L24 BM4 Cwglee51 X vs WindowWasher L+18

  • '21 '20

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Smolensk
                  Russians take Smolensk from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 11 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 2 fighters, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 submarine moved from 39 Sea Zone to 72 Sea Zone
            1 submarine moved from 76 Sea Zone to 72 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
            1 infantry moved from Eastern Persia to Persia
                  Japanese take Persia from British
            1 mech_infantry moved from Malaya to Yunnan
            2 mech_infantrys moved from Manchuria to Chahar
            1 mech_infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Yunnan to Shensi
                  Japanese take Shensi from Chinese
            1 mech_infantry moved from Yunnan to Hopei
            1 armour and 1 mech_infantry moved from Yenisey to Olgiy
            1 artillery and 1 infantry moved from Kenya to Tanganyika Territory
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                  Japanese take Anglo Egyptian Sudan from British
            3 artilleries and 2 infantry moved from Ethiopia to Kenya
            1 destroyer moved from 42 Sea Zone to 36 Sea Zone
            1 bomber moved from India to 72 Sea Zone
            2 fighters moved from India to Kwangsi
    
        Combat - Japanese
            Battle in 72 Sea Zone
                Japanese attack with 1 bomber and 2 submarines
                British defend with 1 destroyer
                    Japanese roll dice for 2 submarines in 72 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 destroyer in 72 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 72 Sea Zone
                Japanese win, taking 72 Sea Zone from British with 1 bomber and 2 submarines remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Olgiy
                Japanese attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Olgiy, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Olgiy, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Olgiy
                Japanese win, taking Olgiy from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tanganyika Territory
                Japanese attack with 1 artillery and 1 infantry
                British defend with 1 armour
                    Japanese roll dice for 1 artillery and 1 infantry in Tanganyika Territory, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Japanese lost in Tanganyika Territory
                    Japanese roll dice for 1 artillery in Tanganyika Territory, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Tanganyika Territory, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Tanganyika Territory, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 5 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Tanganyika Territory, round 6 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 armour in Tanganyika Territory, round 6 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Tanganyika Territory
                Japanese win, taking Tanganyika Territory from British with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 armour
    
        Non Combat Move - Japanese
            1 bomber moved from 72 Sea Zone to Eastern Persia
            1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 fighters placed in 36 Sea Zone
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in West India
            1 infantry and 2 mech_infantrys placed in India
            2 mech_infantrys placed in Malaya
            3 mech_infantrys placed in Manchuria
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,3
            Japanese collect 77 PUs (2 lost to blockades); end with 77 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Japanese regular : -0.33
    Russians regular : -0.33
    British regular : -1.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 fighters moved from 91 Sea Zone to Southern France
            2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 4 fighters and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans lost in Southern France
                    2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    1 infantry owned by the Italians lost in Southern France
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 3 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Normandy Bordeaux
            1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
            1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.00
    Italians regular : 1.67
    Japanese regular : -0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Japanese regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Normandy Bordeaux to Southern France
            2 infantry moved from Norway to Finland
                  Americans take Finland from Germans
            1 infantry moved from Normandy Bordeaux to Southern France
            2 fighters moved from Normandy Bordeaux to Southern France
            2 fighters moved from 91 Sea Zone to Southern France
            2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
    
        Combat - Americans
            Battle in 6 Sea Zone
                Americans attack with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 7 submarines in 6 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 10 carriers, 3 cruisers, 7 destroyers, 14 fighters, 7 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Southern France
                Americans attack with 4 fighters and 3 infantry
                Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    Americans roll dice for 4 fighters and 3 infantry in Southern France, round 2 : 2/7 hits, 2.50 expected hits
                    Italians roll dice for 3 infantry in Southern France, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Americans lost in Southern France
                    2 infantry owned by the Italians lost in Southern France
                    Americans roll dice for 4 fighters and 1 infantry in Southern France, round 3 : 2/5 hits, 2.17 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                    1 infantry owned by the Italians lost in Southern France
                Americans win with 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 3 infantry
                Casualties for Italians: 3 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Southern France to Normandy Bordeaux
            1 artillery, 1 carrier, 3 destroyers, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 6 Sea Zone
            2 fighters moved from Hawaiian Islands to 6 Sea Zone
            2 fighters moved from 10 Sea Zone to 6 Sea Zone
            2 carriers, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 carriers, 1 destroyer and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to 110 Sea Zone
    
        Place Units - Americans
            2 artilleries and 1 infantry placed in Normandy Bordeaux
            1 factory_minor placed in Norway
            1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
            Americans collect 56 PUs (2 lost to blockades); end with 56 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Kansu to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Kansu to Suiyuyan
    
        Combat - Chinese
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                    1 mech_infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                1 fighter owned by the Chinese retreated
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
    
        Place Units - Chinese
            1 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 4 PUs
    
        Purchase Units - British
            British buy 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 destroyer moved from 119 Sea Zone to 110 Sea Zone
            1 submarine moved from 119 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to Holland Belgium
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Italians
            6 fighters moved from Norway to Holland Belgium
            2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            3 infantry moved from Egypt to Anglo Egyptian Sudan
            4 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from Iraq to Persia
            2 infantry moved from Iraq to Persia
            1 carrier moved from 83 Sea Zone to 91 Sea Zone
    
        Combat - British
            Battle in Persia
                British attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    British roll dice for 1 fighter and 2 infantry in Persia, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Anglo Egyptian Sudan
                British attack with 3 infantry and 5 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 3 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 4/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Japanese with 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Holland Belgium
                British attack with 8 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 8 fighters and 2 infantry in Holland Belgium, round 2 : 4/10 hits, 4.33 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 8 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
            Battle in 110 Sea Zone
                British attack with 2 artilleries, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Americans loiter and taunt
                Germans defend with 1 submarine
                    British roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 battleships, 2 carriers, 3 cruisers, 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - British
            2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 91 Sea Zone
            1 artillery moved from Iraq to Northwest Persia
            1 fighter moved from Persia to Iraq
    
        Place Units - British
            3 infantry placed in Iraq
            3 infantry placed in Egypt
            3 infantry placed in Union of South Africa
            1 destroyer placed in 110 Sea Zone
            3 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,1
            British collect 40 PUs (3 lost to blockades); end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Americans regular : -1.00
    Italians regular : 1.67
    Japanese regular : -0.33
    Germans regular : 0.17
    British regular : 4.00
    

    Savegame


  • TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - Italians
            Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
            2 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Southern Italy to Southern France
            1 mech_infantry moved from Northern Italy to Holland Belgium
            1 bomber moved from Southern Italy to Holland Belgium
            1 fighter moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Holland Belgium
    
        Combat - Italians
            Battle in Gibraltar
            Battle in Holland Belgium
                Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Holland Belgium
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Gibraltar from British with 1 bomber and 1 fighter remaining. Battle score for attacker is -1
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 1 infantry
            Battle in Southern France
                Italians attack with 2 fighters and 3 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 2 fighters and 3 infantry in Southern France, round 2 : 2/5 hits, 1.50 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Southern France
                Italians win, taking Southern France from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 infantry moved from Cyprus to 99 Sea Zone
            1 infantry moved from Crete to 99 Sea Zone
            2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from 97 Sea Zone to Southern Italy
            1 fighter moved from Holland Belgium to Northern Italy
            1 bomber moved from Holland Belgium to Northern Italy
            2 fighters moved from Southern France to Northern Italy
    
        Place Units - Italians
            1 artillery and 6 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.17
    British regular : 0.33
    

    Savegame

  • '21 '20

    TripleA Turn Summary: ANZAC round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 11
    
        Purchase Units - ANZAC
            ANZAC buy 3 mech_infantrys; Remaining resources: 6 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 3 submarines and 1 transport moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from Caroline Islands to Queensland
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 63 Sea Zone
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            3 mech_infantrys placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 18 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 6 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 125 Sea Zone to 119 Sea Zone
                  Germans take 119 Sea Zone from British
            1 submarine moved from 113 Sea Zone to 125 Sea Zone
            4 mech_infantrys moved from Karelia to Finland
            3 fighters and 2 tactical_bombers moved from Novgorod to Finland
            4 bombers moved from Novgorod to Norway
            8 fighters and 4 tactical_bombers moved from Western Germany to Norway
            1 armour moved from Urals to Vologda
                  Germans take Vologda from Russians
            1 armour moved from Vologda to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 armour moved from Rostov to Bryansk
                  Germans take Bryansk from Russians
            1 armour moved from Bryansk to Rostov
            1 armour moved from Rostov to Tambov
                  Germans take Tambov from Russians
            1 armour moved from Tambov to Rostov
            1 armour moved from Volgograd to Samara
                  Germans take Samara from Russians
            1 armour moved from Samara to Kazakhstan
            1 mech_infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            4 mech_infantrys moved from Volgograd to Novosibirsk
            1 armour moved from Timguska to Kazakhstan
            6 mech_infantrys moved from Volgograd to Kazakhstan
            1 mech_infantry moved from Archangel to Nenetsia
                  Germans take Nenetsia from Russians
            1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Novgorod to Archangel
            1 infantry moved from France to Holland Belgium
                  Germans take Holland Belgium from British
    
        Combat - Germans
            Battle in Norway
                Germans attack with 4 bombers, 8 fighters and 4 tactical_bombers
                Americans defend with 3 artilleries, 1 factory_minor and 1 infantry
                    Germans roll dice for 4 bombers, 8 fighters and 4 tactical_bombers in Norway, round 2 : 8/16 hits, 9.33 expected hits
                    Americans roll dice for 3 artilleries and 1 infantry in Norway, round 2 : 2/4 hits, 1.33 expected hits
                    2 fighters owned by the Germans lost in Norway
                    1 infantry owned by the Americans and 3 artilleries owned by the Americans lost in Norway
                Germans win with 4 bombers, 6 fighters and 4 tactical_bombers remaining. Battle score for attacker is -5
                Casualties for Germans: 2 fighters
                Casualties for Americans: 3 artilleries and 1 infantry
            Battle in Finland
                Germans attack with 3 fighters, 4 mech_infantrys and 2 tactical_bombers
                Americans defend with 2 infantry
                    Germans roll dice for 3 fighters, 4 mech_infantrys and 2 tactical_bombers in Finland, round 2 : 2/9 hits, 3.50 expected hits
                    Americans roll dice for 2 infantry in Finland, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Finland
                    2 infantry owned by the Americans lost in Finland
                Germans win, taking Finland from Americans with 3 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Americans: 2 infantry
    
        Non Combat Move - Germans
            4 tactical_bombers moved from Norway to Western Germany
            3 fighters moved from Norway to Western Germany
            3 fighters moved from Norway to Germany
            3 fighters moved from Finland to Germany
            2 tactical_bombers moved from Finland to Germany
            4 bombers moved from Norway to Germany
            10 infantry moved from Western Germany to Germany
            1 aaGun moved from Western Germany to Germany
    
        Place Units - Germans
            1 airfield placed in Germany
            3 mech_infantrys placed in Volgograd
            3 infantry placed in Rostov
            3 infantry placed in Ukraine
            2 mech_infantrys placed in Novgorod
            1 mech_infantry placed in Western Germany
            3 submarines placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Germans regular : -2.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Russians
            Russians buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Combat - Russians
    
        Non Combat Move - Russians
            6 aaGuns, 23 artilleries, 2 fighters, 88 infantry and 1 tactical_bomber moved from Russia to Smolensk
    
        Place Units - Russians
            2 aaGuns and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Japanese round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 fighters, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kenya to Belgian Congo
                  Japanese take Belgian Congo from British
            1 artillery moved from Tanganyika Territory to Rhodesia
                  Japanese take Rhodesia from British
            3 artilleries and 1 infantry moved from Kenya to Tanganyika Territory
            1 submarine moved from 72 Sea Zone to 71 Sea Zone
            1 submarine moved from 61 Sea Zone to 62 Sea Zone
            1 submarine moved from 56 Sea Zone to 54 Sea Zone
            2 mech_infantrys moved from Chahar to Kansu
            1 armour moved from Hopei to Kansu
            1 mech_infantry moved from Hopei to Kansu
            1 armour and 1 mech_infantry moved from Olgiy to Kansu
            1 mech_infantry moved from Manchuria to Chahar
            1 mech_infantry moved from Suiyuyan to Kansu
            1 mech_infantry moved from Hopei to Suiyuyan
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Manchuria to Anhwe
            1 infantry moved from Sikang to Tsinghai
                  Japanese take Tsinghai from Chinese
            1 infantry moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Malaya to Yunnan
            1 mech_infantry moved from Malaya to Yunnan
            3 infantry moved from Eastern Persia to Persia
            1 bomber moved from Eastern Persia to Persia
            1 bomber moved from Kwangsi to Persia
            1 bomber moved from Kwangsi to Kansu
            1 infantry moved from Amur to Korea
            1 armour moved from Amur to Jehol
            1 mech_infantry moved from Manchuria to Chahar
            13 fighters moved from 36 Sea Zone to Japan
            1 fighter moved from Kwangsi to Japan
            1 fighter and 1 tactical_bomber moved from Kwangsi to Kansu
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            3 fighters moved from French Indo China to 35 Sea Zone
    
        Combat - Japanese
            Battle in Kansu
                Japanese attack with 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
                Chinese defend with 1 fighter and 5 infantry; Russians defend with 1 infantry
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kansu, round 2 : 3/10 hits, 3.67 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Kansu, round 2 : 1/7 hits, 2.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                    3 infantry owned by the Chinese lost in Kansu
                    Japanese roll dice for 2 armour, 1 bomber, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Kansu, round 3 : 5/9 hits, 3.50 expected hits
                    Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 3 : 3/4 hits, 1.67 expected hits
                    3 mech_infantrys owned by the Japanese lost in Kansu
                    1 infantry owned by the Russians, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 2 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for Japanese: 4 mech_infantrys
                Casualties for Chinese: 1 fighter and 5 infantry
                Casualties for Russians: 1 infantry
            Battle in Persia
                Japanese attack with 2 bombers and 3 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 3 infantry in Persia, round 2 : 3/5 hits, 1.83 expected hits
                    British roll dice for 2 infantry in Persia, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the British lost in Persia
                Japanese win, taking Persia from British with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in 35 Sea Zone
                Japanese attack with 1 destroyer and 3 fighters
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 35 Sea Zone
                Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            3 fighters moved from 35 Sea Zone to Kwangsi
            1 fighter moved from Kwangsi to Japan
            2 fighters moved from Kwangsi to French Indo China
            1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
            1 bomber moved from Kansu to Chahar
            1 bomber moved from Persia to India
            1 bomber moved from Persia to Eastern Persia
            1 fighter moved from French Indo China to 36 Sea Zone
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            8 infantry placed in Japan
            2 fighters placed in French Indo China
            1 fighter placed in 36 Sea Zone
            1 mech_infantry placed in Manchuria
            1 mech_infantry placed in Malaya
            1 infantry and 1 mech_infantry placed in West India
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 11
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,2,2,1,2,6,3,6,6,6,6,3,5,6,3,6,5,5,6,4,3,4,4,1,6,2,5,2,2,2,6,4,5,6,5,4,3,4,4,5,6,1,3,1,1,1,1,1,1,3,6,2,3,3,3,6,4,5,3,3,3,6,3,3,2,2,5,1,4,3,3,1,5,2,3,4,1,5,3,3,1,3,2,1,1,6,1,2,5,6,6,6,4,3
            Japanese collect 70 PUs (11 lost to blockades); end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from India: 2 mech_infantrys
            EDIT: Adding units owned by Japanese to Eastern Persia: 2 mech_infantrys
            EDIT: Removing units owned by Japanese from Kwangsi: 5 tactical_bombers
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 5 tactical_bombers
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : -0.33
    Americans regular : -0.17
    Japanese regular : 1.17
    British regular : -0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Americans round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            4 fighters moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Formosa
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 14 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 13 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            13 fighters moved from 35 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 aaGun and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Japanese regular : 0.33
    Germans regular : 0.67
    

    Savegame

  • '21 '20

    TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 3 artilleries, 1 carrier, 2 fighters, 6 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from Normandy Bordeaux to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            2 carriers, 1 destroyer, 2 fighters and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery, 2 battleships, 11 carriers, 3 cruisers, 10 destroyers, 14 fighters, 1 infantry, 7 submarines and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                  Americans take 19 Sea Zone from Japanese
                  Americans take 20 Sea Zone from Japanese
            1 artillery and 1 infantry moved from 20 Sea Zone to Formosa
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            3 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 carrier, 2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Western United States to 26 Sea Zone
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            5 fighters moved from 20 Sea Zone to 35 Sea Zone
            4 fighters moved from 20 Sea Zone to 35 Sea Zone
    
        Combat - Americans
            Battle in Formosa
            Battle in 6 Sea Zone
                ANZAC loiter and taunt; Americans attack with 4 fighters, 4 submarines and 4 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking Formosa from Japanese with 4 fighters, 4 submarines and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 35 Sea Zone
                Americans attack with 14 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 14 fighters in 35 Sea Zone, round 2 : 8/14 hits, 7.00 expected hits
                    Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Americans lost in 35 Sea Zone
                    1 destroyer owned by the Japanese lost in 35 Sea Zone
                Americans win with 13 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 1 artillery, 4 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 1 artillery, 4 fighters and 1 infantry in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Holland Belgium
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 1 artillery and 4 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            4 fighters moved from Holland Belgium to Normandy Bordeaux
            4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
            13 fighters moved from 35 Sea Zone to 20 Sea Zone
    
        Place Units - Americans
            1 artillery and 1 infantry placed in Eastern United States
            1 transport placed in 101 Sea Zone
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
            1 artillery and 2 infantry placed in Normandy Bordeaux
            1 aaGun and 2 infantry placed in Norway
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
            Americans collect 59 PUs (1 lost to blockades); end with 59 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 2 PUs
    
        Purchase Units - British
            British buy 2 destroyers and 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            3 infantry moved from Union of South Africa to Rhodesia
            1 infantry moved from Anglo Egyptian Sudan to Kenya
                  British take Kenya from Japanese
            2 infantry and 5 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
            1 mech_infantry moved from Egypt to Ethiopia
                  British take Ethiopia from Italians
            1 mech_infantry moved from Egypt to Belgian Congo
            3 infantry moved from Iraq to Persia
            1 fighter moved from Iraq to Persia
            1 fighter moved from Russia to Persia
            3 infantry moved from Egypt to Trans-Jordan
            1 fighter moved from 91 Sea Zone to 92 Sea Zone
            4 fighters moved from 110 Sea Zone to Finland
            1 fighter moved from United Kingdom to Finland
            2 fighters moved from Russia to Finland
            4 infantry moved from United Kingdom to 110 Sea Zone
            2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 4 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 91 Sea Zone to Gibraltar
            4 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
    
        Combat - British
            Battle in 92 Sea Zone
                British attack with 1 fighter
                Italians defend with 1 transport
                    1 transport owned by the Italians lost in 92 Sea Zone
                British win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Italians: 1 transport
            Battle in Belgian Congo
                British attack with 2 infantry and 6 mech_infantrys
                Japanese defend with 1 infantry
                    British roll dice for 2 infantry and 6 mech_infantrys in Belgian Congo, round 2 : 1/8 hits, 1.33 expected hits
                    Japanese roll dice for 1 infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Belgian Congo
                British win, taking Belgian Congo from Japanese with 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Rhodesia
                British attack with 3 infantry
                Japanese defend with 1 artillery
                    British roll dice for 3 infantry in Rhodesia, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 3 infantry in Rhodesia, round 3 : 2/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Rhodesia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Rhodesia
                British win, taking Rhodesia from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in Gibraltar
                British attack with 2 fighters and 4 infantry
                Italians defend with 1 harbour and 2 infantry
                    British roll dice for 2 battleships and 2 cruisers in Gibraltar, round 2 : 1/4 hits, 2.33 expected hits
                    British roll dice for 2 fighters and 4 infantry in Gibraltar, round 2 : 3/6 hits, 1.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    2 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in Persia
                British attack with 2 fighters and 3 infantry
                Japanese defend with 3 infantry
                    British roll dice for 2 fighters and 3 infantry in Persia, round 2 : 3/5 hits, 1.50 expected hits
                    Japanese roll dice for 3 infantry in Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Persia
                    3 infantry owned by the Japanese lost in Persia
                British win, taking Persia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 3 infantry
            Battle in Finland
                British attack with 7 fighters
                Germans defend with 3 mech_infantrys
                    British roll dice for 7 fighters in Finland, round 2 : 4/7 hits, 3.50 expected hits
                    Germans roll dice for 3 mech_infantrys in Finland, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the Germans lost in Finland
                British win with 7 fighters remaining. Battle score for attacker is 12
                Casualties for Germans: 3 mech_infantrys
            Battle in Caucasus
                British attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                    British roll dice for 1 artillery in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Caucasus, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British lost in Caucasus
                Germans win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for British: 1 artillery and 1 infantry
    
        Non Combat Move - British
            7 fighters moved from Finland to Norway
            2 fighters moved from Persia to Iraq
            2 fighters moved from Gibraltar to 91 Sea Zone
            1 fighter moved from 92 Sea Zone to 91 Sea Zone
    
        Place Units - British
            3 infantry placed in Egypt
            3 infantry placed in Iraq
            3 infantry placed in Union of South Africa
            British undo move 3.
            2 destroyers placed in 71 Sea Zone
            1 infantry placed in Union of South Africa
            2 infantry placed in United Kingdom
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,5,3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,5
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6
            British collect 31 PUs (8 lost to blockades); end with 31 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans regular : 1.00
    Italians regular : 0.33
    Japanese regular : -0.67
    Germans regular : 0.67
    British regular : 1.00
    

    Savegame

  • '21 '20

    @cwglee51 i cant tell how badly im loosing this game. I haven’t played a game this late in years. I’ve only ever played against my dad and we play short games


  • TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            4 infantry moved from Northern Italy to Southern France
            2 artilleries moved from Northern Italy to Southern France
            2 infantry moved from Northern Italy to Southern Italy
            3 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 submarine and 1 transport placed in 97 Sea Zone
            1 fighter placed in Southern Italy
            1 artillery placed in Southern France
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @WindowWasher I feel like this is a stale mate and I’m just trying to not make mistakes

  • '21 '20

    TripleA Turn Summary: ANZAC round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            3 mech_infantrys moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in Kwangtung
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
            ANZAC collect 15 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '21 '20

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 63 Sea Zone to 42 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 infantry moved from 20 Sea Zone to Kwangtung
            3 mech_infantrys moved from New South Wales to South Australia
    
        Combat - ANZAC
            Battle in Kwangtung
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Caroline Islands
    
        Place Units - ANZAC
            1 destroyer and 2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,6
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 5,4
            ANZAC collect 15 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 1 fighter, 3 infantry, 9 mech_infantrys and 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Western Germany to Holland Belgium
            3 infantry moved from Western Germany to France
            2 fighters and 2 tactical_bombers moved from Western Germany to Holland Belgium
            3 mech_infantrys moved from Volgograd to Russia
            1 armour moved from Rostov to Russia
            1 mech_infantry moved from Volgograd to Russia
            3 mech_infantrys moved from Kazakhstan to Shensi
            2 armour moved from Kazakhstan to Shensi
            1 mech_infantry moved from Timguska to Kansu
            1 mech_infantry moved from Evenkiyskiy to Nenetsia
            2 mech_infantrys moved from Archangel to Novgorod
            1 armour moved from Archangel to Novgorod
            1 armour and 4 mech_infantrys moved from Novgorod to Karelia
            1 mech_infantry moved from Karelia to Finland
            1 mech_infantry moved from Karelia to Finland
            4 bombers moved from Germany to United Kingdom
            1 submarine moved from 113 Sea Zone to 109 Sea Zone
                  Germans take 109 Sea Zone from British
            1 mech_infantry moved from Kansu to Suiyuyan
            1 mech_infantry moved from Kazakhstan to Kansu
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    British roll AA dice in United Kingdom : 0/4 hits, 0.67 expected hits
                Bombing raid in United Kingdom rolls: 3,8,6,5 and causes: 20 damage to unit: factory_major
                Bombing raid in United Kingdom causes 20 damage total. 
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Americans defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/6 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Russia
                Germans attack with 1 armour and 4 mech_infantrys
                Russians defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 infantry
                    Germans roll dice for 1 armour and 4 mech_infantrys in Russia, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 2 aaGuns and 1 infantry in Russia, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Russia
                    1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 1 armour and 3 mech_infantrys in Russia, round 3 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Russia, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Russia
                    1 aaGun owned by the Russians lost in Russia
                    Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 4 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Russia, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Russia
                Germans captures 4PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 mech_infantrys
                Casualties for Russians: 2 aaGuns and 1 infantry
            Battle in Shensi
                Germans attack with 2 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Germans roll dice for 2 armour and 3 mech_infantrys in Shensi, round 2 : 2/5 hits, 1.50 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Shensi
                    2 infantry owned by the Chinese lost in Shensi
                Germans win, taking Shensi from Chinese with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 mech_infantry
                Casualties for Chinese: 2 infantry
            triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
    
        Non Combat Move - Germans
            2 mech_infantrys moved from Kazakhstan to Rostov
            1 artillery moved from Volgograd to Rostov
            18 artilleries moved from Rostov to Ukraine
            30 infantry moved from Rostov to Ukraine
            2 aaGuns moved from Rostov to Ukraine
            4 mech_infantrys moved from Novosibirsk to Volgograd
            1 mech_infantry moved from Nenetsia to Novgorod
            2 tactical_bombers moved from Holland Belgium to Western Germany
            2 fighters moved from Holland Belgium to Western Germany
            10 infantry moved from Germany to Western Germany
            3 infantry moved from Western Germany to France
            1 aaGun moved from Western Germany to France
            1 aaGun moved from Germany to Western Germany
            6 fighters moved from Germany to Western Germany
            2 tactical_bombers moved from Germany to Western Germany
            4 bombers moved from United Kingdom to Western Germany
    
        Place Units - Germans
            3 mech_infantrys placed in Novgorod
            3 mech_infantrys placed in Ukraine
            3 mech_infantrys placed in Rostov
            2 artilleries, 1 fighter and 3 infantry placed in Western Germany
            2 transports placed in 113 Sea Zone
    
        Turn Complete - Germans
            Germans collect 66 PUs; end with 72 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 74 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 fighters
            EDIT: Adding units owned by Germans to Germany: 3 fighters
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Americans regular : -0.33
    British AA : -0.67
    Russians regular : 1.00
    Germans regular : 1.83
    

    Savegame

  • '21 '20

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
            1 infantry moved from Smolensk to Vologda
                  Russians take Vologda from Germans
            1 artillery and 1 infantry moved from Smolensk to Russia
            2 fighters and 1 tactical_bomber moved from Smolensk to Russia
            1 infantry moved from Smolensk to Archangel
                  Russians take Archangel from Germans
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Germans
            1 infantry moved from Smolensk to Bryansk
                  Russians take Bryansk from Germans
    
        Combat - Russians
            Battle in Russia
                Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
                    Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Russia, round 2 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Russia, round 2 : 2/3 hits, 1.17 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Russia
                    1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
    
        Non Combat Move - Russians
            6 aaGuns, 22 artilleries and 84 infantry moved from Smolensk to Belarus
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Germans regular : 0.83
    Russians regular : 1.67
    

    Savegame

Suggested Topics

  • 2
  • 3
  • 12
  • 96
  • 76
  • 5
  • 236
  • 1.7k
Axis & Allies Boardgaming Custom Painted Miniatures

48

Online

17.1k

Users

39.3k

Topics

1.7m

Posts