : 6/11 hits, 4.50 expected hits
2 artilleries owned by the Japanese, 4 mech_infantrys owned by the Japanese and 6 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys in India, round 4 : 3/13 hits, 3.17 expected hits
Japanese roll dice for 5 armour in India, round 4 : 2/5 hits, 2.50 expected hits
3 armour owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 2 armour, 1 artillery, 6 infantry and 2 mech_infantrys in India, round 5 : 3/11 hits, 2.83 expected hits
Japanese roll dice for 2 armour in India, round 5 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 29
Casualties for British: 15 infantry
Casualties for Japanese: 5 armour, 2 artilleries, 4 infantry and 6 mech_infantrys
Battle in 119 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 fighter moved from 119 Sea Zone to Scotland
1 aaGun and 2 infantry moved from United Kingdom to Scotland
1 bomber moved from Germany to Finland
3 aaGuns moved from West India to India
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 78 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 78 Sea Zone
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,2,6,5,2,1,2
British collect 30 PUs (1 lost to blockades); end with 35 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : -0.17
British : 3.00
Americans : 1.17
Chinese : 0.33
Japanese : 1.00
AA fire in Germany : : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 factory_minors, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
Italians take Syria from French
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to Morocco
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Algeria
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 armour owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
Italians win, taking Algeria from British, taking Morocco from British with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 infantry
Non Combat Move - Italians
1 fighter moved from Morocco to 92 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 carrier and 1 fighter moved from 98 Sea Zone to 92 Sea Zone
1 destroyer and 1 submarine moved from 98 Sea Zone to 92 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Egypt
3 bombers moved from Alexandria to Southern Italy
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
3 infantry placed in Caucasus
2 mech_infantrys placed in Northern Italy
1 factory_minor placed in Iraq
1 factory_minor placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Italians collect 29 PUs (2 lost to blockades); end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Combat Hit Differential Summary :
Kami SZ20?
yes, spend 2 kamis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from Manchuria to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
Combat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 1 hits. Rolls: 5,1
Battle in Java
Battle in Okinawa
Battle in 20 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Non Combat Move - ANZAC
2 fighters moved from 20 Sea Zone to Manchuria
2 fighters moved from Caroline Islands to Manchuria
2 aaGuns and 5 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Move - French
1 destroyer moved from 75 Sea Zone to 78 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Rostov to Tambov
1 tactical_bomber moved from Ukraine to Tambov
1 fighter moved from Ukraine to Tambov
1 armour and 2 mech_infantrys moved from Poland to Novgorod
1 bomber moved from Caucasus to Novgorod
6 armour moved from Persia to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
Combat - Germans
Battle in Tambov
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 1 bomber and 2 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Novgorod, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
6 mech_infantrys moved from Persia to West India
2 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Western Ukraine
3 armour and 7 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Tambov to Ukraine
6 armour moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Iraq to Persia
8 mech_infantrys moved from Caucasus to Ukraine
1 aaGun, 4 artilleries and 16 infantry moved from Volgograd to Caucasus
1 bomber moved from Novgorod to Poland
4 mech_infantrys moved from Poland to Bessarabia
3 infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 mech_infantry moved from Germany to Poland
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Volgograd to Caucasus
Place Units - Germans
3 fighters placed in France
3 infantry placed in Volgograd
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs