Karl (Allies) vs. StuckTojo (Axis +6) BM Re-match (God help me)

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Northwest Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                2 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 mech_infantry moved from Egypt to French Equatorial Africa
                1 transport moved from 102 Sea Zone to 106 Sea Zone
                2 tactical_bombers moved from Persia to Northwest Persia

    Combat - British
                Battle in Northwest Persia
                    British attack with 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 2 mech_infantrys
                        British roll dice for 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 :  2/9 hits
                        Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 :  1/2 hits
                        2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 2 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry
                Battle in Burma
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Burma, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
                    British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British
                2 fighters moved from Persia to India
                2 tactical_bombers moved from Northwest Persia to Eastern Persia
                4 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 armour moved from Algeria to Tunisia
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 bomber moved from Gibraltar to Iraq
                2 armour moved from Egypt to Iraq
                1 infantry moved from Egypt to Alexandria
                2 artilleries moved from Egypt to Alexandria
                1 aaGun and 2 artilleries moved from Egypt to Trans-Jordan
                1 infantry moved from Italian Somaliland to Ethiopia

    Place Units - British
                2 submarines placed in 98 Sea Zone
                1 destroyer placed in 81 Sea Zone
                3 infantry placed in Iraq
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
                British collect 33 PUs (2 lost to blockades); end with 33 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3,5,2
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41357.0_UK_6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Ukraine to Rostov
                1 bomber moved from Bulgaria to Rostov
                2 fighters moved from Greece to 96 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 submarine moved from 97 Sea Zone to 96 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 2 submarines
                    1 submarine owned by the Italians Submerged
                    2 submarines owned by the British Submerged
                Battle in 96 Sea Zone
                    Italians attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 96 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 3 fighters in 96 Sea Zone, round 2 :  0/3 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 96 Sea Zone
                        Italians roll dice for 3 fighters in 96 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 destroyer in 96 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
                    Italians winBritish win with no units remaining with 2 fighters remaining. Battle score for attacker is -8
                    Casualties for Italians: 1 fighter and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Rostov
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 artillery in Rostov, round 2 :  0/1 hits
                        1 artillery owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Rostov to Bulgaria
                1 mech_infantry moved from Romania to Ukraine
                1 armour moved from Southern Italy to Yugoslavia
                1 mech_infantry moved from Southern France to Yugoslavia
                2 fighters moved from 96 Sea Zone to Southern Italy
                1 battleship and 1 cruiser moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 armour and 1 infantry placed in Northern Italy
                Italians undo move 1.
                Italians undo move 1.
                1 armour and 2 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs

    triplea_41357.0_Ita6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 fighters in 55 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Caroline Islands
                1 cruiser moved from 54 Sea Zone to 33 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
                2 aaGuns and 1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41357.0_ANZ6.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 6

    Combat Move - French

    Turn Complete - French

    triplea_41357.0_Fre6.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 fighter and 11 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Caucasus to Samara
                1 bomber and 1 fighter moved from Caucasus to Samara
                1 mech_infantry moved from Caucasus to Samara
                2 mech_infantrys moved from Ukraine to Volgograd
                2 fighters and 2 tactical_bombers moved from Ukraine to Volgograd
                2 infantry moved from Archangel to Smolensk
                1 artillery and 2 infantry moved from Archangel to Vologda
                2 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 bomber moved from Western Germany to Smolensk
                1 bomber moved from Western Germany to Vologda

    Combat - Germans
                Battle in Samara
                    Germans attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 armour, 1 bomber, 1 fighter and 1 mech_infantry in Samara, round 2 :  2/4 hits
                        Russians roll dice for 2 infantry in Samara, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in Vologda
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 :  0/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vologda
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Vologda, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 :  2/6 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 fighter moved from Samara to Novosibirsk
                1 armour and 1 mech_infantry moved from Archangel to Novosibirsk
                3 armour moved from Caucasus to Ukraine
                1 mech_infantry moved from Ukraine to Caucasus
                2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
                1 bomber moved from Vologda to Novosibirsk
                1 bomber moved from Smolensk to Ukraine
                1 bomber moved from Samara to Bulgaria
                3 infantry moved from Greece to Bulgaria
                1 fighter moved from Western Germany to Ukraine
                2 infantry moved from Eastern Poland to Western Ukraine
                2 infantry moved from Eastern Poland to Belarus
                3 artilleries moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                3 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 1 infantry moved from Northern Italy to Western Germany
                1 cruiser, 2 destroyers and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 infantry moved from Northern Italy to France
                1 infantry moved from Northern Italy to France
                2 mech_infantrys moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Novgorod to Archangel

    Place Units - Germans
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany
                1 fighter and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 59 PUs; end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_41357.0_Ger7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                1 infantry moved from Tambov to Volgograd
                2 mech_infantrys moved from Bryansk to Volgograd
                2 infantry moved from Russia to Samara
                2 infantry moved from Bryansk to Rostov
                2 infantry moved from Russia to Vologda
                1 fighter moved from Russia to Samara
                1 fighter moved from Bryansk to Rostov
                1 fighter moved from Russia to Vologda
                1 tactical_bomber moved from Bryansk to Vologda
                1 fighter moved from Russia to Volgograd

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 :  2/2 hits
                        1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
                    retreated to Vologda
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Volgograd
                    Russians attack with 1 fighter, 1 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                        Russians roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Volgograd, round 2 :  1/4 hits
                        Germans roll dice for 2 mech_infantrys in Volgograd, round 2 :  2/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the Russians and 1 infantry owned by the Russians lost in Volgograd
                        Russians roll dice for 1 fighter and 1 mech_infantry in Volgograd, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 3 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
                    Russians win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry and 2 mech_infantrys
                Battle in Rostov
                    Russians attack with 1 fighter and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 infantry in Rostov, round 2 :  1/3 hits
                        Italians roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 armour in Samara, round 2 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Samara to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 fighter moved from Volgograd to Bryansk
                1 fighter moved from Rostov to Bryansk

    Place Units - Russians
                10 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 armour and 1 artillery
                EDIT: Adding units owned by Russians to Bryansk: 1 armour and 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 20 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs

    triplea_41357.0_Rus7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 4 destroyers, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 37 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 22 Sea Zone
                1 destroyer moved from 35 Sea Zone to 34 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from Kazakhstan to Sikang
                1 artillery moved from Kansu to Suiyuyan
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                1 artillery moved from Yunnan to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour and 1 mech_infantry moved from French Indo China to Hunan
                1 armour moved from Anhwe to Hopei
                1 armour moved from Kweichow to Hopei
                1 bomber moved from Yunnan to Suiyuyan
                1 bomber moved from Yunnan to Suiyuyan
                1 tactical_bomber moved from Jehol to Hopei
                1 tactical_bomber moved from Tsinghai to Sikang
                1 fighter moved from Tsinghai to Hunan
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 artillery and 1 infantry moved from Jehol to Chahar

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 :  0/2 hits
                        Americans roll dice for 1 infantry in Java, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Java
                        Japanese roll dice for 1 artillery in Java, round 4 :  0/1 hits
                        Americans roll dice for 1 infantry in Java, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 5 :  0/1 hits
                        Americans roll dice for 1 infantry in Java, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Java, round 6 :  1/1 hits
                        Americans roll dice for 1 infantry in Java, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
                    Americans win with no units remaining. Battle score for attacker is -4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Chahar
                    Japanese attack with 1 artillery and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 artillery in Chahar, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 3 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 5 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 5 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 6 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 6 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 7 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 7 :  0/1 hits
                        Japanese roll dice for 1 artillery in Chahar, round 8 :  0/1 hits
                        Chinese roll dice for 1 infantry in Chahar, round 8 :  1/1 hits
                        1 artillery owned by the Japanese lost in Chahar
                    Chinese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Hopei
                    Japanese attack with 2 armour and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 1 tactical_bomber in Hopei, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 armour
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/2 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Burma
                    Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Burma, round 2 :  3/6 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 :  2/2 hits
                        1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Sikang, round 2 :  1/3 hits
                        Chinese roll dice for 1 infantry in Sikang, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 tactical_bombers moved from 37 Sea Zone to Siam
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 artillery and 11 infantry moved from Manchuria to Korea
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to 6 Sea Zone
                1 fighter moved from Manchuria to 35 Sea Zone
                1 fighter moved from 42 Sea Zone to 35 Sea Zone
                1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Hopei to Yunnan
                2 fighters and 2 tactical_bombers moved from Burma to Yunnan
                2 tactical_bombers moved from Siam to 35 Sea Zone
                1 tactical_bomber moved from Sikang to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 aaGun moved from Tsinghai to Sikang
                2 bombers moved from Suiyuyan to Yunnan
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 1 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                1 fighter and 4 infantry placed in Japan
                4 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 64 PUs

    triplea_41357.0_Jap7.tsvg

  • '19 '17 '16

    Holy f’ing dice!!!  :-o  I guess that makes up for Japan’s awesome dice J1.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour and 1 infantry moved from Tunisia to Libya
                4 fighters moved from 94 Sea Zone to Libya
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
                1 infantry moved from 87 Sea Zone to French West Africa
                1 bomber moved from Gibraltar to Libya
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 22 Sea Zone
                1 submarine moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 33 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from 33 Sea Zone to 45 Sea Zone
                2 fighters moved from 26 Sea Zone to 22 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                2 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
                1 infantry moved from 34 Sea Zone to Paulau Island

    Combat - Americans
                Battle in Marshall Islands
                Battle in French West Africa
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 transport in 22 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Marshall Islands from Japanese, taking French West Africa from Neutral_Axis, taking 22 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans win with 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 45 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in 16 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Libya
                    Americans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
                    Italians defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Libya, round 2 :  4/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Libya
                    Americans win, taking Libya from Italians with 1 armour, 1 bomber, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Paulau Island
                Battle in Marianas

    Non Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 carrier and 2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 aaGun, 1 carrier, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from 16 Sea Zone to Hawaiian Islands
                2 carriers, 1 cruiser and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                4 fighters moved from Libya to 98 Sea Zone
                1 bomber moved from Libya to Egypt
                1 fighter moved from 45 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 transport placed in 101 Sea Zone
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery placed in Western United States
                2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUs
                Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 101 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

    triplea_41357.0_Ame7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
                Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
                Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
                Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese

    Combat - Chinese
                Chinese creates battle in territory Yunnan
                Chinese creates battle in territory Kweichow
                Chinese creates battle in territory Kansu
                Chinese creates battle in territory Anhwe
                Battle in Yunnan
                    Chinese attack with 1 infantry
                    Japanese defend with 2 bombers, 3 fighters and 4 tactical_bombers
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in Yunnan, round 2 :  5/9 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Kweichow from Japanese, taking Kansu from Japanese, taking Anhwe from Japanese with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs

    triplea_41357.0_Chi7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Combat Move - British
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                4 fighters moved from 94 Sea Zone to 97 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to 97 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 tactical_bombers moved from Eastern Persia to Caucasus
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    triplea_41357.0_Bri7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    scram?

  • '19 '17 '16

    No way, Jose.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 123 Sea Zone to 106 Sea Zone
                4 fighters moved from 94 Sea Zone to 97 Sea Zone
                2 submarines moved from 98 Sea Zone to 97 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 destroyer moved from 94 Sea Zone to 97 Sea Zone
                1 bomber moved from Iraq to 97 Sea Zone
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 mech_infantry moved from French Equatorial Africa to French Central Africa
                      British take French Central Africa from Neutral_Axis
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                2 tactical_bombers moved from Eastern Persia to Caucasus
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 bomber, 2 destroyers, 4 fighters and 2 submarines
                    Italians defend with 1 battleship and 1 cruiser
                        British roll dice for 2 submarines in 97 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Italians
                        British roll dice for 1 bomber, 2 destroyers and 4 fighters in 97 Sea Zone, round 2 :  5/7 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 97 Sea Zone, round 2 :  1/2 hits
                        1 battleship owned by the Italians, 1 submarine owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 bomber, 2 destroyers, 4 fighters and 1 submarine remaining. Battle score for attacker is 26
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 battleship and 1 cruiser
                Battle in Caucasus
                    British attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Caucasus, round 2 :  2/4 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 armour and 2 mech_infantrys moved from Northwest Persia to Eastern Persia
                3 infantry moved from Persia to Northwest Persia
                7 infantry moved from Iraq to Northwest Persia
                2 tactical_bombers moved from Caucasus to Northwest Persia
                2 armour moved from Iraq to Eastern Persia
                1 aaGun and 2 artilleries moved from Trans-Jordan to Iraq
                2 artilleries moved from Alexandria to Egypt
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                3 aaGuns, 3 artilleries, 2 fighters and 21 infantry moved from India to Burma
                4 fighters moved from 97 Sea Zone to 98 Sea Zone
                1 bomber moved from 97 Sea Zone to Egypt

    Place Units - British
                1 destroyer and 2 submarines placed in 98 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                2 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1
                British collect 34 PUs (2 lost to blockades); end with 34 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,2,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
                Some Units in India change ownership: 2 infantry

    triplea_41357.0_UK_7.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 fighters moved from Southern Italy to 97 Sea Zone
                1 bomber moved from Bulgaria to Rostov
                1 armour and 1 mech_infantry moved from Ukraine to Rostov

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    British defend with 2 destroyers and 1 submarine
                        British roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 97 Sea Zone, round 2 :  2/2 hits
                        British roll dice for 2 destroyers in 97 Sea Zone, round 2 :  0/2 hits
                        2 destroyers owned by the British lost in 97 Sea Zone
                    1 submarine owned by the Italians retreated to 99 Sea Zone
                    British win with 1 submarine remaining. Battle score for attacker is 16
                    Casualties for British: 2 destroyers
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 mech_infantry owned by the Italians and 2 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 99 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 armour and 1 mech_infantry moved from Yugoslavia to Romania
                1 armour and 1 mech_infantry moved from Romania to Bessarabia
                1 armour moved from Southern Italy to Yugoslavia
                2 fighters moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Rostov to Southern Italy

    Place Units - Italians
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs

    triplea_41357.0_Ita7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 55 Sea Zone to 41 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 33 Sea Zone to 19 Sea Zone

    Combat - ANZAC
                Battle in Celebes
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Celebes from Japanese, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 19 Sea Zone
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                    ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 14 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs

    triplea_41357.0_ANZ7.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Germans

    triplea_41357.0_Ger8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Germans
                Germans buy 7 armour, 3 artilleries, 1 bomber and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Ukraine to Rostov
                2 mech_infantrys moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 armour and 1 mech_infantry moved from Timguska to Kansu
                1 armour moved from Tsinghai to Kansu
                2 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 mech_infantrys moved from Archangel to Bryansk
                1 infantry moved from Smolensk to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Western Ukraine to Bryansk
                3 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
                15 armour, 8 artilleries, 18 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
                1 artillery moved from Vologda to Samara
                1 bomber moved from Novosibirsk to Samara
                1 fighter moved from Novosibirsk to Bryansk
                4 fighters and 3 tactical_bombers moved from Ukraine to Bryansk
                1 bomber moved from Bulgaria to Caucasus
                1 bomber moved from Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk

    Combat - Germans
                Battle in Kansu
                    Germans attack with 2 armour and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Germans roll dice for 2 armour and 1 mech_infantry in Kansu, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Kansu
                        Germans roll dice for 2 armour in Kansu, round 3 :  2/2 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Germans lost in Kansu
                    Germans win, taking Kansu from Chinese with 1 armour remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Samara
                    Germans attack with 1 artillery and 1 bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 bomber in Samara, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 artillery owned by the Germans lost in Samara
                    retreated to Samara
                    Russians win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 mech_infantrys
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery in Caucasus, round 3 :  0/1 hits
                        1 artillery owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery
                Battle in Bryansk
                    Germans attack with 19 armour, 8 artilleries, 1 bomber, 5 fighters, 23 infantry, 16 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 9 armour, 7 artilleries, 2 fighters, 35 infantry and 1 mech_infantry
                        AA fire in Bryansk :  2/9 hits
                        2 fighters owned by the Germans lost in Bryansk
                        Germans roll dice for 19 armour, 8 artilleries, 1 bomber, 3 fighters, 23 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 :  24/73 hits
                        Russians roll dice for 4 aaGuns, 9 armour, 7 artilleries, 2 fighters, 35 infantry and 1 mech_infantry in Bryansk, round 2 :  19/54 hits
                        4 aaGuns owned by the Russians, 19 infantry owned by the Germans and 20 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 19 armour, 8 artilleries, 1 bomber, 3 fighters, 4 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 :  23/54 hits
                        Russians roll dice for 9 armour, 7 artilleries, 2 fighters, 15 infantry and 1 mech_infantry in Bryansk, round 3 :  14/34 hits
                        10 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians, 4 infantry owned by the Germans, 7 artilleries owned by the Russians and 15 infantry owned by the Russians lost in Bryansk
                        Germans roll dice for 19 armour, 8 artilleries, 1 bomber, 3 fighters, 6 mech_infantrys and 3 tactical_bombers in Bryansk, round 4 :  20/40 hits
                        Russians roll dice for 9 armour and 2 fighters in Bryansk, round 4 :  4/11 hits
                        2 mech_infantrys owned by the Germans, 2 fighters owned by the Russians, 9 armour owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 19 armour, 6 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 86
                    Casualties for Germans: 2 artilleries, 2 fighters, 23 infantry and 12 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 9 armour, 7 artilleries, 2 fighters, 35 infantry and 1 mech_infantry

    Non Combat Move - Germans
                3 aaGuns moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Rostov
                3 fighters and 3 tactical_bombers moved from Bryansk to Ukraine
                1 infantry moved from Archangel to Smolensk
                1 artillery moved from Archangel to Vologda
                1 artillery moved from Archangel to Nenetsia
                8 mech_infantrys moved from Germany to Eastern Poland
                4 mech_infantrys moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Caucasus to Southern Italy
                1 bomber moved from Bryansk to Southern Italy
                1 bomber moved from Samara to Ukraine
                1 cruiser, 2 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone

    Place Units - Germans
                3 artilleries placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                1 armour, 1 bomber and 1 mech_infantry placed in Western Germany
                2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
                Germans collect 60 PUs (2 lost to blockades); end with 61 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs

    triplea_41357.0_Ger8.tsvg

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Amur to Siberia
                14 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Samara to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery in Vologda, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Siberia
                    Russians attack with 4 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 4 infantry in Siberia, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking Siberia from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria
                2 fighters and 1 tactical_bomber moved from Vologda to Russia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 16 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 18 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs

    triplea_41357.0_Rus8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 3 destroyers, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 19 Sea Zone to 34 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                3 artilleries and 11 infantry moved from Korea to Manchuria
                1 fighter moved from Japan to 16 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone
                1 bomber moved from Yunnan to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 18 Sea Zone
                1 fighter moved from 35 Sea Zone to 17 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 armour moved from Hopei to Kweichow
                1 artillery moved from Suiyuyan to Shensi
                1 mech_infantry moved from Suiyuyan to Kweichow
                2 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
                1 artillery moved from Sikang to Szechwan
                1 fighter and 1 tactical_bomber moved from Yunnan to Szechwan
                1 bomber moved from Yunnan to Shensi
                1 tactical_bomber moved from Yunnan to Szechwan
                1 mech_infantry moved from French Indo China to Szechwan
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 17 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 17 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Americans lost in 22 Sea Zone
                        1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese win, taking 22 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 18 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 18 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 18 Sea Zone
                    Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 transport
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Manchuria
                    Japanese attack with 3 artilleries, 4 fighters, 13 infantry and 2 tactical_bombers
                    Russians defend with 2 aaGuns and 14 infantry
                        AA fire in Manchuria :  1/6 hits
                        1 fighter owned by the Japanese lost in Manchuria
                        Japanese roll dice for 3 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in Manchuria, round 2 :  7/21 hits
                        Chinese roll dice for 2 aaGuns and 14 infantry in Manchuria, round 2 :  5/14 hits
                        5 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 5 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries, 3 fighters, 8 infantry and 2 tactical_bombers in Manchuria, round 3 :  3/16 hits
                        Chinese roll dice for 9 infantry in Manchuria, round 3 :  5/9 hits
                        5 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries, 3 fighters, 3 infantry and 2 tactical_bombers in Manchuria, round 4 :  5/11 hits
                        Chinese roll dice for 6 infantry in Manchuria, round 4 :  3/6 hits
                        3 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Manchuria
                        Japanese roll dice for 3 artilleries, 3 fighters and 2 tactical_bombers in Manchuria, round 5 :  5/8 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 5 :  0/1 hits
                        1 infantry owned by the Russians lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 3 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 2 aaGuns and 14 infantry
                    Casualties for Japanese: 1 fighter and 13 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery and 1 bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 bomber in Shensi, round 2 :  0/2 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    retreated to Shensi
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Sikang to Szechwan
                1 fighter and 2 tactical_bombers moved from Szechwan to French Indo China
                1 armour and 1 mech_infantry moved from Hunan to French Indo China
                2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
                1 bomber moved from Shensi to French Indo China
                1 tactical_bomber moved from 44 Sea Zone to French Indo China
                1 battleship, 2 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 18 Sea Zone to 6 Sea Zone
                3 fighters and 2 tactical_bombers moved from Manchuria to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 18 Sea Zone to 6 Sea Zone
                1 bomber moved from 19 Sea Zone to Japan
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 artilleries and 1 infantry placed in French Indo China
                1 artillery, 1 fighter and 1 infantry placed in Japan
                3 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
                Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs

    triplea_41357.0_Jap8.tsvg

Suggested Topics

  • 8
  • 37
  • 67
  • 97
  • 112
  • 57
  • 185
  • 2.2k
Axis & Allies Boardgaming Custom Painted Miniatures

127

Online

17.3k

Users

39.9k

Topics

1.7m

Posts