L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2

  • '17 '16 '13 '12

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Algeria to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 cruisers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 5 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                5 fighters moved from 35 Sea Zone to 36 Sea Zone
                3 fighters moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 bombers moved from Algeria to Gibraltar
                3 bombers moved from Algeria to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Germans defend with 1 submarine and 1 transport
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 submarine and 1 transport
                Battle in Iwo Jima
                Battle in Gibraltar
                    Americans attack with 1 artillery, 6 bombers, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                    Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Germans with 1 artillery, 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 submarines
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans

    triplea_39992_Ame13.tsvg

  • '17 '16 '13 '12

    8 more hits, not much will survive out of this one!

  • '21 '20 '18 '17 '16 '15 '14 '13

    4 damaged ACs, 1 AC, DD And CC

  • '17 '16 '13 '12

    You only have 3 damaged carriers left, need one more casualty. Extra cruiser?

  • '21 '20 '18 '17 '16 '15 '14 '13

    Yes, lose CC

  • '17 '16 '13 '12

    You hit real hard back, I retreat. Where do you want to land your air force?

  • '17 '16 '13 '12

    for whatever reason, it does not give me option to retreat to 35, but that should be permitted.

  • '21 '20 '18 '17 '16 '15 '14 '13

    @Omega1759:

    You hit real hard back, I retreat. Where do you want to land your air force?

    I don’t remember. Can I land the air in different spots?

  • '17 '16 '13 '12

    @Me1945:

    @Omega1759:

    You hit real hard back, I retreat. Where do you want to land your air force?

    I don’t remember. Can I land the air in different spots?

    Not sure about the rules, but the software gives only one spot for all of them.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Land in FIC

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 88 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Algeria to Gibraltar
                3 fighters moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to Gibraltar
                3 cruisers and 3 submarines moved from 35 Sea Zone to 36 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 battleship, 5 carriers and 2 destroyers moved from 35 Sea Zone to 36 Sea Zone
                5 fighters moved from 35 Sea Zone to 36 Sea Zone
                3 fighters moved from Caroline Islands to 36 Sea Zone
                1 carrier moved from 39 Sea Zone to 36 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                2 bombers moved from Algeria to Gibraltar
                3 bombers moved from Algeria to Gibraltar

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    Germans defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 91 Sea Zone
                        Americans roll dice for 1 destroyer, 3 fighters and 1 transport in 91 Sea Zone, round 2 :  1/4 hits
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 submarine and 1 transport
                Battle in Iwo Jima
                Battle in Gibraltar
                    Americans attack with 1 artillery, 6 bombers, 1 fighter and 1 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        Americans roll dice for 1 artillery, 6 bombers, 1 fighter and 1 infantry in Gibraltar, round 2 :  3/9 hits
                        Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Gibraltar
                    Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Germans with 1 artillery, 6 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 battleship, 6 carriers, 3 cruisers, 2 destroyers, 8 fighters and 3 submarines
                    Japanese defend with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 2 destroyers and 8 fighters in 36 Sea Zone, round 2 :  7/14 hits
                    Units damaged: 4 carriers owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 2 :  10/20 hits
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        2 destroyers owned by the Japanese and 3 carriers owned by the Americans lost in 36 Sea Zone
                        Americans roll dice for 3 submarines in 36 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 2 destroyers and 8 fighters in 36 Sea Zone, round 3 :  8/14 hits
                        Japanese roll dice for 2 battleships, 5 carriers, 2 cruisers, 1 destroyer, 7 fighters, 1 tactical_bomber and 2 transports in 36 Sea Zone, round 3 :  13/18 hits
                        1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 2 cruisers owned by the Japanese, 2 carriers owned by the Americans, 3 cruisers owned by the Americans, 2 destroyers owned by the Americans, 5 carriers owned by the Japanese and 3 fighters owned by the Americans lost in 36 Sea Zone
                    1 carrier owned by the Americans and 1 battleship owned by the Americans retreated to 37 Sea Zone
                    Japanese win with 2 battleships, 7 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -52
                    Casualties for Americans: 5 carriers, 3 cruisers, 2 destroyers, 3 fighters and 3 submarines
                    Casualties for Japanese: 5 carriers, 2 cruisers and 3 destroyers
                    7 fighters owned by the Japanese and 1 tactical_bomber owned by the Japanese forced to land in French Indo China

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 37 Sea Zone: 1 battleship and 1 carrier
                EDIT: Adding units owned by Americans to 35 Sea Zone: 1 battleship and 1 carrier
                EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1
                EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
                EDIT: Turning off Edit Mode
                2 fighters moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Philippines
                3 fighters moved from 36 Sea Zone to Philippines
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Gibraltar to Algeria
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Morocco
                6 bombers moved from Gibraltar to Algeria
                1 submarine moved from 94 Sea Zone to 92 Sea Zone
                1 submarine moved from 96 Sea Zone to 92 Sea Zone
                1 submarine moved from 10 Sea Zone to 7 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone

    Place Units - Americans
                1 artillery, 2 bombers, 3 fighters and 1 infantry placed in Eastern United States
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Iwo Jima : 1 flag, 1 infantry
        Philippines : 1 airfield, 5 fighters, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter and 1 harbour
        Midway : 1 airfield
        35 Sea Zone : 1 flag, 1 battleship, 1 carrier and 1 transport
        22 Sea Zone : 1 flag
        17 Sea Zone : 1 flag, 1 transport
        7 Sea Zone : 1 submarine
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 1 infantry
        Quebec : 1 aaGun
        Gibraltar : 1 artillery and 1 infantry
        Morocco : 1 fighter
        Algeria : 1 flag, 1 airfield, 6 bombers and 1 fighter
        Tunisia : 1 flag
        Libya : 1 flag
        Russia : 3 fighters
        99 Sea Zone : 1 flag
        92 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 6 submarines and 1 transport
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 aaGun and 2 fighters
        91 Sea Zone : 1 destroyer, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 59 / 79
        Russians : 4 / 12
        Japanese : 39 / 44
        Americans : 58 / 83
        Chinese : 3 / 3
        British : 33 / 35
        UK_Pacific : 17 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ame13.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Germans
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Russia: 3 fighters
                EDIT: Adding units owned by Americans to Suiyuyan: 3 fighters
                EDIT: Turning off Edit Mode
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Territory Summary for Chinese :

    Yunnan : 1 airfield
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 57 / 79
        Russians : 4 / 12
        Japanese : 39 / 44
        Americans : 58 / 83
        Chinese : 5 / 11
        British : 33 / 35
        UK_Pacific : 17 / 18
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Chi13.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 fighter moved from India to Turkmenistan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to Shan State
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 mech_infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Yunnan to Sikang
                      Chinese take Sikang from Germans
                1 fighter moved from Northwest Persia to Turkmenistan
                1 fighter moved from Iraq to Turkmenistan

    Combat - British
                Battle in Kwangtung
                Battle in Turkmenistan
                    British attack with 3 fighters and 1 mech_infantry
                    Italians defend with 1 mech_infantry
                        British roll dice for 3 fighters and 1 mech_infantry in Turkmenistan, round 2 :  2/4 hits
                        Italians roll dice for 1 mech_infantry in Turkmenistan, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Turkmenistan
                    British win, taking Kwangtung from Japanese, taking Turkmenistan from Italians with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Shan State
                    British attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 1 infantry in Shan State, round 3 :  2/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 infantry moved from India to Burma
                2 mech_infantrys moved from India to Eastern Persia
                3 fighters moved from Turkmenistan to Eastern Persia
                7 armour moved from Northwest Persia to Iraq
                2 fighters moved from Iraq to Russia
                6 fighters moved from Shensi to Russia
                5 fighters moved from Northwest Persia to Russia
                4 artilleries and 2 mech_infantrys moved from Northwest Persia to Iraq
                10 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 transport moved from 80 Sea Zone to 71 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 mech_infantrys moved from Egypt to Iraq
                1 armour and 1 infantry moved from Persia to Iraq

    Place Units - British
                1 armour and 2 fighters placed in Iraq
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 fighter and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 1 fighter and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 1 mech_infantry
        Sikang : 1 mech_infantry
        Shan State : 1 infantry
        Burma : 1 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 1 infantry
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 destroyer
        35 Sea Zone : 1 destroyer
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 transport
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 13 fighters
        Turkmenistan : 1 mech_infantry
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 9 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 14 mech_infantrys
        92 Sea Zone : 1 battleship
        Eastern Persia : 1 flag, 1 armour, 3 fighters and 2 mech_infantrys
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 4 / 12
        Japanese : 34 / 44
        Americans : 58 / 83
        Chinese : 7 / 11
        British : 33 / 38
        UK_Pacific : 21 / 26
        Italians : 29 / 30
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_UK_13.tsvg

  • '17 '16 '13 '12

    Japan finally starting to crack, it’s about time. Its air force is still there though.

  • '17 '16 '13 '12

    Calling it a night, the Yamato and Nagano will have to wait until tomorrow…

  • '17 '16 '13 '12

    @Omega1759:

    Calling it a night, the Yamato and Nagano will have to wait until tomorrow…

    I should say Yamato and Musashi…

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Sikang
                1 bomber and 1 fighter moved from Caucasus to Sikang

    Combat - Italians
                Battle in Sikang
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Sikang
                    Italians win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Bryansk to Tambov
                1 bomber and 1 fighter moved from Sikang to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Yenisey to Timguska

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern France
                1 fighter and 1 mech_infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 30 PUs; end with 32 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 bomber
                EDIT: Adding units owned by Italians to Bulgaria: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 armour
        Yenisey : 1 flag
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Caucasus : 1 artillery, 2 fighters and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        94 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 bomber and 1 infantry
        97 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 4 / 12
        Japanese : 34 / 44
        Americans : 58 / 83
        Chinese : 6 / 11
        British : 33 / 38
        UK_Pacific : 21 / 26
        Italians : 30 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ita13.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Italians
                Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Caucasus to Sikang
                1 bomber and 1 fighter moved from Caucasus to Sikang

    Combat - Italians
                Battle in Sikang
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Sikang, round 2 :  2/3 hits
                        Chinese roll dice for 1 mech_infantry in Sikang, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Sikang
                    Italians win, taking Sikang from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Italians
                1 artillery moved from Bryansk to Tambov
                1 bomber and 1 fighter moved from Sikang to Caucasus
                1 fighter moved from Southern Italy to Caucasus
                1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 carrier and 2 fighters moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 mech_infantry moved from Yenisey to Timguska

    Place Units - Italians
                1 infantry and 1 mech_infantry placed in Southern France
                1 fighter and 1 mech_infantry placed in Southern Italy
                1 infantry and 1 mech_infantry placed in Ukraine

    Turn Complete - Italians
                Italians collect 30 PUs; end with 32 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Caucasus: 1 bomber
                EDIT: Adding units owned by Italians to Bulgaria: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bulgaria: 1 bomber
                EDIT: Adding units owned by Italians to Caucasus: 1 bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kansu : 1 flag
        Tsinghai : 1 flag
        Sikang : 1 flag, 1 armour
        Yenisey : 1 flag
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 1 flag
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 1 mech_infantry
        Northern Italy : 1 factory_minor
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Urals : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 artillery
        Ukraine : 1 flag, 1 factory_minor, 1 infantry and 1 mech_infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 mech_infantry
        Caucasus : 1 artillery, 1 bomber, 2 fighters and 1 infantry
        Smolensk : 1 flag
        Samara : 1 flag
        94 Sea Zone : 1 carrier and 1 destroyer
        Bulgaria : 1 infantry
        97 Sea Zone : 1 flag, 1 destroyer
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 4 / 12
        Japanese : 34 / 44
        Americans : 58 / 83
        Chinese : 6 / 11
        British : 33 / 38
        UK_Pacific : 21 / 26
        Italians : 30 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ita13.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Italian bomber back to Caucasus. 2nd map pls.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 34 Sea Zone to 36 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                4 submarines moved from 35 Sea Zone to 36 Sea Zone

    Combat - ANZAC
                Battle in 36 Sea Zone
                    ANZAC attack with 1 destroyer and 5 submarines
                    Japanese defend with 2 battleships and 2 transports
                        ANZAC roll dice for 5 submarines in 36 Sea Zone, round 2 :  0/5 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 transports in 36 Sea Zone, round 2 :  1/2 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                        ANZAC roll dice for 5 submarines in 36 Sea Zone, round 3 :  2/5 hits
                        2 battleships owned by the Japanese lost in 36 Sea Zone
                        2 transports owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 5 submarines in 36 Sea Zone, round 4 :  1/5 hits
                    ANZAC win, taking 36 Sea Zone from Japanese with 5 submarines remaining. Battle score for attacker is 46
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 2 battleships and 2 transports

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                2 fighters moved from New South Wales to Queensland

    Place Units - ANZAC
                2 fighters placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery, 2 fighters and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 2 fighters and 1 harbour
        South Australia : 1 aaGun, 2 artilleries and 1 mech_infantry
        Celebes : 1 flag, 1 armour and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 5 submarines
        54 Sea Zone : 1 transport
        62 Sea Zone : 1 transport
        Iraq : 2 fighters

    Production/PUs Summary :

    Germans : 56 / 79
        Russians : 4 / 12
        Japanese : 34 / 44
        Americans : 58 / 83
        Chinese : 6 / 11
        British : 33 / 38
        UK_Pacific : 21 / 26
        Italians : 30 / 32
        ANZAC : 17 / 28
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_ANZ13.tsvg

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