National Advantages for A&A Europe
This article is about national advantages.
This article is about national advantages.
With Britain, there are many ways to reinforce Russia. Deciding what to do is very dependent on the German first turn.
One British infantry should be placed in Egypt with cash advance, all othe IPC’s to Russia.
UK is primary defender of Africa and cannot easily ship reinforcements there, so the UK should recieve the $12 dollars at the beginning. Place an artillery in Malta with the fighter, and a submarine in Gibraltar with the Destroyer. Germany will likely concentrate its fleet clearing Malta, which you can then counterattack with four ships.
USSR is virtually impenetrable if it employs a stack defence strategy in Belorussia. On its first turn, only counterattack Germany’s opening assaults where overwhelming odds are possible and no strong German tank retaliation can occur (this means most likely in Scandinavia).
The United States is a rather disfavourable country in A&A Europe. A pain for Germany, and a boring position to play by yourself. However, there are ways to get in the game fairly quickly. I believe the U.S. has too much money, because it is very possible that they can use this money. The main point that I focus this on is the fact that Morocco is directly within transport range of mainland United States. Germany tends to forget this, and at any cost, the U.S. should attempt to move troops into Morocco.
My friends and I have played A&A Europe about 25 times with only a single German victory. Most games were over pretty quickly, in about two or three hours. So, of course, we tinkered….
The European Expansion game starts off with each side getting 12 IPCs to place anywhere they have units. What sorts of strategies are there for placing builds?
In my first game of A&AE I played Russia. I did the pull everything back but a speed bump infantry, preserving my counter attack ability for the important battles.
This house rule is simple: allow the construction of new industrial complexes.
You can play with that rule only or use one of two alterations to the rule.