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Patron 2021 - Bronze

  • RE: USA Crush-Turtle or Die

    This is a niche strat. The Allies have to make certain actions to allow it to go. Your opponent just made one of the moves that disrupts this tactic. You will not get Gibraltar and not link the German and Italian forces.

    The good thing is its T1–early enough that you can adapt. You can continue to pursue a harassment of Atlantic forces with the navy you bought, and press against USSR.

    posted in Axis & Allies Global 1940
  • RE: Submerging before battle?

    I would add that you can consider the sub rules as an exploitable loophole, but I would say they refect the very real problems subs caused in naval battles. One unaccounted sub could cause massive disruption to a naval force (hello HMS Ark Royal)

    posted in Axis & Allies Global 1940
  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 13
    
        Combat Move - Russians
            2 infantry moved from Timguska to Urals
                  Russians take Urals from Germans
    
        Combat - Russians
    
        Non Combat Move - Russians
            5 infantry moved from Buryatia to Yakut S.S.R.
            1 aaGun moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Samara to Volgograd
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    @pacifiersboard Edited to reflect Far East movement. Sorry, I will be more careful in the future.

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    TripleA Manual Gamesave Post: Russians round 1

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 1
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 1 PUs; 
    
        Politics - Russians
            Russians takes Political Action: Political Action Russians To War With Italians
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Russians
            2 infantry moved from Karelia to Finland
            3 infantry moved from Vyborg to Finland
            1 fighter moved from Novgorod to Finland
            1 fighter and 1 tactical_bomber moved from Russia to Finland
    
        Combat - Russians
            Battle in Finland
                Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 7 infantry
                    Russians roll dice for 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 3/8 hits, 2.50 expected hits
                    Germans roll dice for 7 infantry in Finland, round 2 : 1/7 hits, 2.33 expected hits
                    1 infantry owned by the Russians lost in Finland
                    3 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 3 : 1/7 hits, 2.33 expected hits
                    Germans roll dice for 4 infantry in Finland, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Finland
                    Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Finland, round 4 : 0/7 hits, 2.33 expected hits
                    Germans roll dice for 3 infantry in Finland, round 4 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Finland, round 5 : 0/5 hits, 2.00 expected hits
                    Germans roll dice for 3 infantry in Finland, round 5 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians lost in Finland
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Finland, round 6 : 2/4 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Finland, round 6 : 2/3 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians and 1 infantry owned by the Russians lost in Finland
                    2 infantry owned by the Germans lost in Finland
                2 fighters owned by the Russians retreated
                Germans win with 1 infantry remaining. Battle score for attacker is -8
                Casualties for Russians: 5 infantry and 1 tactical_bomber
                Casualties for Germans: 6 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Finland to Karelia
            1 infantry moved from Novgorod to Karelia
            1 infantry moved from Novgorod to Karelia
            1 artillery moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Ukraine to Bryansk
            1 infantry moved from Belarus to Bryansk
            1 artillery moved from Novgorod to Karelia
            1 mech_infantry moved from Russia to Archangel
            1 mech_infantry moved from Volgograd to Bryansk
            1 armour moved from Volgograd to Bryansk
            2 infantry moved from Caucasus to Rostov
            1 submarine moved from 127 Sea Zone to 125 Sea Zone
            1 infantry moved from Baltic States to Belarus
            1 armour moved from Russia to Bryansk
            2 aaGuns moved from Russia to Bryansk
            1 infantry moved from Novgorod to Karelia
            1 aaGun and 3 infantry moved from Novgorod to Archangel
            1 aaGun moved from Novgorod to Belarus
            1 artillery and 1 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            3 infantry placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 36 PUs; end with 37 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Amur: 6 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 6 infantry
            EDIT: Removing units owned by Russians from Sakha: 2 aaGuns and 6 infantry
            EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.67
    Russians regular : -5.00
    

    Savegame

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    Buryatia

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    @pacifiersboard yes… that was an oversight. I plan doing the typical 6 guys go east and 12 + 2 AA reinforce

    posted in League
  • RE: Submerging before battle?

    @shadowhawk “In non-combat it’s not legal to do moves that could result in combat. Your moving sub into a hostile seazone.” == not correct.

    “Unlike other sea units, submarines can move through and even into hostile sea zones in the Noncombat Move phase. However, a submarine must end its movement when it enters a sea zone containing one or more enemy destroyers.”

    Why would you want to do this?

    To disrupt the loading/unloading of troops and convoy ops.
    Example: Allies own Java with transports and navy in the SZ 42 (Java waters). Japan sneaks a sub to SZ42 on non-combat. On the US turn, they wanted to take the inf in Java to defend Philippines but they want to use the DD to kill the sub. Here’s the problem, the amphib movement is a non-combat (US owns Philippines in this scenario) so the transport can’t move until the non-combat phase. However, if the DD attacks, all units in SZ42 at the time of combat are considered to be part of the attack, so the transport would be an “attacker” and at the end of combat would have it’s movement expended. Thus, either the transport leaves the area and could amphib attack some other hostile territory as this would be combat movement, or just hangout around Phillippines WITHOUT unloading.
    Or, the US DD doesn’t attack the sub, it lives and gets to convoy Java.

    Of course, this kind of situation is not common. But it is a consideration

    Exact wording of applicable rule:
    If your units are sharing a sea zone with only enemy submarines and/or transports (a friendly sea zone) and you want to ignore them, the normal rules of combat movement apply. However, if they are sharing a sea zone with enemy surface warships (a hostile sea zone), or you are attacking enemy submarines and/or transports there, each of your units must do one of the following:

    Remain in the sea zone and conduct combat,
    Leave the sea zone, load units if desired, and conduct combat elsewhere,
    Leave the sea zone, either to load units or to establish a retreat route, and return to the same sea zone to conduct combat, or
    Leave the sea zone and conduct no combat
    

    Remember, you can only load units in friendly sea zones, so if this sea zone is hostile, you must load them elsewhere.

    Once these sea units have moved and/or participated in combat, they can’t move or participate in the Noncombat Move phase of the turn.

    posted in Axis & Allies Global 1940
  • RE: L24 BM4 - BombsAway (axis) vs surfer (Allies +25)

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 submarine moved from 42 Sea Zone to 41 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 13 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Combat - French
            French creates battle in territory 37 Sea Zone
    
        Non Combat Move - French
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from Syria: 1 fighter
            EDIT: Adding units owned by French to Russia: 1 fighter
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

    posted in League
  • RE: pacifiersboard (X) -vs- surfer (L +21) BM

    @pacifiersboard RE: delayed start. No worries. But I did start a tournament in the interim, so I’m good with a slow pace.

    posted in League