L17 G40 Me1945 (Axis) vs. Omega1759 (Allies + 30) Game 2

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 3 carriers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                4 fighters moved from Western United States to 16 Sea Zone
                2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
                2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 bomber moved from Korea to Iwo Jima
                1 mech_infantry moved from Tunisia to Libya
                      Americans take Libya from Italians
                3 fighters moved from Korea to 16 Sea Zone
                2 fighters moved from Soviet Far East to 16 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 9 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 9 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                4 fighters could not land in 16 Sea Zone and were removed
                3 fighters moved from 16 Sea Zone to Korea
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from Yakut S.S.R. to Korea
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 3 submarines moved from 26 Sea Zone to 17 Sea Zone
                1 bomber moved from Iwo Jima to Korea
                2 infantry moved from Algeria to 94 Sea Zone
                2 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 carriers, 1 destroyer and 4 fighters moved from 94 Sea Zone to 98 Sea Zone
                1 fighter moved from Gibraltar to Egypt
                1 aaGun moved from Gibraltar to 92 Sea Zone
                1 aaGun and 1 transport moved from 92 Sea Zone to 98 Sea Zone
                1 aaGun moved from 98 Sea Zone to Trans-Jordan
                1 transport moved from 94 Sea Zone to 91 Sea Zone
                1 cruiser moved from 94 Sea Zone to 98 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 carrier moved from 101 Sea Zone to 11 Sea Zone
                1 submarine moved from 88 Sea Zone to 92 Sea Zone
                1 submarine moved from 87 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Persia to Russia

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                3 carriers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 6 Sea Zone: 4 fighters
                EDIT: Turning off Edit Mode
                1 submarine placed in 10 Sea Zone
                2 fighters placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,1,2,5,5,1,1,5,3,4,2
                Americans collect 56 PUs (3 lost to blockades); end with 57 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry and 1 mech_infantry
        Korea : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 4 fighters and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        11 Sea Zone : 1 carrier
        10 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
        16 Sea Zone : 1 submarine
        6 Sea Zone : 3 carriers and 6 fighters
        Central United States : 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 aaGun and 2 infantry
        Egypt : 1 fighter
        Algeria : 1 flag
        Tunisia : 1 flag
        Libya : 1 flag, 1 mech_infantry
        Russia : 2 fighters and 1 tactical_bomber
        93 Sea Zone : 1 submarine
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        92 Sea Zone : 2 submarines
        101 Sea Zone : 1 transport
        Brazil : 1 flag
        98 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 2 transports
        91 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 18 / 21
        Japanese : 49 / 50
        Americans : 59 / 77
        Chinese : 2 / 10
        British : 33 / 39
        UK_Pacific : 6 / 7
        Italians : 20 / 13
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ame8.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Burma to Kansu

    Place Units - Chinese
                3 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 18 / 21
        Japanese : 49 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 39
        UK_Pacific : 6 / 7
        Italians : 20 / 13
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Chi8.tsvg

  • '17 '16 '13 '12

    Changing UK Pacific buy from 1 artillery to 1 Mech

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 armour, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 38 Sea Zone
                1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
                3 infantry moved from Burma to Shan State
                1 fighter moved from India to Shan State
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Persia to Northwest Persia
                3 fighters moved from Russia to Northwest Persia
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from India to Shan State
                1 fighter moved from Iraq to Northwest Persia

    Combat - British
                Battle in Sumatra
                Battle in Shan State
                    British attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 2 infantry
                        British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 2 :  1/7 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 :  0/4 hits
                        1 infantry owned by the Japanese lost in Shan State
                        British roll dice for 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Shan State, round 3 :  1/7 hits
                        Japanese roll dice for 2 artilleries and 1 infantry in Shan State, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 4 :  0/6 hits
                        Japanese roll dice for 2 artilleries in Shan State, round 4 :  0/2 hits
                        British roll dice for 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Shan State, round 5 :  1/6 hits
                        Japanese roll dice for 2 artilleries in Shan State, round 5 :  1/2 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Shan State, round 6 :  3/5 hits
                        Japanese roll dice for 1 artillery in Shan State, round 6 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Sumatra from Japanese, taking Shan State from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 2 artilleries and 2 infantry
                Battle in Northwest Persia
                    British attack with 4 fighters and 2 infantry
                    Germans defend with 2 infantry
                        British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 :  3/6 hits
                        Germans roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                1 fighter moved from Iraq to India
                1 fighter moved from Shan State to India
                1 infantry moved from India to Burma
                1 transport moved from 80 Sea Zone to 71 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 fighter moved from Northwest Persia to Russia
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 armour moved from Persia to West India
                3 fighters moved from Northwest Persia to Iraq
                3 infantry moved from India to Burma

    Place Units - British
                3 fighters placed in Iraq
                1 armour and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by UK_Pacific from India: 1 artillery
                EDIT: Adding units owned by British to India: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,5,1,2
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    Shan State : 1 artillery, 1 infantry and 1 mech_infantry
        Burma : 4 infantry
        India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 transport
        38 Sea Zone : 1 transport
        West India : 1 armour
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield and 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 10 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 1 fighter
        80 Sea Zone : 2 destroyers
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 6 fighters, 1 harbour and 12 mech_infantrys
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag
        98 Sea Zone : 1 flag, 1 battleship

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 18 / 21
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 20 / 13
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_UK_8.tsvg

  • '17 '16 '13 '12

    @Me1945:

    @Omega1759:

    It’s also nice when the play is fast as well. Some are experts at dragging games that aren’t going well for them.

    Too long Omega, too long.

    Hey man, sorry. It’s been another consulting marathon here, but I’m sure there’s correlation with the way the game is going. I saw the Japanese turn posted, but had not downloaded the map yet. I pretty much forgot what I wanted to do, and reacted to the turn, so be it!

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 infantry moved from Bryansk to Tambov
                      Italians take Tambov from Russians
                1 mech_infantry moved from Caucasus to Kazakhstan
                1 bomber moved from French Indo China to Kazakhstan

    Combat - Italians
                Battle in Kazakhstan
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Italians win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 mech_infantrys moved from Ukraine to Tambov
                1 artillery moved from Ukraine to Rostov
                1 armour moved from Bessarabia to Rostov
                1 armour moved from Yugoslavia to Bessarabia
                1 aaGun, 1 artillery and 3 infantry moved from Southern France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from Southern Italy to Caucasus
                1 bomber moved from Kazakhstan to Caucasus

    Place Units - Italians
                1 artillery and 2 mech_infantrys placed in Ukraine

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,5,2,5,5
                Italians collect 17 PUs (6 lost to blockades); end with 18 PUs total

    Territory Summary for Italians :

    Kazakhstan : 1 flag, 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Rostov : 1 flag, 1 armour and 1 artillery
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 armour
        Tambov : 1 flag, 1 infantry and 2 mech_infantrys
        Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Caucasus : 1 bomber and 1 fighter
        Smolensk : 1 flag

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 15 / 21
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 23 / 18
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ita8.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 3 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking Dutch New Guinea from Japanese, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                2 fighters moved from Queensland to 17 Sea Zone
                1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to South Australia
                1 mech_infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 armour, 1 harbour and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        South Australia : 3 artilleries
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        45 Sea Zone : 1 transport
        17 Sea Zone : 2 fighters
        54 Sea Zone : 1 transport
        62 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 15 / 21
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 23 / 18
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_ANZ8.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 58 / 78
        Russians : 15 / 21
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 11 / 10
        Italians : 23 / 18
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Fre8.tsvg

  • '17 '16 '13 '12

    Was glad to see that you are safe and secure.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 armour, 8 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Volgograd to Samara
                1 mech_infantry moved from Volgograd to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Kweichow to Burma
                1 armour moved from Yunnan to Burma
                1 armour moved from Yunnan to Shan State
                1 armour moved from Kweichow to Shan State
                2 infantry moved from Caucasus to Northwest Persia
                1 artillery moved from Caucasus to Northwest Persia
                1 fighter moved from Volgograd to Samara
                1 fighter moved from Volgograd to Samara
                1 bomber moved from Caucasus to Northwest Persia
                1 bomber moved from Volgograd to Tsinghai
                1 bomber moved from Caucasus to Burma
                1 bomber moved from Volgograd to Shan State
                1 bomber moved from Volgograd to Burma
                2 submarines moved from 114 Sea Zone to 113 Sea Zone
                1 destroyer moved from 115 Sea Zone to 113 Sea Zone
                1 battleship moved from 114 Sea Zone to 113 Sea Zone

    Combat - Germans
                Battle in 113 Sea Zone
                    Germans attack with 1 battleship, 1 destroyer and 2 submarines
                    Russians defend with 1 submarine
                        Germans roll dice for 2 submarines in 113 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Tsinghai
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Tsinghai
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in Northwest Persia
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    British defend with 2 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Northwest Persia, round 2 :  1/4 hits
                        British roll dice for 2 infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Northwest Persia, round 3 :  2/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    Germans attack with 1 armour, 2 bombers and 1 mech_infantry
                    British defend with 4 infantry
                        Germans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Burma, round 2 :  3/4 hits
                        UK_Pacific roll dice for 4 infantry in Burma, round 2 :  3/4 hits
                        1 mech_infantry owned by the Germans, 1 bomber owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the British lost in Burma
                        Germans roll dice for 1 bomber in Burma, round 3 :  0/1 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Germans roll dice for 1 bomber in Burma, round 4 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Germans win with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour, 1 bomber and 1 mech_infantry
                    Casualties for British: 4 infantry
                Battle in Samara
                    Germans attack with 2 fighters and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters and 1 infantry in Samara, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shan State
                    Germans attack with 2 armour and 1 bomber
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Germans roll dice for 2 armour and 1 bomber in Shan State, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 :  0/3 hits
                        Germans roll dice for 2 armour and 1 bomber in Shan State, round 3 :  3/3 hits
                        UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 3 :  1/3 hits
                        1 mech_infantry owned by the British, 1 artillery owned by the British, 1 armour owned by the Germans and 1 infantry owned by the British lost in Shan State
                    Germans win, taking Shan State from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Burma to Yunnan
                1 bomber moved from Shan State to Yunnan
                1 bomber moved from Tsinghai to Caucasus
                1 bomber moved from Northwest Persia to Tambov
                4 armour and 3 mech_infantrys moved from Ukraine to Tambov
                1 mech_infantry moved from Romania to Ukraine
                2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
                2 mech_infantrys moved from Yugoslavia to Romania
                1 infantry moved from Archangel to Nenetsia
                3 artilleries, 3 infantry and 1 mech_infantry moved from Novgorod to Belarus
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                2 artilleries and 2 infantry moved from Germany to 114 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
                1 carrier moved from 115 Sea Zone to 113 Sea Zone
                1 mech_infantry moved from Western Germany to Yugoslavia
                1 artillery and 2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Samara to Tambov
                2 fighters moved from Western Germany to Caucasus
                1 armour moved from Volgograd to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                2 aaGuns, 10 armour, 8 artilleries and 12 infantry moved from Volgograd to Tambov
                1 fighter moved from Samara to Tambov
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 airfield placed in Yunnan
                2 armour and 1 fighter placed in Caucasus
                3 artilleries placed in Volgograd
                2 artilleries and 2 infantry placed in Germany
                Germans undo move 3.
                2 artilleries and 1 infantry placed in Volgograd
                3 artilleries placed in Novgorod
                1 artillery placed in Western Germany
                Germans undo move 6.
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,4,2,2
                Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Bryansk: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Shensi : 1 flag
        Yunnan : 1 flag, 1 airfield and 2 bombers
        Kweichow : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Shan State : 1 flag, 1 armour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 artillery, 1 factory_major and 1 harbour
        Romania : 2 mech_infantrys
        Germany : 2 artilleries, 1 factory_major and 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag, 3 artilleries, 3 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 infantry
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Tambov : 2 aaGuns, 14 armour, 8 artilleries, 1 bomber, 2 fighters, 12 infantry and 3 mech_infantrys
        Ukraine : 2 armour and 2 mech_infantrys
        Novosibirsk : 1 flag, 1 mech_infantry
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
        Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag, 4 aaGuns, 6 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters and 1 infantry
        Samara : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier and 1 cruiser
        113 Sea Zone : 1 battleship, 1 destroyer and 2 submarines
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Northwest Persia : 1 flag, 1 artillery and 1 infantry
        115 Sea Zone : 2 transports
        Yugoslavia : 1 flag, 1 mech_infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 61 / 79
        Russians : 13 / 21
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 10 / 10
        Italians : 23 / 18
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Ger9.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Kansu to Novosibirsk
                1 fighter moved from Russia to Novosibirsk
                1 artillery and 2 infantry moved from Russia to Vologda
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Italians
                1 armour moved from Smolensk to Russia
                1 artillery and 1 infantry moved from Russia to Samara
                1 mech_infantry moved from Egypt to Tobruk
                      Russians take Tobruk from Italians

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 fighter and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter and 1 mech_infantry in Novosibirsk, round 2 :  0/2 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians lost in Novosibirsk
                    retreated to Novosibirsk
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                        Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 :  1/3 hits
                        Italians roll dice for 1 infantry in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Vologda
                    Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Samara
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                    Russians win, taking Samara from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Novosibirsk to Russia

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Russians :

    Korea : 1 artillery and 2 infantry
        Tobruk : 1 flag, 1 mech_infantry
        Italian Somaliland : 1 flag
        Russia : 3 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 1 fighter, 51 infantry and 1 mech_infantry
        Vologda : 1 artillery and 1 infantry
        Samara : 1 artillery

    Production/PUs Summary :

    Germans : 60 / 79
        Russians : 16 / 22
        Japanese : 44 / 50
        Americans : 59 / 77
        Chinese : 2 / 3
        British : 33 / 38
        UK_Pacific : 10 / 10
        Italians : 21 / 18
        ANZAC : 14 / 20
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_39992_Rus9.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Interesting. You give me a chance you win in Pacific. Let’s see.

  • '17 '16 '13 '12

    @Me1945:

    Interesting. You give me a chance you win in Pacific. Let’s see.

    You always have a chance to win, mister!

  • '17 '16 '13 '12

    I’m actually even not sure what you’re talking about, I must be way over my head!

  • '21 '20 '18 '17 '16 '15 '14 '13

    I am not certain too. Let me break my fingers on a calk. Will proceed not early than tomorrow. Have a sweet dreams.

  • '17 '16 '13 '12

    @Me1945:

    I am not certain too. Let me break my fingers on a calk. Will proceed not early than tomorrow. Have a sweet dreams.

    Alright then, good night! Glad we could resume this game, definitely an interesting one.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                5 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from Shantung to Korea
                3 fighters moved from Japan to 6 Sea Zone
                1 fighter moved from 36 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 6 Sea Zone
                1 carrier moved from 36 Sea Zone to 6 Sea Zone
                1 fighter moved from Yunnan to 38 Sea Zone
                1 submarine moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 infantry moved from 38 Sea Zone to Burma

    triplea_39992_Jap9.tsvg

  • '21 '20 '18 '17 '16 '15 '14 '13

    Scramble?

  • '17 '16 '13 '12

    @Me1945:

    Scramble?

    No scramble.

  • '21 '20 '18 '17 '16 '15 '14 '13

    Korea - 3 hits. OOL?

Suggested Topics

  • 69
  • 34
  • 498
  • 151
  • 111
  • 162
  • 143
  • 203
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.4k

Users

39.9k

Topics

1.7m

Posts